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	<title>ETF2L &#8211; Latest activity in &#8220;LogUploader SourceMod plugin&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-24752/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by swagdaddy</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24752/page-2/?recent=444011#post=444011</link>
    	    <description><![CDATA[<i>Quoted from AnimaL</i>
		<blockquote>[...]just install tftrue it does the same ting</blockquote>
Ty for the heads up. Still doesn't work though:

[TFTrue] Failed to upload the log: Not authenticated

I've specified the apikey via tftrue_logs_apikey in my server.cfg


edit: Actually it's working now. Cheers.]]></description>
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    	    <pubDate>Tue, 16 Apr 2013 05:14:01 +0200</pubDate>
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    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24752/page-2/?recent=444011#post=443937</link>
    	    <description><![CDATA[<i>Quoted from sweezy</i>
		<blockquote>Having difficulties getting this to work with a multiplay server. Curl and the plugin loads without any problem, but the LogUploader.cfg is never created, and the sm_logup_title cvar doesn't exist at all, but the sm_logup_apikey does. Either way, it doesn't upload any logs.

1. Can I make my own LogUploader.cfg? If so, what should it contain exactly?
2. If yes, can I put it anywhere or does it have to be in the sourcemod folder?</blockquote>just install tftrue it does the same ting]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=24752&#038;post=443937</guid>
    	    <pubDate>Mon, 15 Apr 2013 16:37:55 +0200</pubDate>
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    	<item>
    	    <title>Reply by swagdaddy</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24752/page-2/?recent=444011#post=443936</link>
    	    <description><![CDATA[Having difficulties getting this to work with a multiplay server. Curl and the plugin loads without any problem, but the LogUploader.cfg is never created, and the sm_logup_title cvar doesn't exist at all, but the sm_logup_apikey does. Either way, it doesn't upload any logs.

1. Can I make my own LogUploader.cfg? If so, what should it contain exactly?
2. If yes, can I put it anywhere or does it have to be in the sourcemod folder?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=24752&#038;post=443936</guid>
    	    <pubDate>Mon, 15 Apr 2013 16:28:28 +0200</pubDate>
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    	    <title>Reply by duckeh</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24752/page-2/?recent=444011#post=439781</link>
    	    <description><![CDATA[Not quite, still some bugs to fix.
Will be doing that next week, though, after mah exams.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=24752&#038;post=439781</guid>
    	    <pubDate>Sat, 23 Mar 2013 11:12:18 +0100</pubDate>
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    	    <title>Reply by tarob</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24752/page-2/?recent=444011#post=439194</link>
    	    <description><![CDATA[this seems to be working nicely now]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=24752&#038;post=439194</guid>
    	    <pubDate>Tue, 19 Mar 2013 11:08:09 +0100</pubDate>
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    	    <title>Reply by Fallenxien</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24752/page-2/?recent=444011#post=438659</link>
    	    <description><![CDATA[Check what map your on before you upload the log?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=24752&#038;post=438659</guid>
    	    <pubDate>Fri, 15 Mar 2013 15:15:23 +0100</pubDate>
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    	    <title>Reply by fraac</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24752/page-2/?recent=444011#post=438658</link>
    	    <description><![CDATA[Best way is where you say !upload.]]></description>
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    	    <pubDate>Fri, 15 Mar 2013 15:14:37 +0100</pubDate>
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    	    <title>Reply by fraac</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24752/page-2/?recent=444011#post=438656</link>
    	    <description><![CDATA[What about 4-a-side bball? I've been studying log files for the last day trying to sort them and it has the hallmarks of a problem it's best to solve probabilistically rather than exhaustively working out conditions. If most rounds end 6 versus 6 or 6 versus 5 it's probably 6v6, and if it isn't you've uploaded a one-in-a-million weird log file, or missed that one match where they wouldn't allow a merc and your brother was torrenting and you kept timing out.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=24752&#038;post=438656</guid>
    	    <pubDate>Fri, 15 Mar 2013 15:09:48 +0100</pubDate>
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    	    <title>Reply by Fallenxien</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24752/page-2/?recent=444011#post=438651</link>
    	    <description><![CDATA[<i>Quoted from fraac</i>
		<blockquote>It actually logs "current score x with y players" for both teams after every round. Those plus Game_Over seem the best way to distinguish from basketball, for example.</blockquote>

So if you're trying to distinguish from bball/ultiduo a greater than 2 check will suffice and suit much better then a check for exactly 6 players.

