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	<title>ETF2L &#8211; Latest activity in &#8220;The escape Plan&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-21839/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by rumia</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-21839/page-3/?recent=392982#post=392982</link>
    	    <description><![CDATA[<i>Quoted from Koala</i>
		<blockquote>Where did I said that he is fastER THAN scout?</blockquote>
Whatever, not faster. But still not "as fast as".]]></description>
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    	    <pubDate>Sat, 30 Jun 2012 15:55:17 +0200</pubDate>
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    	    <title>Reply by Strayeed</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-21839/page-3/?recent=392982#post=392981</link>
    	    <description><![CDATA[1. Where did I said that he is fastER THAN scout?
2. How can he be the slowest while running in speed of a scout and having highest in-battle mobility? I mean, he's incredibly mobile cuz of 300hp he will always have due to equalizer (after rollouts), and when he's on low hp, he looses his mobility with rocketjumps but again gains it with equalizer.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=21839&#038;post=392981</guid>
    	    <pubDate>Sat, 30 Jun 2012 15:50:59 +0200</pubDate>
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    	    <title>Reply by rumia</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-21839/page-3/?recent=392982#post=392979</link>
    	    <description><![CDATA[<i>Quoted from Koala</i>
		<blockquote>
1) the biggest hp from default classes
2) speed of the scout (fastest default class)
3) high in-battle mobility (rocketjumping + eq speed + hp)
</blockquote>
1. Slowest movement from default classes
2. Solly with EP on 1hp is not faster than the scout.
3. You can't run faster with EP equipped while having 200hp.
Sorry for pointing out obvious things.]]></description>
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    	    <pubDate>Sat, 30 Jun 2012 15:42:02 +0200</pubDate>
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    	    <title>Reply by Strayeed</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-21839/page-2/?recent=392982#post=392970</link>
    	    <description><![CDATA[Waebi, how should I feel bad that I didn't kill a guy who has:
1) the biggest hp from default classes
2) speed of the scout (fastest default class)
3) high in-battle mobility (rocketjumping + eq speed + hp)
?
And those 30% are from about how smart the average dumb over-extending solly could be. Also adding the approximate chance of getting hit in a way that you'd fly away towards your base etc. But the % is really not what you should be focusing on now, guys ;). 

And I doubt that lot of people would enjoy playing some digimon game. I mean, allowing much unlocks would just make people to quit ETF2L again. It could be possible to add new items but like 1, 2 item a season or so and even then it would be risky. 

Just do a little tournament with the speed equalizer. Otherwise there are too many cons and pros to consider, and theory will never win practice.


Mercyless: as how important the middle fights for most of the time are, demo could really be a lot less dominant due to fact that he would get bombed pretty much every mid by a really fast and high hp soldier, therefore, would demo would have to place defensive stickies and deal a lot less damage, at least until he is secured.]]></description>
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    	    <pubDate>Sat, 30 Jun 2012 15:16:10 +0200</pubDate>
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    	    <title>Reply by Cool_rero</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-21839/page-2/?recent=392982#post=392964</link>
    	    <description><![CDATA[<i>Quoted from Koala</i>
		<blockquote>Too many things to consider. Would it make the game more dynamic? Yes, definitely. Would it be a disaster for scouts and demo? Probably. But the fact that over-extended sollies would now have opportunity to get away in 30% of time is just very bad. 

Just too many things to consider, you could make a small tournament and see how each class is doing in that environment. Get their thoughts etc etc. Would be way better than to think like "AND WHAT IF.. BUT MAYBE.. BUT..MAYBE IT WOULD BE..".

This speed equalizer is the only thing from all non-vanilla weapons which is even worth to consider of using in competitive games, so we could just make a small tournament to make it all clear.</blockquote>

Scout and demos would still be more dominant, that's a fact.
Also where did you come up with the "30%" from

as for "the only thing from all non vanilla weapons worth considering" that's your opinion.]]></description>
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    	    <pubDate>Sat, 30 Jun 2012 15:06:29 +0200</pubDate>
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    	    <title>Reply by waebi</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-21839/page-2/?recent=392982#post=392960</link>
    	    <description><![CDATA[<i>Quoted from Koala</i>
		<blockquote> But the fact that over-extended sollies would now have opportunity to get away in 30% of time is just very bad. 
</blockquote>
did you know that 90% of all statistics are mad up on the spot

if a solly gets away, you're bad and should feel bad. end of.]]></description>
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    	    <pubDate>Sat, 30 Jun 2012 14:56:32 +0200</pubDate>
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    	    <title>Reply by weaselo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-21839/page-2/?recent=392982#post=392959</link>
    	    <description><![CDATA[<i>Quoted from Hildreth</i>
		<blockquote>[...]

Wow man. You won't stop hammering the same point.

I must have scarred you for life for bashing you when you used the Equalizer.</blockquote>

He's never been the same since 'the accident']]></description>
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    	    <pubDate>Sat, 30 Jun 2012 14:54:25 +0200</pubDate>
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    	    <title>Reply by Strayeed</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-21839/page-2/?recent=392982#post=392958</link>
    	    <description><![CDATA[Too many things to consider. Would it make the game more dynamic? Yes, definitely. Would it be a disaster for scouts and demo? Probably. But the fact that over-extended sollies would now have opportunity to get away in 30% of time is just very bad. 

Just too many things to consider, you could make a small tournament and see how each class is doing in that environment. Get their thoughts etc etc. Would be way better than to think like "AND WHAT IF.. BUT MAYBE.. BUT..MAYBE IT WOULD BE..".

