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	<title>ETF2L &#8211; Latest activity in &#8220;[Top teams] What about spectating real time instead of stv?&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-20094/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by AcidReniX</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20094/page-4/?recent=365742#post=365742</link>
    	    <description><![CDATA[I think casting on STV is the better option. It just solves so many issues at the cost of one (STV not being alive). It's easy to sync, rules out any unfair play (not that I think anyone believes that would be an issue).

I actually prefer casting on mumble over skype as I use push to talk, which means I can shout at my brother to stop downloading without it being on the air.

I think you also get problems with pauses and casting on the server, like the audio goes out of sync for the duration of the pause, or something along those lines.]]></description>
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    	    <pubDate>Mon, 06 Feb 2012 12:32:51 +0100</pubDate>
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    	    <title>Reply by Enef</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20094/page-4/?recent=365742#post=363694</link>
    	    <description><![CDATA[<i>Quoted from dodgydogman</i>
		<blockquote>Surely if you cast games with 0 delay, people cant watch the stv and listen to mumble audio, and also the other team could stream snipe to find out push directions, uber count and medigun, classes etc...</blockquote>

That's why you would put the delay on the stream, which you can do with all the streaming services.]]></description>
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    	    <pubDate>Thu, 26 Jan 2012 17:02:44 +0100</pubDate>
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    	    <title>Reply by dodgydogman</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20094/page-4/?recent=365742#post=363689</link>
    	    <description><![CDATA[Surely if you cast games with 0 delay, people cant watch the stv and listen to mumble audio, and also the other team could stream snipe to find out push directions, uber count and medigun, classes etc...]]></description>
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    	    <pubDate>Thu, 26 Jan 2012 16:48:16 +0100</pubDate>
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    	    <title>Reply by Dr-Gimpfen</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20094/page-4/?recent=365742#post=363468</link>
    	    <description><![CDATA[if you have a spec directly on the server you can use this:

		<blockquote>tv_allow_camera_man 
Allows spectator clients on game server to become SourceTV camera men (master only)</blockquote>

this + 90s delayed mumble would be so great for the stv spectators :)]]></description>
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    	    <pubDate>Wed, 25 Jan 2012 19:08:59 +0100</pubDate>
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    	    <title>Reply by POEcube</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20094/page-4/?recent=365742#post=363028</link>
    	    <description><![CDATA[<i>Quoted from Comedian</i>
		<blockquote>but i do feel like skype has significantly higher audio quality compared to skype</blockquote>]]></description>
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    	    <pubDate>Tue, 24 Jan 2012 12:14:47 +0100</pubDate>
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    	    <title>Reply by Nucl34r</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20094/page-4/?recent=365742#post=363021</link>
    	    <description><![CDATA[ah, thanks for the explanations frymaster, but i do feel like skype has significantly higher audio quality compared to skype, must be the mentioned implementation]]></description>
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    	    <pubDate>Tue, 24 Jan 2012 11:31:43 +0100</pubDate>
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    	    <title>Reply by E-thug</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20094/page-4/?recent=365742#post=363005</link>
    	    <description><![CDATA[Couldnt we try this during a cast and see how it is?]]></description>
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    	    <pubDate>Tue, 24 Jan 2012 09:17:49 +0100</pubDate>
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    	    <title>Reply by quadua</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20094/page-4/?recent=365742#post=362999</link>
    	    <description><![CDATA[I srsly hate watching stvs compared to specing on a live server.

Having the highest visual and audio quality should be the goal for the vtv stream.

Therefore Id say sure, do it when able to.

Since we can all agree that live servers are nicer/smoother than stvs.]]></description>
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    	    <pubDate>Tue, 24 Jan 2012 06:32:45 +0100</pubDate>
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    	    <title>Reply by atmo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20094/page-4/?recent=365742#post=362995</link>
    	    <description><![CDATA[<i>Quoted from Comedian</i>
		<blockquote>mumble audio quality is lower than skype audio quality, its maximum bitrate is about 96kbit.</blockquote>

many professionally produced podcasts use 80 kbps. 96 kbps is plenty for spoken word.]]></description>
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    	    <pubDate>Tue, 24 Jan 2012 03:26:33 +0100</pubDate>
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    	    <title>Reply by Aveng</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20094/page-4/?recent=365742#post=362987</link>
    	    <description><![CDATA[You know that you can use skype at the same time as mumble, if the audio quality is that important to you.

