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	<title>ETF2L &#8211; Latest activity in &#8220;Spy is the best class&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-24495/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Selektionsfaktor</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24495/page-2/?recent=435101#post=435101</link>
    	    <description><![CDATA[<i>Quoted from Casual</i>
		<blockquote>[...]

The problem is that in theory both enemy position AND orientation should be lag compensated meaning the server should perform the attack as it shows on your screen (with some minor inaccuracies).

What stabby's video shows should happen when lag compensation is disabled, not when it's enabled. I doubt that this is intentional from Valve's side.</blockquote>

You are making fair points.]]></description>
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    	    <pubDate>Mon, 25 Feb 2013 00:14:24 +0100</pubDate>
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    	    <title>Reply by inso2stronk</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24495/page-2/?recent=435101#post=435055</link>
    	    <description><![CDATA[dis thread yo]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=24495&#038;post=435055</guid>
    	    <pubDate>Sun, 24 Feb 2013 15:34:01 +0100</pubDate>
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    	<item>
    	    <title>Reply by CursedGhost</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24495/page-2/?recent=435101#post=434979</link>
    	    <description><![CDATA[<i>Quoted from Selek</i>
		<blockquote>Thankfully, stabby stabby made a quite insightful video about the backstab mechanics not too long ago.

http://www.youtube.com/watch?v=DO1hbjr-QGM

Except for a rare occasion, there is no such thing as "facestab". The mechanics are wonky and seem wrong at times due to lag compensation, but they work.</blockquote>

The problem is that in theory both enemy position AND orientation should be lag compensated meaning the server should perform the attack as it shows on your screen (with some minor inaccuracies).

What stabby's video shows should happen when lag compensation is disabled, not when it's enabled. I doubt that this is intentional from Valve's side.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=24495&#038;post=434979</guid>
    	    <pubDate>Sat, 23 Feb 2013 19:55:37 +0100</pubDate>
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    	    <title>Reply by Selektionsfaktor</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24495/page-2/?recent=435101#post=434975</link>
    	    <description><![CDATA[The mechanics are not intuitive. There are many ways in which they could be improved. But they work the way they were designed.

So no, they are not broken.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=24495&#038;post=434975</guid>
    	    <pubDate>Sat, 23 Feb 2013 19:20:05 +0100</pubDate>
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    	    <title>Reply by Mould</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24495/page-2/?recent=435101#post=434965</link>
    	    <description><![CDATA[because if it looks like a facestab on his and your screen, but not serverside, thats fine]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=24495&#038;post=434965</guid>
    	    <pubDate>Sat, 23 Feb 2013 16:45:56 +0100</pubDate>
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    	    <title>Reply by Pasta</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24495/page-2/?recent=435101#post=434954</link>
    	    <description><![CDATA[<i>Quoted from Selek</i>
		<blockquote>Thankfully, stabby stabby made a quite insightful video about the backstab mechanics not too long ago.

http://www.youtube.com/watch?v=DO1hbjr-QGM

Except for a rare occasion, there is no such thing as "facestab". The mechanics are wonky and seem wrong at times due to lag compensation, but they work.</blockquote>

/broken]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=24495&#038;post=434954</guid>
    	    <pubDate>Sat, 23 Feb 2013 16:06:00 +0100</pubDate>
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    	    <title>Reply by Selektionsfaktor</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24495/page-2/?recent=435101#post=434795</link>
    	    <description><![CDATA[Thankfully, stabby stabby made a quite insightful video about the backstab mechanics not too long ago.

http://www.youtube.com/watch?v=DO1hbjr-QGM

Except for a rare occasion, there is no such thing as "facestab". The mechanics are wonky and seem wrong at times due to lag compensation, but they work.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=24495&#038;post=434795</guid>
    	    <pubDate>Fri, 22 Feb 2013 12:12:28 +0100</pubDate>
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    	<item>
    	    <title>Reply by freshmeatt</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24495/page-1/?recent=435101#post=434783</link>
    	    <description><![CDATA[<i>Quoted from Spike Himself</i>
		<blockquote>[...]

