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	<title>ETF2L &#8211; Latest activity in &#8220;Virtual Reality in TF2&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-24802/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Vazzan</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24802/page-2/?recent=442179#post=442179</link>
    	    <description><![CDATA[Hopefully going to be ordering one for when I'm back in the UK, got a few game ideas to develop with this just need to find some time]]></description>
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    	    <pubDate>Thu, 04 Apr 2013 18:27:16 +0200</pubDate>
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    	    <title>Reply by DraQu</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24802/page-2/?recent=442179#post=442158</link>
    	    <description><![CDATA[<i>Quoted from atmo</i>
		<blockquote>[...]

Hahaha. An iPhone costs $200 to make and sells for $600. There are many other costs involved besides parts.</blockquote>

Hah, that's what you get when you post right when you wake up! Didn't think about those at all. Nonetheless, I'm really looking forward to what people are going to come up with rift.

http://www.youtube.com/watch?feature=player_embedded&#38;v=cF2q_NH1bao]]></description>
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    	    <pubDate>Thu, 04 Apr 2013 17:04:10 +0200</pubDate>
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    	<item>
    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24802/page-1/?recent=442179#post=442147</link>
    	    <description><![CDATA[<i>Quoted from atmo</i>
		<blockquote>[...]

Hahaha. An iPhone costs $200 to make and sells for $600. There are many other costs involved besides parts.</blockquote>

Forecasting, Sales Estimating, Production estimating, Purchasing, Production planning, Material control, Warehousing, Despatching, Invoicing.. And then of course paying all the people that do these things, plus electricity and let's not forget coffee and lunch.]]></description>
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    	    <pubDate>Thu, 04 Apr 2013 16:51:48 +0200</pubDate>
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    	<item>
    	    <title>Reply by The7alfa</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24802/page-1/?recent=442179#post=442140</link>
    	    <description><![CDATA[good stuff, except you look like a lab monkey with that thing on your face]]></description>
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    	    <pubDate>Thu, 04 Apr 2013 16:39:20 +0200</pubDate>
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    	    <title>Reply by Morph</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24802/page-1/?recent=442179#post=442134</link>
    	    <description><![CDATA[Looks pretty cool, especially with the tilting and seeing your own body.
Maybe I'll get it in the future, just for lulz.]]></description>
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    	    <pubDate>Thu, 04 Apr 2013 16:18:37 +0200</pubDate>
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    	<item>
    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24802/page-1/?recent=442179#post=442130</link>
    	    <description><![CDATA[<i>Quoted from DraQu</i>
		<blockquote>And it is $300 for the developer kit. The consumer version will probably be around $150, considering the components of the device are around $100.</blockquote>

In my line of work we buy a few 'components' for around 3 English pounds. Once assembled they sell for around 100 English pounds or more. It takes around 3 minutes to assemble them.

What's that you say? Profit margins? Yes.]]></description>
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    	    <pubDate>Thu, 04 Apr 2013 15:58:07 +0200</pubDate>
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    	<item>
    	    <title>Reply by E-thug</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24802/page-1/?recent=442179#post=442129</link>
    	    <description><![CDATA[A friend of mine ordered the developer kit in october or something. And hes getting it at around end of april. Gonna test it for myself. Looks impressive altough I'm probably gonna be movement sick.]]></description>
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    	    <pubDate>Thu, 04 Apr 2013 15:53:31 +0200</pubDate>
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    	    <title>Reply by atmo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24802/page-1/?recent=442179#post=442119</link>
    	    <description><![CDATA[<i>Quoted from DraQu</i>
		<blockquote>The consumer version will probably be around $150, considering the components of the device are around $100.</blockquote>

Hahaha. An iPhone costs $200 to make and sells for $600. There are many other costs involved besides parts.]]></description>
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    	    <pubDate>Thu, 04 Apr 2013 15:03:25 +0200</pubDate>
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    	<item>
    	    <title>Reply by DraQu</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24802/page-1/?recent=442179#post=442085</link>
    	    <description><![CDATA[And it is $300 for the developer kit. The consumer version will probably be around $150, considering the components of the device are around $100.]]></description>
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    	    <pubDate>Thu, 04 Apr 2013 10:29:03 +0200</pubDate>
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    	<item>
    	    <title>Reply by wpminnows</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24802/page-1/?recent=442179#post=442084</link>
    	    <description><![CDATA[i want the consumer one to be out so bad]]></description>
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    	    <pubDate>Thu, 04 Apr 2013 10:28:44 +0200</pubDate>
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    	<item>
    	    <title>Reply by atmo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24802/page-1/?recent=442179#post=442064</link>
    	    <description><![CDATA[$300 is cheap for what it is, seriously. That's (partly) why it's getting so much attention.]]></description>
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    	    <pubDate>Thu, 04 Apr 2013 02:53:29 +0200</pubDate>
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    	<item>
    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24802/page-1/?recent=442179#post=442059</link>
    	    <description><![CDATA[that actually looks like a very very nice 15min toy like gamepad for pc :D

not for 300 $ though, but if it would come down to ~150$ it would be really cool alternate way to just experience 3d gaming]]></description>
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    	    <pubDate>Thu, 04 Apr 2013 02:02:17 +0200</pubDate>
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    	<item>
    	    <title>Reply by Crasp</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24802/page-1/?recent=442179#post=442054</link>
    	    <description><![CDATA["Testing the Oculus Rift Development Kit: Team Fortress 2 Virtual Reality"

http://www.youtube.com/watch?v=P50fvL_EWYY

44-minute demo of various classes on frontier]]></description>
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    	    <pubDate>Thu, 04 Apr 2013 01:24:13 +0200</pubDate>
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    	<item>
    	    <title>Reply by huzzy</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24802/page-1/?recent=442179#post=440956</link>
    	    <description><![CDATA[300 Buckaroos no thnx, looks cool though.]]></description>
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    	    <pubDate>Fri, 29 Mar 2013 21:38:19 +0100</pubDate>
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    	<item>
    	    <title>Reply by MightyMe</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24802/page-1/?recent=442179#post=440953</link>
    	    <description><![CDATA[Rocket jumping is gonna be awkward, but airshots will be amazing]]></description>
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    	    <pubDate>Fri, 29 Mar 2013 21:22:17 +0100</pubDate>
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