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	<title>ETF2L &#8211; Latest activity in &#8220;Mapping problems with textures...&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-1959/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by CJ</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1959/page-1/?recent=22826#post=22826</link>
    	    <description><![CDATA[It's not the texture you just have to make the spawns about 8 units off the ground in TF2.]]></description>
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    	    <pubDate>Tue, 10 Feb 2009 01:10:57 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Created by Relentless</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1959/page-1/?recent=22826#post=22711</link>
    	    <description><![CDATA[So yeah I thought Id have a go at mapping but Im experiencing problems at the very basics already :/

Ok, heres my problem:

I tried to follow the tutorial from the Valve Developer Community on how to make your first map:
http://developer.valvesoftware.com/wiki/Your_First_Map
I followed it and tried the map I created. And I found that I was stuck in the floor o_O I could only get out with noclip.
So I looked what went wrong, and saw that my wall was 320 in height and didnt match with the textures correctly. I used a 512h wall then and everything worked fine. But wouldnt it be a bit complex to resize the textures everytime I want to use walls/floors/ceilings that are not a multiple of 128 in length/height? Isnt there an easier way?]]></description>
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    	    <pubDate>Mon, 09 Feb 2009 18:59:59 +0100</pubDate>
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