tbh the way this works is pretty fucking clever from a programming/design perspective</blockquote>
50k lines of code not working properly or 300k lines of code that does its job properly - you choose. Or maybe it's not that simple?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=24495&#038;post=434783</guid>
    	    <pubDate>Fri, 22 Feb 2013 11:02:47 +0100</pubDate>
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    	    <title>Reply by SilverAura</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24495/page-1/?recent=435101#post=434776</link>
    	    <description><![CDATA[client side =/= server side
#thread]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=24495&#038;post=434776</guid>
    	    <pubDate>Fri, 22 Feb 2013 08:11:34 +0100</pubDate>
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    	<item>
    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24495/page-1/?recent=435101#post=434772</link>
    	    <description><![CDATA[<i>Quoted from Kvux</i>
		<blockquote>[...]
Well fuck me, that is proper retarded.. I see what You mean about the engineer turning to his side and everything, but now I'm just asking myself the question; Valve really couldn't find a better way for melee to work? I mean that shit right there is just blatantly broken?</blockquote>

tbh the way this works is pretty fucking clever from a programming/design perspective]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=24495&#038;post=434772</guid>
    	    <pubDate>Fri, 22 Feb 2013 05:38:19 +0100</pubDate>
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    	<item>
    	    <title>Reply by Snowdream</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24495/page-1/?recent=435101#post=434771</link>
    	    <description><![CDATA[<i>Quoted from Kvux</i>
		<blockquote>[...]
Well fuck me, that is proper retarded.. I see what You mean about the engineer turning to his side and everything, but now I'm just asking myself the question; Valve really couldn't find a better way for melee to work? I mean that shit right there is just blatantly broken?</blockquote>

You'd rather wait for the server to confirm the hit before anything happens at all, causing horrible lag on all your melee swing registration? Unless everyone has 0 or extremely low ping, there isn't an easy way to do it.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=24495&#038;post=434771</guid>
    	    <pubDate>Fri, 22 Feb 2013 04:01:00 +0100</pubDate>
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    	<item>
    	    <title>Reply by Pasta</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24495/page-1/?recent=435101#post=434766</link>
    	    <description><![CDATA[<i>Quoted from Casual</i>
		<blockquote>[...]

Melee attacks are traced with a cube 'hull' and checked for intersections with other player hulls (melee does not care for hitboxes).
<a href="http://pastebin.com/YNz5PWY0">game/shared/tf/tf_weaponbase_melee.cpp</a>

These hulls are axis aligned (so at a 45° angle your melee range is 'longer').

He attacks, prediction error occurs on the client (hits the wall). Server registers as a hit to the engineer.

A few ms before that the engineer turned to the left.

All conditions for a backstab are now fulfilled.

These things happen...</blockquote>
Well fuck me, that is proper retarded.. I see what You mean about the engineer turning to his side and everything, but now I'm just asking myself the question; Valve really couldn't find a better way for melee to work? I mean that shit right there is just blatantly broken?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=24495&#038;post=434766</guid>
    	    <pubDate>Fri, 22 Feb 2013 03:31:22 +0100</pubDate>
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    	<item>
    	    <title>Reply by CursedGhost</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24495/page-1/?recent=435101#post=434763</link>
    	    <description><![CDATA[<i>Quoted from Tuto</i>
		<blockquote>[...]
Thanks captain, now you can fly away</blockquote>

https://www.youtube.com/watch?v=jEjUAnPc2VA&#38;hd=1]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=24495&#038;post=434763</guid>
    	    <pubDate>Fri, 22 Feb 2013 02:00:09 +0100</pubDate>
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    	<item>
    	    <title>Reply by Tuto</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24495/page-1/?recent=435101#post=434761</link>
    	    <description><![CDATA[<i>Quoted from Casual</i>
		<blockquote>[...]

Melee attacks are traced with a cube 'hull' and checked for intersections with other player hulls (melee does not care for hitboxes).
<a href="http://pastebin.com/YNz5PWY0">game/shared/tf/tf_weaponbase_melee.cpp</a>

These hulls are axis aligned (so at a 45° angle your melee range is 'longer').

He attacks, prediction error occurs on the client (hits the wall). Server registers as a hit to the engineer.

A few ms before that the engineer turned to the left.

All conditions for a backstab are now fulfilled.

These things happen...</blockquote>
Thanks captain, now you can fly away]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=24495&#038;post=434761</guid>
    	    <pubDate>Fri, 22 Feb 2013 01:46:37 +0100</pubDate>
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    	    <title>Reply by CursedGhost</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-24495/page-1/?recent=435101#post=434760</link>
    	    <description><![CDATA[<i>Quoted from Kvux</i>
		<blockquote>[...]
I don't see how that in any way could've been a backstab, server being slighty delayed or not..
Spy has been fucked for a long time IMO</blockquote>

Melee attacks are traced with a cube 'hull' and checked for intersections with other player hulls (melee does not care for hitboxes).
<a href="http://pastebin.com/YNz5PWY0">game/shared/tf/tf_weaponbase_melee.cpp</a>

These hulls are axis aligned (so at a 45° angle your melee range is 'longer').

He attacks, prediction error occurs on the client (hits the wall). Server registers as a hit to the engineer.

A few ms before that the engineer turned to the left.

All conditions for a backstab are now fulfilled.

These things happen...]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=24495&#038;post=434760</guid>
    	    <pubDate>Fri, 22 Feb 2013 01:40:46 +0100</pubDate>
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