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	<title>ETF2L &#8211; Latest activity in &#8220;An FOV question&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-23156/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by CursedGhost</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-23156/page-3/?recent=414687#post=414687</link>
    	    <description><![CDATA[<i>Quoted from Sketch</i>
		<blockquote>i thought the fov applied to 4:3 resolutions? or am i wrong?

and 90 fov on a 16:9 was like 110 or something i have no idea what im talking about</blockquote>
~106, you should read the previous posts.]]></description>
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    	    <pubDate>Mon, 22 Oct 2012 20:38:50 +0200</pubDate>
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    	<item>
    	    <title>Reply by Sketch</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-23156/page-3/?recent=414687#post=414682</link>
    	    <description><![CDATA[i thought the fov applied to 4:3 resolutions? or am i wrong?

and 90 fov on a 16:9 was like 110 or something i have no idea what im talking about]]></description>
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    	    <pubDate>Mon, 22 Oct 2012 20:20:17 +0200</pubDate>
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    	    <title>Reply by sUp_</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-23156/page-3/?recent=414687#post=414680</link>
    	    <description><![CDATA[<i>Quoted from JustMoose</i>
		<blockquote>While we're talking about this kinda thing, is this allowed? 
http://i.imgur.com/WlCf0.jpg
(I'm referring the little grey circle that indicates where the sticky will go)</blockquote>Isn't this just a really misplaced HUD crosshair? Could be one :)]]></description>
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    	    <pubDate>Mon, 22 Oct 2012 20:12:31 +0200</pubDate>
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    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-23156/page-3/?recent=414687#post=414678</link>
    	    <description><![CDATA[JustMoose HUD 

HYPE HYPE HYPE HYPE HYPE HYPE HYPE!!]]></description>
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    	    <pubDate>Mon, 22 Oct 2012 20:10:35 +0200</pubDate>
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    	    <title>Reply by JustMoose</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-23156/page-3/?recent=414687#post=414677</link>
    	    <description><![CDATA[It's part of my hud. Done the same way other huds do custom crosshairs.]]></description>
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    	    <pubDate>Mon, 22 Oct 2012 20:08:33 +0200</pubDate>
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    	    <title>Reply by Kaneco</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-23156/page-3/?recent=414687#post=414676</link>
    	    <description><![CDATA[<i>Quoted from JustMoose</i>
		<blockquote>While we're talking about this kinda thing, is this allowed? 
http://i.imgur.com/WlCf0.jpg
(I'm referring the little grey circle that indicates where the sticky will go)</blockquote>


How did you get that?]]></description>
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    	    <pubDate>Mon, 22 Oct 2012 20:03:32 +0200</pubDate>
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    	    <title>Reply by JustMoose</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-23156/page-3/?recent=414687#post=414672</link>
    	    <description><![CDATA[While we're talking about this kinda thing, is this allowed? 
http://i.imgur.com/WlCf0.jpg
(I'm referring the little grey circle that indicates where the sticky will go)]]></description>
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    	    <pubDate>Mon, 22 Oct 2012 19:39:10 +0200</pubDate>
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    	    <title>Reply by atmo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-23156/page-3/?recent=414687#post=414664</link>
    	    <description><![CDATA[<i>Quoted from Salmon</i>
		<blockquote>http://i.imgur.com/zg1d0.jpg</blockquote>

that definitely looks locked

I've played at "120 fov" for a while using vertical squashing, it's not all that pleasant. you can't see anything above you.]]></description>
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    	    <pubDate>Mon, 22 Oct 2012 18:05:13 +0200</pubDate>
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    	    <title>Reply by Specter91</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-23156/page-3/?recent=414687#post=414663</link>
    	    <description><![CDATA[640x480 resolution fuck fov nobody needs that]]></description>
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    	    <pubDate>Mon, 22 Oct 2012 18:02:32 +0200</pubDate>
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    	<item>
    	    <title>Reply by Salmon</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-23156/page-3/?recent=414687#post=414662</link>
    	    <description><![CDATA[http://i.imgur.com/zg1d0.jpg]]></description>
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    	    <pubDate>Mon, 22 Oct 2012 17:56:46 +0200</pubDate>
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    	    <title>Reply by croaton</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-23156/page-3/?recent=414687#post=414660</link>
    	    <description><![CDATA[<i>Quoted from Waebi</i>
		<blockquote>this thread

[img key=imgposter]http://i.imgur.com/QQwHs.gif[/img]</blockquote>

If TF2 locked sensitivity to under 25 cm/360 I would also beat that dead horse. The fact that it has to be repeated doesn't change it.]]></description>
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    	    <pubDate>Mon, 22 Oct 2012 17:51:14 +0200</pubDate>
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    	<item>
    	    <title>Reply by waebi</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-23156/page-3/?recent=414687#post=414658</link>
    	    <description><![CDATA[this thread

[img key=imgposter]http://i.imgur.com/QQwHs.gif[/img]]]></description>
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    	    <pubDate>Mon, 22 Oct 2012 17:31:33 +0200</pubDate>
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    	<item>
    	    <title>Reply by svetehh</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-23156/page-3/?recent=414687#post=414656</link>
    	    <description><![CDATA[This is just silly]]></description>
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    	    <pubDate>Mon, 22 Oct 2012 17:18:07 +0200</pubDate>
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    	<item>
    	    <title>Reply by rumia</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-23156/page-3/?recent=414687#post=414648</link>
    	    <description><![CDATA[
		<blockquote>fov_desired changes horizontal fov but the game ensures constant vertical fov at different aspec ratios so first we determine our vertical fov at 4:3

    verticalFov = 2 * atan( tan( 90/2 ) * 3/4 )
    verticalFov =~ 73.74 degress

    horizontalFov = 2 * atan( tan( verticalFov/2 ) * aspectRatio )
    horizontalFov @ 5:4 =~ 86.3 degrees
    horizontalFov @ 4:3 = 90 degrees
    horizontalFov @ 16:10 =~ 100.39 degress
    horizontalFov @ 16:9 =~ 106.26 degress

    Real math is even more fun. </blockquote>
Okay, now when we got some real math in here, let's make a serious discussion. Everyone should be forced to play with 5:4 aspect ratio, otherwise you gain unfair advantage with your fancy 16:9 monitor. Y/N? rofl]]></description>
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    	    <pubDate>Mon, 22 Oct 2012 16:51:57 +0200</pubDate>
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    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-23156/page-3/?recent=414687#post=414643</link>
    	    <description><![CDATA[<i>Quoted from freshmeatt</i>
		<blockquote>Jegus, Monkey, I'm lacking words to describe my irritation over your inability to remain silent and not stir shit up without a legitimate reason.</blockquote>

Bejesus Frescmoat, I'm lacking words to describe my irritation over your inability to spell my freakin' name right?

:p

Not my fault I get bored in work and want to chat to some peeps.]]></description>
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    	    <pubDate>Mon, 22 Oct 2012 16:43:20 +0200</pubDate>
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