This speed equalizer is the only thing from all non-vanilla weapons which is even worth to consider of using in competitive games, so we could just make a small tournament to make it all clear.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=21839&#038;post=392958</guid>
    	    <pubDate>Sat, 30 Jun 2012 14:51:35 +0200</pubDate>
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    	    <title>Reply by Hildreth</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-21839/page-2/?recent=392982#post=392942</link>
    	    <description><![CDATA[<i>Quoted from CrashSite</i>
		<blockquote>[...]

I am agree with that, but what I am saying is that while this may be the case, it doesn't change the fact that if a solly does mess up, for example walking around a corner into the other team, that is not good. If this is the "status quo" that is being referred to, where a solly can go into situations 1v4 and still escape, then it is too high a price.</blockquote>

Wow man. You won't stop hammering the same point.

I must have scarred you for life for bashing you when you used the Equalizer.]]></description>
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    	    <pubDate>Sat, 30 Jun 2012 14:23:17 +0200</pubDate>
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    	    <title>Reply by Beater</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-21839/page-2/?recent=392982#post=392940</link>
    	    <description><![CDATA[The escape plan definitely makes the soldier better. It doesn't just allow the soldier to get out of more situations, it does, but it is also a very strong dm tool that allows the soldier to dodge more, grab med-kits, generally be more mobile in fights and even to take a quick melle lounge in to finish off a weak opponent faster than you otherwise would. 

The escape plan doesn't reward failure as much as it opens up new possibilities for the soldier and makes him a slightly stronger class.]]></description>
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    	    <pubDate>Sat, 30 Jun 2012 14:21:39 +0200</pubDate>
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    	    <title>Reply by wpminnows</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-21839/page-2/?recent=392982#post=392939</link>
    	    <description><![CDATA[i'd like if this was allowed now that you can't just turn around and bop someone for like 110 damage]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=21839&#038;post=392939</guid>
    	    <pubDate>Sat, 30 Jun 2012 14:19:01 +0200</pubDate>
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    	    <title>Reply by The7alfa</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-21839/page-2/?recent=392982#post=392936</link>
    	    <description><![CDATA[no, the admins don't care about your opinion]]></description>
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    	    <pubDate>Sat, 30 Jun 2012 14:16:10 +0200</pubDate>
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    	    <title>Reply by Cool_rero</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-21839/page-2/?recent=392982#post=392934</link>
    	    <description><![CDATA[<i>Quoted from CrashSite</i>
		<blockquote>[...]

I am agree with that, but what I am saying is that while this may be the case, it doesn't change the fact that if a solly does mess up, for example walking around a corner into the other team, that is not good. If this is the "status quo" that is being referred to, where a solly can go into situations 1v4 and still escape, then it is too high a price.</blockquote>

The soldier can mess up (gets caught in a position against a pocket soldier with 150 hp for example) And can still survive by rocket jumping away, the equalizer adds more options and that's it. Instead of looking at it from "Soldier shouldn't have been able to escape without the equalizer" perspective, look at it from "The soldier is now a stronger class and can survive more" regardless weather it was deserved or undeserved. Its as simple as that.

Because lets be honest, don't you think that the soldier will be on a more equal ground with the scout and demo if he gets the equalizer? because I think he will and I think its deserved.

I hope i'm not repeating the same stuff over and over with different words :p ( I honestly can't tell!)]]></description>
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    	    <pubDate>Sat, 30 Jun 2012 14:12:15 +0200</pubDate>
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    	    <title>Reply by CrashSite</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-21839/page-2/?recent=392982#post=392920</link>
    	    <description><![CDATA[<i>Quoted from Mercy</i>
		<blockquote>What Skeej is saying (at least what I understood from his posts) that the equalizer makes the soldier a slightly stronger class, and thats it. If you  want to call an unlock bad then you need to give good arguments why is it bad, you can't just say "in vanilla you wouldn't be able to do this".

What the equalizer basically does that it increases the soldier survivability, thus making him a stronger class. Which is fair because hes the weakest of the 4 competitive classes.

The soldier has no way to avoid damage as hes very slow, takes massive self damage, and is completely useless once hes under 40 hp. When demos scouts and medics can do clutch plays, soldiers can only spam rockets across the map.</blockquote>

I am agree with that, but what I am saying is that while this may be the case, it doesn't change the fact that if a solly does mess up, for example walking around a corner into the other team, that is not good. If this is the "status quo" that is being referred to, where a solly can go into situations 1v4 and still escape, then it is too high a price.]]></description>
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    	    <pubDate>Sat, 30 Jun 2012 13:30:07 +0200</pubDate>
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    	    <title>Reply by Cool_rero</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-21839/page-2/?recent=392982#post=392915</link>
    	    <description><![CDATA[What Skeej is saying (at least what I understood from his posts) that the equalizer makes the soldier a slightly stronger class, and thats it. If you  want to call an unlock bad then you need to give good arguments why is it bad, you can't just say "in vanilla you wouldn't be able to do this".

What the equalizer basically does that it increases the soldier survivability, thus making him a stronger class. Which is fair because hes the weakest of the 4 competitive classes.

The soldier has no way to avoid damage as hes very slow, takes massive self damage, and is completely useless once hes under 40 hp. When demos scouts and medics can do clutch plays, soldiers can only spam rockets across the map.]]></description>
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    	    <pubDate>Sat, 30 Jun 2012 13:13:16 +0200</pubDate>
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