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	<title>ETF2L &#8211; Latest activity in &#8220;How to improve my DM as Demo?&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-20208/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by ajc</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20208/page-3/?recent=365686#post=365686</link>
    	    <description><![CDATA[flick to the left or right and hope they run into it. alternatively just shoot at them and hope they run into it.]]></description>
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    	    <pubDate>Mon, 06 Feb 2012 00:53:46 +0100</pubDate>
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    	<item>
    	    <title>Reply by Tommy Testosterone</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20208/page-3/?recent=365686#post=365676</link>
    	    <description><![CDATA[Maybe fool around as a Scout or Solly a bit. I at least find my self noticing where I shit the bed as a Scout more easily and get some ideas if I go Demo and shoot some pipes at other Scouts on a DM server. Might work the other way around as well.]]></description>
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    	    <pubDate>Mon, 06 Feb 2012 00:06:35 +0100</pubDate>
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    	<item>
    	    <title>Reply by Hildreth</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20208/page-3/?recent=365686#post=365675</link>
    	    <description><![CDATA[Get a good PC.
Get a good Mouse + Mousemat.
Find something that works for you - for me tr_walkway for roughly 20 mins a day if you can spare the time and rollouts once a week does the trick.

I find MGE fairly useless, same with dm servers. Remember that aim is less important than brain.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=20208&#038;post=365675</guid>
    	    <pubDate>Mon, 06 Feb 2012 00:03:40 +0100</pubDate>
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    	    <title>Reply by Grimm</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20208/page-3/?recent=365686#post=365195</link>
    	    <description><![CDATA[<i>Quoted from alfa</i>
		<blockquote>Spend every night in a 33/33 dustbowl server

Cheers

Byte</blockquote>

&#62;Pipe aim]]></description>
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    	    <pubDate>Fri, 03 Feb 2012 13:53:59 +0100</pubDate>
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    	<item>
    	    <title>Reply by Stimulus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20208/page-3/?recent=365686#post=365096</link>
    	    <description><![CDATA[get pro tips from rts because hes so pro]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=20208&#038;post=365096</guid>
    	    <pubDate>Thu, 02 Feb 2012 21:39:14 +0100</pubDate>
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    	    <title>Reply by Dauk</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20208/page-2/?recent=365686#post=365091</link>
    	    <description><![CDATA[dm or mge. the hardest hit to hit with pipes is heavy spinning his gun]]></description>
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    	    <pubDate>Thu, 02 Feb 2012 21:05:35 +0100</pubDate>
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    	    <title>Reply by thehospitch</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20208/page-2/?recent=365686#post=365089</link>
    	    <description><![CDATA[<i>Quoted from xiuxiu</i>
		<blockquote>[...]

uhm you mean airstrafing i assume. and yeah, ofc every class can do that. ok, gonna stay on scouts here: if the scout isnt accelerated by some explosive, the airstrafing he can do while jumping is fairly small compared to the instant dodging he can do on foot. in conclusion hes much easier to hit when he jumps (when he jumps at all). but thats common knowledge, focus on my other tip instead.

edit: 
also, when you are thinking of scouts/sollis rocketjumping or rocketsurfing etc with acceleration, think of it in an mathematical way. the sorter the distance your nade has to travel, the more likely it won't be dodged due to airstrafing. 

only exception is when the solly/scout was just catapulted/rocketjumped since most ppl begin airstrafing while falling down afaik so you could try to go for the nade-hit before they reach their peak with the jump (since its unlikely they are already airstrafing while ascending).</blockquote>
No, I don't mean airstrafing. For example they stand on a train @ badlands middle. 
They do Ctrl =&#62; Space =&#62; A/D =&#62; D/A.
If you jump to the right/left, you can 'stop' moving by pressing the other strafe key which lets you fall down straight. 
That's what I meant. How can I be 100% sure that I hit them without being lucky?]]></description>
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    	    <pubDate>Thu, 02 Feb 2012 20:45:05 +0100</pubDate>
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    	    <title>Reply by n00ne</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20208/page-2/?recent=365686#post=365085</link>
    	    <description><![CDATA[I feel that this video should be explanatory enough.

http://www.youtube.com/watch?v=api7dJQ_F7k]]></description>
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    	    <pubDate>Thu, 02 Feb 2012 19:56:14 +0100</pubDate>
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    	    <title>Reply by Snyppsis</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20208/page-2/?recent=365686#post=365083</link>
    	    <description><![CDATA[Deathmatch servers.

