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	<title>ETF2L &#8211; Latest activity in &#8220;Is there a way to replace orig weapon sounds?&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-22699/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by rumia</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-22699/page-1/?recent=407272#post=407272</link>
    	    <description><![CDATA[Transparent textures would be nice too.]]></description>
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    	    <pubDate>Mon, 10 Sep 2012 14:06:51 +0200</pubDate>
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    	    <title>Reply by Koeitje</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-22699/page-1/?recent=407272#post=407270</link>
    	    <description><![CDATA[Oh, so that wont work in officials? :(]]></description>
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    	    <pubDate>Mon, 10 Sep 2012 14:00:42 +0200</pubDate>
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    	    <title>Reply by freshmeatt</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-22699/page-1/?recent=407272#post=407183</link>
    	    <description><![CDATA[<i>Quoted from Koeitje</i>
		<blockquote>I'm looking for a way to replace the sound that the original makes with the sound of the normal RL. It is much easier to guess the exact location of a soldier that is using the normal RL, especially when he is bombing in.</blockquote>
Get GCFScape, shut down Steam, run the program, open the team fortress 2 materials.gcf file, search for the tf/sound/weapons/rocket_*.wav files, extract them, rename:
rocket_reload.wav - ? this shouldn't require any change iirc.
rocket_shoot.wav - quake_rpg_fire_remastered.wav
rocket_shoot_crit.wav - quake_rpg_fire_remastered_crit.wav
and move them to your tf/sound/weapons folder (create if none exist). As this is a file replacement, it's not gonna work on pure servers. At least it's not supposed to - you might want to try preloading them on a listen server.]]></description>
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    	    <pubDate>Mon, 10 Sep 2012 02:29:52 +0200</pubDate>
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    	    <title>Created by Koeitje</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-22699/page-1/?recent=407272#post=407178</link>
    	    <description><![CDATA[I'm looking for a way to replace the sound that the original makes with the sound of the normal RL. It is much easier to guess the exact location of a soldier that is using the normal RL, especially when he is bombing in.]]></description>
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    	    <pubDate>Mon, 10 Sep 2012 01:03:20 +0200</pubDate>
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