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	<title>ETF2L &#8211; Latest activity in &#8220;ESEA Season 10&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-19001/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by stwn</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-19001/page-1/?recent=343477#post=343477</link>
    	    <description><![CDATA[<i>Quoted from freshmeatt</i>
		<blockquote>[...]
Would be nice if people who want to take a vote would follow the scene and know obscure_remake is about to be released and introduced to ETF2L's potential map pool, in that case common sense would probably solve the issue.</blockquote>
^
I'm not sure even if I wouldn't prefer _final over _remake, even though both are bad. the original at least had a decent middle, while remake is just embarassing on that aspect. The only part of _remake which is, imo, better, is 2nd, as its well made and neither is it hard to defend or attack. rather balanced both ways. 
w/e though any good sides to it are null because last is so bad its not even funny, its even worse than the originals xD

<i>Quoted from ash</i>
		<blockquote>Get over obscure, people....

@standin: Could prove the starting point of introducing some new gamemodes. We'll see!</blockquote>

Why get over a bad map? with this attitude we would still be playing dustbowl :D
and we do not really need new gamemodes sure t'would be nice but is it necessary? no
5cp is perfect
I guess it wouldnt be so bad for 9v9 though since its still relatively young compared to 6v6 and it has more people so im assuming it would be easier to play (only assuming as ive never played standin)]]></description>
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    	    <pubDate>Mon, 24 Oct 2011 13:16:53 +0200</pubDate>
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    	    <title>Reply by ashnazg</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-19001/page-1/?recent=343477#post=343475</link>
    	    <description><![CDATA[Get over obscure, people....

@standin: Could prove the starting point of introducing some new gamemodes. We'll see!]]></description>
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    	    <pubDate>Mon, 24 Oct 2011 13:10:09 +0200</pubDate>
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    	    <title>Reply by freshmeatt</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-19001/page-1/?recent=343477#post=343474</link>
    	    <description><![CDATA[<i>Quoted from vøid</i>
		<blockquote>[...]
obscure_final *</blockquote>
Would be nice if people who want to take a vote would follow the scene and know obscure_remake is about to be released and introduced to ETF2L's potential map pool, in that case common sense would probably solve the issue.]]></description>
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    	    <pubDate>Mon, 24 Oct 2011 13:00:49 +0200</pubDate>
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    	    <title>Reply by _void</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-19001/page-1/?recent=343477#post=343471</link>
    	    <description><![CDATA[<i>Quoted from Buffalo Bill</i>
		<blockquote>[...]

Which enough people liked to have it voted in for this season.</blockquote>
obscure_final *]]></description>
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    	    <pubDate>Mon, 24 Oct 2011 11:59:35 +0200</pubDate>
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    	    <title>Reply by Buffalo Bill</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-19001/page-1/?recent=343477#post=343468</link>
    	    <description><![CDATA[<i>Quoted from Dummy</i>
		<blockquote>
(not that ETF2L is any better, introducing bad maps like obscure in the map pool)</blockquote>

Which enough people liked to have it voted in for this season.]]></description>
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    	    <pubDate>Mon, 24 Oct 2011 10:23:22 +0200</pubDate>
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    	    <title>Reply by stwn</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-19001/page-1/?recent=343477#post=343463</link>
    	    <description><![CDATA[funny how ESEA considers itself a serious league when it changes maps every season for no reason
hopefully standin was thoroughly tested before by the community
(not that ETF2L is any better, introducing bad maps like obscure in the map pool)]]></description>
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    	    <pubDate>Mon, 24 Oct 2011 09:42:01 +0200</pubDate>
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    	    <title>Reply by Medic-kun</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-19001/page-1/?recent=343477#post=343461</link>
    	    <description><![CDATA[<i>Quoted from CrashSite</i>
		<blockquote>Fuck Standin, srsly that was one the worst maps we played. Only B point has any depth, which is only cos it is gpit B with a valley. 