Pipes are simple prediction of movement. If a scout is focusing on killing you, he is not focusing on dodging (unless he's shocky) so this is when you use normal prediction (ie. scout jumps sideways from badlands train -&#62; most likely he'll doublejump back the same way).

But when a scout is focusing on dodging, his movement is not predictable and all that goes out of the window. This is also the reason it can feel more difficult to pipe scouts from lower divisions because they tend to take more head-on and erratic/unintelligent paths. Best you can do then is spam and hope, or use a sticky to mess up their movement.]]></description>
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    	    <pubDate>Thu, 02 Feb 2012 19:54:18 +0100</pubDate>
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    	    <title>Reply by Setlet</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20208/page-2/?recent=365686#post=365081</link>
    	    <description><![CDATA[1. thousands of hours practicing in dm/ammomod servers
2. ????
3. PROFIT]]></description>
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    	    <pubDate>Thu, 02 Feb 2012 19:40:47 +0100</pubDate>
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    	<item>
    	    <title>Reply by atmo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20208/page-2/?recent=365686#post=365079</link>
    	    <description><![CDATA[Use charge 'n targe so you're forced to shoot pipes.]]></description>
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    	    <pubDate>Thu, 02 Feb 2012 19:27:54 +0100</pubDate>
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    	    <title>Reply by SEB</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20208/page-2/?recent=365686#post=365076</link>
    	    <description><![CDATA[personally, I improved it by sitting on a dm map (eg gran mid) with a couple of friends. they switch to sol and scout and I can only pipe them. it was good practice.]]></description>
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    	    <pubDate>Thu, 02 Feb 2012 18:49:23 +0100</pubDate>
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    	<item>
    	    <title>Reply by Genmix</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20208/page-2/?recent=365686#post=365075</link>
    	    <description><![CDATA[Deathmatch and pubs,
Best way by far]]></description>
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    	    <pubDate>Thu, 02 Feb 2012 18:48:32 +0100</pubDate>
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    	<item>
    	    <title>Reply by baerbel</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20208/page-2/?recent=365686#post=365072</link>
    	    <description><![CDATA[just play about 1500 pickups and you are fine]]></description>
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    	    <pubDate>Thu, 02 Feb 2012 18:16:58 +0100</pubDate>
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    	<item>
    	    <title>Reply by xiuxiu</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20208/page-2/?recent=365686#post=365062</link>
    	    <description><![CDATA[<i>Quoted from hospitch</i>
		<blockquote>[...]
Alright, I'm gonna keep an eye out for that, though I can't agree with the jumping part, Scouts and Sollies can still 'stop' moving in mid-air and again, everything I can do is guessing in that moment. Or am I wrong?</blockquote>

uhm you mean airstrafing i assume. and yeah, ofc every class can do that. ok, gonna stay on scouts here: if the scout isnt accelerated by some explosive, the airstrafing he can do while jumping is fairly small compared to the instant dodging he can do on foot. in conclusion hes much easier to hit when he jumps (when he jumps at all). but thats common knowledge, focus on my other tip instead.

edit: 
also, when you are thinking of scouts/sollis rocketjumping or rocketsurfing etc with acceleration, think of it in an mathematical way. the sorter the distance your nade has to travel, the more likely it won't be dodged due to airstrafing. 

only exception is when the solly/scout was just catapulted/rocketjumped since most ppl begin airstrafing while falling down afaik so you could try to go for the nade-hit before they reach their peak with the jump (since its unlikely they are already airstrafing while ascending).]]></description>
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    	    <pubDate>Thu, 02 Feb 2012 17:33:45 +0100</pubDate>
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