Either that or just count how many unique player IDs you can find.]]></description>
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    	    <pubDate>Fri, 15 Mar 2013 14:38:14 +0100</pubDate>
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    	    <title>Reply by fraac</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24752/page-2/?recent=444011#post=438646</link>
    	    <description><![CDATA[It actually logs "current score x with y players" for both teams after every round. Those plus Game_Over seem the best way to distinguish from basketball, for example.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=24752&#038;post=438646</guid>
    	    <pubDate>Fri, 15 Mar 2013 14:20:26 +0100</pubDate>
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    	    <title>Reply by Fallenxien</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24752/page-2/?recent=444011#post=438643</link>
    	    <description><![CDATA[<i>Quoted from fraac</i>
		<blockquote>There are two final score with 6 players messages, one for each team. If both have dropped players I consider that unlucky.</blockquote>

Unlucky != impossible. Its pretty black and white that if you are searching for at least 1 team with 6 players on you are introducing a bug. Now you might be happy to live with this bug for your own private script, but if you're looking to release it to the public then its a bug that shouldn't exist. Also, you're going to need to do another check for 9 players for highlander matches.

It should be enough to check just for the Game_over message, possibly check the reason (time limit reached, or winlimit/win difference met).]]></description>
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    	    <pubDate>Fri, 15 Mar 2013 13:53:51 +0100</pubDate>
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    	<item>
    	    <title>Reply by fraac</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24752/page-2/?recent=444011#post=438635</link>
    	    <description><![CDATA[There are two final score with 6 players messages, one for each team. If both have dropped players I consider that unlucky.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=24752&#038;post=438635</guid>
    	    <pubDate>Fri, 15 Mar 2013 13:13:44 +0100</pubDate>
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    	<item>
    	    <title>Reply by Fallenxien</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24752/page-1/?recent=444011#post=438634</link>
    	    <description><![CDATA[<i>Quoted from fraac</i>
		<blockquote>I check for <em>World triggered "Game_Over"</em> and <em>final score "d" with "6" players</em>.</blockquote>

Probably right with the Game_Over trigger, haven't really looked at all the different messages logs can give. Personally I wouldn't use the 6 players however, what happens if a player leaves/drops before the game ends?]]></description>
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    	    <pubDate>Fri, 15 Mar 2013 13:08:18 +0100</pubDate>
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    	    <title>Reply by fraac</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24752/page-1/?recent=444011#post=438626</link>
    	    <description><![CDATA[I check for <em>World triggered "Game_Over"</em> and <em>final score "d" with "6" players</em>.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=24752&#038;post=438626</guid>
    	    <pubDate>Fri, 15 Mar 2013 12:28:01 +0100</pubDate>
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    	    <title>Reply by Fallenxien</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24752/page-1/?recent=444011#post=438625</link>
    	    <description><![CDATA[Would agree with dave, it's a nice plugin especially if you're new to this kind of thing but there definitely is some areas that can be improved :P Don't let it get you down though, nobody makes a perfect piece of code first time, there's always problems and oversights.

A good idea would be to do simple parsing of the log file just to check that it is what it says on the tin. You can check the file size to give you a good idea that its not a 'real' log if its under a certain size (make sure you don't get any false negatives though, something like all logs under a 20kB should be a pretty good starting point). After that you just want to check for things like a point getting capped.]]></description>
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    	    <pubDate>Fri, 15 Mar 2013 12:22:25 +0100</pubDate>
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