The dynamics that tf2 runs with are all fucked up and it just results in a mad guessing game.</blockquote>

Stupid casual, that map will revolutionize the way we play, eat, breathe and think about TF2.
No, its really boring tbh.]]></description>
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    	    <pubDate>Mon, 24 Oct 2011 09:30:12 +0200</pubDate>
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    	    <title>Reply by Ramown</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-19001/page-1/?recent=343477#post=343456</link>
    	    <description><![CDATA[Alfa inspired me to play in NA, So you'll see me in this years Highlights frag vid :))))))))))))))))))))))))))))))))))]]></description>
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    	    <pubDate>Mon, 24 Oct 2011 06:58:25 +0200</pubDate>
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    	    <title>Reply by Hildreth</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-19001/page-1/?recent=343477#post=343455</link>
    	    <description><![CDATA[Wait CrashSite knows dynamics of TF2? 

lol'd]]></description>
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    	    <pubDate>Mon, 24 Oct 2011 05:56:22 +0200</pubDate>
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    	    <title>Reply by CrashSite</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-19001/page-1/?recent=343477#post=343452</link>
    	    <description><![CDATA[Fuck Standin, srsly that was one the worst maps we played. Only B point has any depth, which is only cos it is gpit B with a valley. 

The dynamics that tf2 runs with are all fucked up and it just results in a mad guessing game.]]></description>
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    	    <pubDate>Mon, 24 Oct 2011 04:11:44 +0200</pubDate>
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    	    <title>Reply by Hildreth</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-19001/page-1/?recent=343477#post=343451</link>
    	    <description><![CDATA[It is a weird map where you fight over 3 points at the same time
so you can split your team up and shit.]]></description>
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    	    <pubDate>Mon, 24 Oct 2011 04:08:54 +0200</pubDate>
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    	    <title>Reply by The7alfa</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-19001/page-1/?recent=343477#post=343450</link>
    	    <description><![CDATA[Standing is one of the most fun maps i've ever played, just boring to spec.]]></description>
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    	    <pubDate>Mon, 24 Oct 2011 03:41:58 +0200</pubDate>
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    	    <title>Reply by Pinky</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-19001/page-1/?recent=343477#post=343449</link>
    	    <description><![CDATA[<i>Quoted from Crasp</i>
		<blockquote>Wtf is cp_standin?</blockquote>

You honestly don't want to know]]></description>
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    	    <pubDate>Mon, 24 Oct 2011 03:40:33 +0200</pubDate>
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    	    <title>Created by Crasp</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-19001/page-1/?recent=343477#post=343448</link>
    	    <description><![CDATA[Source: http://communityfortress.com/tf2/league-coverage/esea-s10-map-rotation.php


		<blockquote>The map rotation for ESEA Season 10 will be as follows:

Week 1 - cp_badlands
Week 2 - cp_warmfront
Week 3 - koth_viaduct_rc3
Week 4 - cp_gravelpit
Week 5 - cp_snakewater
Week 6 - <a href="http://dl.dropbox.com/u/3492731/standin/cp_standin_b5.bsp">cp_standin_b5</a>
Week 7 - cp_gullywash
Week 8 - cp_granary

This rotation seems to be a reasonable one with all of the selections being competitive 6v6 mainstays except for cp_standin_b5. For those of you who live under a rock, cp_standin_b5 is a new map that uses a new gamemode and should offer a challenge for veteran teams who have grown comfortable with the typical 5CP, KOTH, and Stopwatch medley (NOTE: if you are unaware of the nature of this map, download it and check out an overview of the map by Scorpio Uprising at MGE). Other than cp_standin_b5, ESEA's S10 map rotation should be within the comfort zone of most players.</blockquote>

Thoughts? Wtf is cp_standin?]]></description>
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    	    <pubDate>Mon, 24 Oct 2011 03:34:06 +0200</pubDate>
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