Basically the casters local mute each other in mumble and then the streamer plus casters go on skype for the stream audio quality, that way at least the stream viewers and the vod gets slightly better audio]]></description>
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    	    <pubDate>Tue, 24 Jan 2012 02:16:46 +0100</pubDate>
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    	    <title>Reply by frymaster</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20094/page-4/?recent=365742#post=362982</link>
    	    <description><![CDATA[<i>Quoted from Comedian</i>
		<blockquote>mumble audio quality is lower than skype audio quality, its maximum bitrate is about 96kbit.

as for #2, my pants have been creamed</blockquote>

a) codec bitrate isn't the be-all and end-all, since it depends on the codec used
b) in any case, the high-bandwidth codec (<a href="http://en.wikipedia.org/wiki/Silk_(codec)">SILK</a>) used in skype tops out at 40kbits/s
c) the implementation is key.  TF2 in-game voice is also SILK, as of last April.  Anyone here honestly think the in-game tf2 speech is comparable to skype?]]></description>
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    	    <pubDate>Tue, 24 Jan 2012 01:46:08 +0100</pubDate>
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    	    <title>Reply by Admirable</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20094/page-4/?recent=365742#post=362964</link>
    	    <description><![CDATA[<i>Quoted from Miek</i>
		<blockquote>For 1: Not sure what this is fixing, I don't think there's any issues with Mumble's quality or delay?
If it switched to audio only on the stream, I probably wouldn't watch anymore since I usually can't play the stream without loads of buffering. It would also be annoying to have all the game audio from the stream while watching in stv.

For 2: Makes sense, so I made a plugin: http://etf2l.org/forum/customise/topic-20108/ :&#62;</blockquote>

Nice!]]></description>
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    	    <pubDate>Tue, 24 Jan 2012 00:24:50 +0100</pubDate>
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    	    <title>Reply by Nucl34r</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20094/page-4/?recent=365742#post=362944</link>
    	    <description><![CDATA[mumble audio quality is lower than skype audio quality, its maximum bitrate is about 96kbit.

as for #2, my pants have been creamed]]></description>
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    	    <pubDate>Mon, 23 Jan 2012 23:11:35 +0100</pubDate>
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    	    <title>Reply by mikechml</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20094/page-3/?recent=365742#post=362939</link>
    	    <description><![CDATA[For 1: Not sure what this is fixing, I don't think there's any issues with Mumble's quality or delay?
If it switched to audio only on the stream, I probably wouldn't watch anymore since I usually can't play the stream without loads of buffering. It would also be annoying to have all the game audio from the stream while watching in stv.

For 2: Makes sense, so I made a plugin: http://etf2l.org/forum/customise/topic-20108/ :&#62;]]></description>
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    	    <pubDate>Mon, 23 Jan 2012 22:55:47 +0100</pubDate>
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    	    <title>Reply by Darkdwarf</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-20094/page-3/?recent=365742#post=362928</link>
    	    <description><![CDATA[<i>Quoted from Comedian</i>
		<blockquote>[...]

assuming something is perfect is a good way to stop trying to improve and innovate.

as for skeej's point, yes, its really hard to spectate a game with 12 people, which is why i think spectating from the server would be a huge improvement over spectating from STV. I feel that my best camerawork was done on the i43 finals, when we were casting live from the server instead of from the STV.

something that should be be mentioned as well, is that casting from the server would require us to use a diffrent HUD or rework the vanillaHUD since it uses custom assets which are blocked by SV_pure, and i dont think we'd want to have sv_pure off</blockquote>

Don't drop the VanillaHUD, it's pure awesomeness.]]></description>
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    	    <pubDate>Mon, 23 Jan 2012 22:31:53 +0100</pubDate>
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