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	<title>ETF2L &#8211; Latest activity in &#8220;Your Clan TF2 Suggestions for Valve - Important!&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-2166/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by renzy</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2166/page-16/?recent=80125#post=80125</link>
    	    <description><![CDATA[donno if has been posted before cuz i didn't read all 16 pages... so heres my idea 

-a option to take out the weapon switching animation (who played CS 1.6  should know what im talking about , HLTV MODELS ) , but the delay to remain the same . cheerz]]></description>
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    	    <pubDate>Mon, 03 Aug 2009 00:54:59 +0200</pubDate>
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    	    <title>Reply by Weyzer</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2166/page-16/?recent=80125#post=80116</link>
    	    <description><![CDATA[I'm guessing this is what turned into the TF2 Beta.

Anyone know what and when we will see any of these suggestions ingame?

Anything, like "with next class update" or "later" is still interesting info.]]></description>
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    	    <pubDate>Mon, 03 Aug 2009 00:32:38 +0200</pubDate>
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    	    <title>Reply by toasty.</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2166/page-16/?recent=80125#post=50864</link>
    	    <description><![CDATA[More 5 cp maps please.]]></description>
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    	    <pubDate>Tue, 19 May 2009 11:47:01 +0200</pubDate>
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    	    <title>Reply by Darn</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2166/page-15/?recent=80125#post=50855</link>
    	    <description><![CDATA[Dunno if anyone said it yet, but more advanced stv: automaps, player health etc etc]]></description>
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    	    <pubDate>Tue, 19 May 2009 10:38:56 +0200</pubDate>
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    	    <title>Reply by nubonamission</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2166/page-15/?recent=80125#post=50850</link>
    	    <description><![CDATA[Hey!

1: Demo Auto-Record Option

2: Specific weapon configs. i.e. configs which exec as you equip a weapon, meaning you can easily have different options set up for different weapons. Like viewmodels and auto-reload

And I think it's already been said we need a console command to change weapons back &#60;3, dang we do!

Thankeeee [=
xx]]></description>
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    	    <pubDate>Tue, 19 May 2009 10:15:50 +0200</pubDate>
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    	    <title>Reply by iQue</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2166/page-15/?recent=80125#post=50570</link>
    	    <description><![CDATA[If there's any thing added to the game that adds some sort of randomness, or potentially gamebreaking stuff like First Blood there must be a cvar for it.

One thing I'd love to see is a special form of movement for most classes. The scout can double jump, the soldier and demo can rocket/sticky jump, that's a few of the reasons those classes are the most played.

For example, the pyro is a class that's supposed to ambush, but he has no real tools to do that. The scout and spy also are ambush classes mainly, the spy has cloak and the scout has double jump. Pyro has nothing. It would be nice to see some sort of airblast jump or possibly an ability to jump higher with the flamethrower like in Fortress Forever

The heavy doesn't really need a special sort of movement ability but some kind of speed buff could be useful (not much). Not for engineer really either.

The medic could maybe get some kind of dodging ability, maybe something like the crouch slide in Q4?]]></description>
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    	    <pubDate>Mon, 18 May 2009 12:29:22 +0200</pubDate>
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    	    <title>Reply by Mav-Moonshine</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2166/page-15/?recent=80125#post=50567</link>
    	    <description><![CDATA[Not seen this, but I may have missed it - cvar to limit classes, limits need to be by class, and able to set, or leave open. eg, demo 1, spy 0(open). This will allow league admins much easier control over events like highlander etc. Also someone mentioned a minimap for medics, A keypress which brings up an overlay with your team mates name and health bar would be useful]]></description>
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    	    <pubDate>Mon, 18 May 2009 11:36:07 +0200</pubDate>
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    	    <title>Reply by yo mariano flo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2166/page-15/?recent=80125#post=50556</link>
    	    <description><![CDATA[Topic necromancer FTW ! :D]]></description>
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    	    <pubDate>Mon, 18 May 2009 08:23:30 +0200</pubDate>
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    	    <title>Reply by berserking god</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2166/page-15/?recent=80125#post=50553</link>
    	    <description><![CDATA[Nice, 39-days-old resurrection.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=2166&#038;post=50553</guid>
    	    <pubDate>Mon, 18 May 2009 05:03:56 +0200</pubDate>
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    	    <title>Reply by fJack</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2166/page-15/?recent=80125#post=50472</link>
    	    <description><![CDATA[hitsounds to compensate for the poor netcode
fov limit raised to at least 100/110 when mp_tournament is enabled
accuracy stats (no idea if this can even be parsed but would be useful)
more graphical tweaks (rocket trail, hud customisation, etc)
crosshairs similar to those found in cpma/l4d (colorblind mode): outlined in black for better visibility


and one most people will probably complain about but fuck knows why: team coloured brightskins. they don't have to be garish to be visible.


gameplay-wise i think faster rockets that do much less splash damage, have a decreased splash radius and do more direct damage and/or are faster would be better. same goes for the demo's pipes/nades - this game is a spamfest at times.

edit: fragga's post on the first page has plenty of good suggestions]]></description>
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    	    <pubDate>Mon, 18 May 2009 00:02:19 +0200</pubDate>
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    	    <title>Reply by Rokstanski</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2166/page-15/?recent=80125#post=38313</link>
    	    <description><![CDATA[faster movement
faster rocket
and railgun]]></description>
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    	    <pubDate>Thu, 09 Apr 2009 12:31:37 +0200</pubDate>
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    	    <title>Reply by MeeB</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2166/page-15/?recent=80125#post=36133</link>
    	    <description><![CDATA[Well its not easy to sort out, whats helpful for competetive tf2... so we will just send some pieces of suggestions to valve!

Kind regards and thx to everybody taking time!]]></description>
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    	    <pubDate>Sun, 05 Apr 2009 11:43:56 +0200</pubDate>
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    	    <title>Reply by xtala</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2166/page-15/?recent=80125#post=32648</link>
    	    <description><![CDATA[The update text clearly said it was just for testing, so it should be fixed pretty soon.]]></description>
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    	    <pubDate>Sat, 21 Mar 2009 23:34:25 +0100</pubDate>
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    	    <title>Reply by aeqvist</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2166/page-15/?recent=80125#post=32481</link>
    	    <description><![CDATA[I know what we can suggest.....FIX THE MULTICORE CRASHPROBLEM...:P I hope they will listen to me and fixa it...:P]]></description>
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    	    <pubDate>Sat, 21 Mar 2009 01:10:03 +0100</pubDate>
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    	    <title>Reply by gaarulf</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-2166/page-15/?recent=80125#post=32477</link>
    	    <description><![CDATA[HITSOUNDS &#60;3&#60;3&#60;3]]></description>
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    	    <pubDate>Sat, 21 Mar 2009 00:52:05 +0100</pubDate>
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