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	<title>ETF2L &#8211; Latest activity in &#8220;Admirable&#039;s Weapon Customisation Script&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-1926/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Admirable</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1926/page-9/?recent=148131#post=148131</link>
    	    <description><![CDATA[Well yeah basically if you want to customise one weapon you have to set all the others to act in your "default" manner.

There are definitely simpler scripts, just <a href="http://etf2l.org/forum/search/weapon%20script">http://etf2l.org/forum/search/weapon%20script</a>search the forums[/url].]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1926&#038;post=148131</guid>
    	    <pubDate>Tue, 09 Feb 2010 00:37:17 +0100</pubDate>
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    	    <title>Reply by RUJa</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1926/page-9/?recent=148131#post=148123</link>
    	    <description><![CDATA[Can someone pls tell me the simplest way to get no viewmodel with just Scattergun/FaN?

Which of the files can I remove (since I only want this specific setting, and nothing else like crosshair changes and such) and what files do I have to keep and put in the cfg folder for that to work?

Thanks!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1926&#038;post=148123</guid>
    	    <pubDate>Tue, 09 Feb 2010 00:11:14 +0100</pubDate>
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    	    <title>Reply by Admirable</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1926/page-9/?recent=148131#post=147781</link>
    	    <description><![CDATA[Yeah can release something this week probably.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1926&#038;post=147781</guid>
    	    <pubDate>Sun, 07 Feb 2010 20:47:01 +0100</pubDate>
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    	    <title>Reply by eoN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1926/page-8/?recent=148131#post=147763</link>
    	    <description><![CDATA[Happy one year anniversary :D

Any chance of an update? :)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1926&#038;post=147763</guid>
    	    <pubDate>Sun, 07 Feb 2010 19:41:13 +0100</pubDate>
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    	    <title>Reply by Admirable</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1926/page-8/?recent=148131#post=138051</link>
    	    <description><![CDATA[Yeah can do.
Will add!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1926&#038;post=138051</guid>
    	    <pubDate>Fri, 08 Jan 2010 15:24:06 +0100</pubDate>
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    	    <title>Reply by UPS</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1926/page-8/?recent=148131#post=137784</link>
    	    <description><![CDATA[With the current structure of your script you could easily add the sensitivity setting for different weapons :) One sense for the shotgun, and some differe3nt one - to the rocketlaucher.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1926&#038;post=137784</guid>
    	    <pubDate>Thu, 07 Jan 2010 18:43:25 +0100</pubDate>
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    	    <title>Reply by Admirable</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1926/page-8/?recent=148131#post=137683</link>
    	    <description><![CDATA[<blockquote>right... but off/on could be set for the dmgnumbers right?</blockquote>

Yeah definitely.
You could add any CVAR in; combattext, dings, whatever!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1926&#038;post=137683</guid>
    	    <pubDate>Thu, 07 Jan 2010 15:34:25 +0100</pubDate>
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    	    <title>Reply by Defur</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1926/page-8/?recent=148131#post=137578</link>
    	    <description><![CDATA[how hey, its you

n1]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1926&#038;post=137578</guid>
    	    <pubDate>Thu, 07 Jan 2010 12:07:20 +0100</pubDate>
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    	    <title>Reply by Akasazh</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1926/page-8/?recent=148131#post=137523</link>
    	    <description><![CDATA[right... but off/on could be set for the dmgnumbers right?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1926&#038;post=137523</guid>
    	    <pubDate>Thu, 07 Jan 2010 05:28:49 +0100</pubDate>
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    	<item>
    	    <title>Reply by Admirable</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1926/page-8/?recent=148131#post=137402</link>
    	    <description><![CDATA[I don't think you can use a script to edit a .res file.
So probably not! :D]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1926&#038;post=137402</guid>
    	    <pubDate>Wed, 06 Jan 2010 23:26:56 +0100</pubDate>
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    	    <title>Reply by Akasazh</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1926/page-8/?recent=148131#post=137348</link>
    	    <description><![CDATA[can damagedisplay settings be tied to specific weapons (eg have smaller fontsize for minigun/flamethrower) ?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1926&#038;post=137348</guid>
    	    <pubDate>Wed, 06 Jan 2010 22:48:38 +0100</pubDate>
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    	    <title>Reply by revanxp</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1926/page-8/?recent=148131#post=137242</link>
    	    <description><![CDATA[<blockquote>BAM! Updated OP.

2.4 [06.01.10]
Re-added Auto-Reload functionality as requested.
Added commands to replace lastinv, invprev and invnext.
Tried to make customise.cfg easier to read and understand for the scriptophobes

Download Version 2.4 <a href="http://www.coolclan.eu/tf2/scripts/Ad-WeaponScript-2.4.rar" rel="nofollow">here</a>

It's been a while...

I had played around with other features including a weapon selection popup for those playing without models, but it got broken by an update a few months ago.
Also experimented with cl_interp for specific weapons but I decided to drop it in the end.

Everything works well at the moment.
Enjoy!</blockquote>
dunno what to say..... uhm.... thanks
it has been a while ^^]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1926&#038;post=137242</guid>
    	    <pubDate>Wed, 06 Jan 2010 17:34:34 +0100</pubDate>
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    	<item>
    	    <title>Reply by Admirable</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1926/page-8/?recent=148131#post=137210</link>
    	    <description><![CDATA[BAM! Updated OP.

2.4 [06.01.10]
Re-added Auto-Reload functionality as requested.
Added commands to replace lastinv, invprev and invnext.
Tried to make customise.cfg easier to read and understand for the scriptophobes

Download Version 2.4 <a href="http://www.coolclan.eu/tf2/scripts/Ad-WeaponScript-2.4.rar" rel="nofollow">here</a>

It's been a while...

I had played around with other features including a weapon selection popup for those playing without models, but it got broken by an update a few months ago.
Also experimented with cl_interp for specific weapons but I decided to drop it in the end.

Everything works well at the moment.
Enjoy!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1926&#038;post=137210</guid>
    	    <pubDate>Wed, 06 Jan 2010 16:53:47 +0100</pubDate>
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    	<item>
    	    <title>Reply by Admirable</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1926/page-8/?recent=148131#post=111173</link>
    	    <description><![CDATA[<blockquote>The one where your can both detonate stickies as you can shoot new stickies in the same time.</blockquote>

This is not a feature of the script D:

<blockquote>Just remember your promise ^^</blockquote>

Ja!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1926&#038;post=111173</guid>
    	    <pubDate>Wed, 21 Oct 2009 20:02:00 +0200</pubDate>
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    	    <title>Reply by revanxp</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1926/page-8/?recent=148131#post=111165</link>
    	    <description><![CDATA[Just remember your promise ^^]]></description>
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    	    <pubDate>Wed, 21 Oct 2009 19:43:07 +0200</pubDate>
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