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	<title>ETF2L &#8211; Latest activity in &#8220;VanillaTV casts Div1 omg!11!!&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-24682/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by accless</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24682/page-4/?recent=438198#post=438198</link>
    	    <description><![CDATA[great! 

and thanks!]]></description>
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    	    <pubDate>Tue, 12 Mar 2013 13:18:21 +0100</pubDate>
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    	    <title>Reply by The Pledge</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24682/page-4/?recent=438198#post=438197</link>
    	    <description><![CDATA[Yes. Will be announced shortly. Spoiler: I'll be one of the two casters.]]></description>
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    	    <pubDate>Tue, 12 Mar 2013 13:17:52 +0100</pubDate>
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    	    <title>Reply by accless</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24682/page-4/?recent=438198#post=438160</link>
    	    <description><![CDATA[Any plans to cast today's match?]]></description>
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    	    <pubDate>Tue, 12 Mar 2013 09:29:26 +0100</pubDate>
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    	    <title>Reply by konr</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24682/page-4/?recent=438198#post=438130</link>
    	    <description><![CDATA[<i>Quoted from Monkeh</i>
		<blockquote>If it's able to be toggled on and off then that would satisfy everyone, can be used at the casters/cameraman's discretion.

Isn't there some way to see stickies through walls as well? Could that be added to the wallhack outline thing? That would be a nice little extra weapon in a casters armory, watching as the medic gets closer and closer and....BOOM!</blockquote>http://etf2l.org/forum/user/1307/]]></description>
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    	    <pubDate>Tue, 12 Mar 2013 01:14:01 +0100</pubDate>
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    	    <title>Reply by lexsoor</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24682/page-3/?recent=438198#post=438120</link>
    	    <description><![CDATA[<i>Quoted from Monkeh</i>
		<blockquote>If it's able to be toggled on and off then that would satisfy everyone, can be used at the casters/cameraman's discretion.
</blockquote>
I toogled it on and off the first time I used it but viewers told me they liked it on the whole time, might start toggling it again]]></description>
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    	    <pubDate>Mon, 11 Mar 2013 23:44:06 +0100</pubDate>
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    	    <title>Reply by SabaSaba</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24682/page-3/?recent=438198#post=438119</link>
    	    <description><![CDATA[This wallhack thingie is great! First when I saw CS:GO I so wanted to get this to TF2. CS:GO's spectator mode also has that great minimap which should also be implemented to TF2.]]></description>
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    	    <pubDate>Mon, 11 Mar 2013 23:39:00 +0100</pubDate>
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    	    <title>Reply by Bluee</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24682/page-3/?recent=438198#post=437911</link>
    	    <description><![CDATA[It can be toggled already, so that's more feedback for the streamers, and stickys are being added in next version with a couple other things.]]></description>
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    	    <pubDate>Mon, 11 Mar 2013 12:41:10 +0100</pubDate>
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    	    <title>Reply by EviL.</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24682/page-3/?recent=438198#post=437886</link>
    	    <description><![CDATA[<i>Quoted from Comedian</i>
		<blockquote>every tool that allows the viewer to get more information and get a clearer image of the things that are going is of benefit to the scene, to the game and to the cast. 
This game is not that viewer friendly, and any little bit helps.</blockquote>
This so much]]></description>
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    	    <pubDate>Mon, 11 Mar 2013 11:38:52 +0100</pubDate>
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    	    <title>Reply by Nucl34r</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24682/page-3/?recent=438198#post=437883</link>
    	    <description><![CDATA[As a streamer, i am of the opinion that every tool that allows the viewer to get more information and get a clearer image of the things that are going is of benefit to the scene, to the game and to the cast. 
This game is not that viewer friendly, and any little bit helps.]]></description>
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    	    <pubDate>Mon, 11 Mar 2013 11:29:12 +0100</pubDate>
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    	    <title>Reply by Arie</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24682/page-3/?recent=438198#post=437882</link>
    	    <description><![CDATA[<i>Quoted from Monkeh</i>
		<blockquote>Isn't there some way to see stickies through walls as well? Could that be added to the wallhack outline thing? That would be a nice little extra weapon in a casters armory, watching as the medic gets closer and closer and....BOOM!</blockquote>

That would be awesome! :D]]></description>
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    	    <pubDate>Mon, 11 Mar 2013 11:25:51 +0100</pubDate>
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    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24682/page-3/?recent=438198#post=437878</link>
    	    <description><![CDATA[If it's able to be toggled on and off then that would satisfy everyone, can be used at the casters/cameraman's discretion.

Isn't there some way to see stickies through walls as well? Could that be added to the wallhack outline thing? That would be a nice little extra weapon in a casters armory, watching as the medic gets closer and closer and....BOOM!]]></description>
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    	    <pubDate>Mon, 11 Mar 2013 11:08:50 +0100</pubDate>
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    	    <title>Reply by byte</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24682/page-3/?recent=438198#post=437844</link>
    	    <description><![CDATA[<i>Quoted from konr</i>
		<blockquote>[...]True, but it does help a lot if the watchers can see things coming themselves too, so even if you guys miss it they didn't. I just think it's better because it shows more detail, which is the point imo.</blockquote>

I think the middle ground was as suggested, i.e. we only use it for certain situations, for example when it's a cooldown period or a stalemate period or a "powerplay" period and so on.

Cheers for the feedback all.

Byte]]></description>
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    	    <pubDate>Mon, 11 Mar 2013 01:06:40 +0100</pubDate>
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    	    <title>Reply by konr</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24682/page-3/?recent=438198#post=437833</link>
    	    <description><![CDATA[<i>Quoted from Skully</i>
		<blockquote>[...]

Thing is, casters are always gonna miss something, even with this hack, we will still miss stuff</blockquote>True, but it does help a lot if the watchers can see things coming themselves too, so even if you guys miss it they didn't. I just think it's better because it shows more detail, which is the point imo.]]></description>
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    	    <pubDate>Sun, 10 Mar 2013 23:49:52 +0100</pubDate>
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    	    <title>Reply by Kaneco</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24682/page-3/?recent=438198#post=437828</link>
    	    <description><![CDATA[Honestly I dont really like blue plugin if it's on at all times.  Should be only turned on in stale situations or on last pushes IMO, so you see how a team is placing themselves, having it on all the time takes surprise and enjoyment of the game for me at least]]></description>
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    	    <pubDate>Sun, 10 Mar 2013 23:29:48 +0100</pubDate>
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    	    <title>Reply by Skully</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24682/page-3/?recent=438198#post=437821</link>
    	    <description><![CDATA[<i>Quoted from konr</i>
		<blockquote>[...]But the point is if the caster has it he can do what he's supposed to. He's supposed to cast what's happening and commentate, not see something happen and be like HOOOLY SHIT THAT WAS SO GOOD I CAN'T BELIEVE I ALMOST MISSED THAT half the time while the other half big plays are completely missed.

Nice one Blue.</blockquote>

Thing is, casters are always gonna miss something, even with this hack, we will still miss stuff]]></description>
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    	    <pubDate>Sun, 10 Mar 2013 23:17:50 +0100</pubDate>
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