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	<title>ETF2L &#8211; Latest activity in &#8220;March 5th Update&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-2289/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by ouch</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2289/page-3/?recent=28821#post=28821</link>
    	    <description><![CDATA[Indeed those jumps aren't possible right now. Don't get me wrong, I'm not a fanboy. But I like this new update just because massive-duck-spamming-script-using-scouts aren't around on pubs anymore at least for now.

I can understand that you don't like the nerfing of r-jumping but I think it isn't such a big deal.]]></description>
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    	    <pubDate>Fri, 06 Mar 2009 19:06:26 +0100</pubDate>
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    	    <title>Reply by Iller</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2289/page-3/?recent=28821#post=28817</link>
    	    <description><![CDATA[Can you do the jump up to the cap on spire on Badlands from the small ammopack at "the house" ?
Or can you jump up to the tower at cap C from red spawn on Gravelpit ?]]></description>
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    	    <pubDate>Fri, 06 Mar 2009 18:53:35 +0100</pubDate>
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    	    <title>Reply by ouch</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2289/page-3/?recent=28821#post=28814</link>
    	    <description><![CDATA[been there. done that.

Seriously, what's the problem? I can do all the jumps. So, have I improved from [LOW/LOW+] to [MID-] overnights? ;P]]></description>
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    	    <pubDate>Fri, 06 Mar 2009 18:46:03 +0100</pubDate>
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    	    <title>Reply by Inexistence</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2289/page-3/?recent=28821#post=28813</link>
    	    <description><![CDATA[Try jumping on the badlands crates at middle.]]></description>
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    	    <pubDate>Fri, 06 Mar 2009 18:33:49 +0100</pubDate>
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    	    <title>Reply by ouch</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2289/page-3/?recent=28821#post=28812</link>
    	    <description><![CDATA[My2cents:

This seems strange to me. I don’t see any problems this update might have caused towards to scout-jumping and/or rocketjumping. I can easily get up everywhere I want to, like I used to. Only thing that got screwed up is the sentrygun but this will be fixed fast…]]></description>
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    	    <pubDate>Fri, 06 Mar 2009 18:28:06 +0100</pubDate>
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    	    <title>Reply by Gideon</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2289/page-3/?recent=28821#post=28810</link>
    	    <description><![CDATA["if there are two ways to do something, and one of them leads to a catastrophe, someone will choose this way" (c) Murphy's Law]]></description>
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    	    <pubDate>Fri, 06 Mar 2009 18:25:39 +0100</pubDate>
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    	    <title>Reply by death panda</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2289/page-2/?recent=28821#post=28807</link>
    	    <description><![CDATA[Can't seem to gain any speed in my wall jumps on bball at all, can't jump from the distance I usually do. Don't know if that's just me playing shit atm though.]]></description>
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    	    <pubDate>Fri, 06 Mar 2009 17:59:04 +0100</pubDate>
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    	    <title>Reply by ajc</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2289/page-2/?recent=28821#post=28806</link>
    	    <description><![CDATA[I can still do them? just stay crouched from your first jump]]></description>
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    	    <pubDate>Fri, 06 Mar 2009 17:55:07 +0100</pubDate>
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    	    <title>Reply by waebi</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2289/page-2/?recent=28821#post=28785</link>
    	    <description><![CDATA[mmm. tasty.]]></description>
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    	    <pubDate>Fri, 06 Mar 2009 17:03:13 +0100</pubDate>
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    	    <title>Reply by yo mariano flo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2289/page-2/?recent=28821#post=28784</link>
    	    <description><![CDATA[Wall-Jump's on bball2 is not working - shit... :(((]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=2289&#038;post=28784</guid>
    	    <pubDate>Fri, 06 Mar 2009 17:01:25 +0100</pubDate>
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    	    <title>Reply by Extremer</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2289/page-2/?recent=28821#post=28780</link>
    	    <description><![CDATA[So I guess bball is pretty much pointless now?]]></description>
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    	    <pubDate>Fri, 06 Mar 2009 16:44:40 +0100</pubDate>
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    	    <title>Reply by kEvNx</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2289/page-2/?recent=28821#post=28779</link>
    	    <description><![CDATA[WHAAAAAAHAHAHAHAH CRY SOAAAM MOOOOOAAAAAR

you got your demo nerf - now actually these pps got pwned by valve ;x :D]]></description>
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    	    <pubDate>Fri, 06 Mar 2009 16:20:07 +0100</pubDate>
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    	    <title>Reply by Solus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2289/page-2/?recent=28821#post=28770</link>
    	    <description><![CDATA[<blockquote>Since you could only hold one fully charged sticky and any traps you had would be detonated when you would attempt to hold it.</blockquote>

There were two methods. The other didn't explode sticky traps]]></description>
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    	    <pubDate>Fri, 06 Mar 2009 15:33:24 +0100</pubDate>
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    	    <title>Reply by waebi</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2289/page-2/?recent=28821#post=28769</link>
    	    <description><![CDATA["Added a duck timer that prevents duck spamming while running around on-ground"
mm... will it fuck up my dodging as medic?... much love if yes.]]></description>
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    	    <pubDate>Fri, 06 Mar 2009 15:25:57 +0100</pubDate>
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    	    <title>Reply by zen</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2289/page-2/?recent=28821#post=28757</link>
    	    <description><![CDATA[Ino, that is a "fix" to the sticky bomb launcher where you could hold a fully charged sticky in the launcher if you held right click after its fully charged. Sadly this been around since the launch of tf2 and noone thought of it as an exploit, neither was it gamebreaking. Since you could only hold one fully charged sticky and any traps you had would be detonated when you would attempt to hold it. So in my opinion they shouldn't have made any changes to this as it was fine in the first place. It's not like you have to shoot instantly when the power bar fills up on a sniper :S Valve seems to find stuff that ain't broken and claim it was an exploit all the previous times it was around.]]></description>
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    	    <pubDate>Fri, 06 Mar 2009 14:12:19 +0100</pubDate>
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