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	<title>ETF2L &#8211; Latest activity in &#8220;CP_PROLANE_V2 - UPDATED&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-1900/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1900/page-2/?recent=163092#post=163092</link>
    	    <description><![CDATA[neither the fb or ff links seem to work.

:(

EDIT: LOL NVM I'M IN THE WRONG THREAD]]></description>
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    	    <pubDate>Sun, 04 Apr 2010 10:04:29 +0200</pubDate>
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    	<item>
    	    <title>Reply by was ein Baum</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1900/page-2/?recent=163092#post=24939</link>
    	    <description><![CDATA[Realy nice good job]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1900&#038;post=24939</guid>
    	    <pubDate>Thu, 19 Feb 2009 23:32:19 +0100</pubDate>
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    	    <title>Reply by Anderson</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1900/page-2/?recent=163092#post=22607</link>
    	    <description><![CDATA[spncelame! hahaha ¬_¬

nah, good solid map with some very cutting edge additions making the map more appealing to the competative market. 

It would be nice to see spnce's hard work rewarded with some extensive teamplay, hello etf2l/mpuktf2 pickups? Surely a cup or a 12hour pickup session would be an idea?]]></description>
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    	    <pubDate>Mon, 09 Feb 2009 14:11:40 +0100</pubDate>
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    	    <title>Reply by spnce</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1900/page-2/?recent=163092#post=22599</link>
    	    <description><![CDATA[cheers chuckes for the advise mate, completely forgot about that. I will probably be looking at mid point and the lighting in v3 - if anyone has any ideas regarding middle then i am more than happy to listen to different points of view. im in all the common irc channels and #kevlarbullets

x]]></description>
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    	    <pubDate>Mon, 09 Feb 2009 13:46:49 +0100</pubDate>
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    	    <title>Reply by teamchuckles</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1900/page-2/?recent=163092#post=22248</link>
    	    <description><![CDATA[This map plays really great. I'm excited for a final version.

One thing I wanted to point out, this map, much like the original fastlane, doesn't obey the server's timer limit, meaning when the server timer hits 0:00, the timer says "Waiting for Cap..." and the map continues until a team gets another cap. There is an easy fix for it that perhaps you could consider for the next version. The tutorial is here...

http://forums.tf2maps.net/showthread.php?t=144

Thanks for making this map. Fastlane was giving me a headache...]]></description>
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    	    <pubDate>Sat, 07 Feb 2009 23:35:47 +0100</pubDate>
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    	    <title>Reply by shifty</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1900/page-1/?recent=163092#post=22167</link>
    	    <description><![CDATA[spncetrain]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1900&#038;post=22167</guid>
    	    <pubDate>Sat, 07 Feb 2009 15:28:37 +0100</pubDate>
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    	<item>
    	    <title>Reply by Crud</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1900/page-1/?recent=163092#post=22149</link>
    	    <description><![CDATA[lol just realised my comment looks like a criticism - it is but not in the map - just the name!

SPENCELANE!!! thats better =)

x]]></description>
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    	    <pubDate>Sat, 07 Feb 2009 13:59:46 +0100</pubDate>
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    	    <title>Reply by MeeB</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1900/page-1/?recent=163092#post=21978</link>
    	    <description><![CDATA[<a href="http://www.TFPortal.de/&#38;lang=en" rel="nofollow">TFPortal.de</a>
<a href="http://www.tfportal.de/downloads_show.php?id=444&#38;lang=en" rel="nofollow">File Download</a>]]></description>
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    	    <pubDate>Fri, 06 Feb 2009 08:05:29 +0100</pubDate>
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    	    <title>Reply by kentt</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1900/page-1/?recent=163092#post=21976</link>
    	    <description><![CDATA[fast dl http://more.pp.fi/tf2/maps/cp_prolane_v2.rar]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1900&#038;post=21976</guid>
    	    <pubDate>Fri, 06 Feb 2009 03:21:23 +0100</pubDate>
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    	    <title>Reply by jonni the juicy jew</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1900/page-1/?recent=163092#post=21973</link>
    	    <description><![CDATA[we decided to not hold a one day cup for fastlane yet because there are rumors that cp_fastlane will get an update in the scout pack. after the scout pack we will review the fastlane matter again.]]></description>
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    	    <pubDate>Fri, 06 Feb 2009 02:54:49 +0100</pubDate>
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    	    <title>Reply by Crud</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1900/page-1/?recent=163092#post=21968</link>
    	    <description><![CDATA[the hell with prolane, might as well call it prolame.

SPENCELANE ftw

xx]]></description>
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    	    <pubDate>Fri, 06 Feb 2009 01:21:28 +0100</pubDate>
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    	    <title>Reply by BOOMting</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1900/page-1/?recent=163092#post=21967</link>
    	    <description><![CDATA[I really admire spnces' dedication to this project, your coming up with some good ideas, and i'm actually looking forward to playing prolane.

Keep it up mate &#60;3]]></description>
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    	    <pubDate>Fri, 06 Feb 2009 01:04:57 +0100</pubDate>
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    	    <title>Reply by Limon</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1900/page-1/?recent=163092#post=21893</link>
    	    <description><![CDATA[looks good tbh, admins make a 1-day cup for it!:)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1900&#038;post=21893</guid>
    	    <pubDate>Thu, 05 Feb 2009 18:05:41 +0100</pubDate>
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    	    <title>Reply by d3rail__</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1900/page-1/?recent=163092#post=21889</link>
    	    <description><![CDATA[Thanks guys.

Although I don't especially like Fastlane (lol :P), it's still quite an interesting map that has potential if it were altered. We've tried to take feedback from people, but also just use our own initiative and make last and second capture points far more accessible for both teams. 

On last, the spawns are moved futher back with obstacles in the way so that it's not possible to sit and spam the point by a health pack, and then walk onto it in 2 secs. You now have to actually stand by the point and defend it, like Granary, Well, Badlands etc. 

On second, the right hand door has been opened up a bit, to provide attacking teams with a bit more space to push onto second from middle, and health packs have been reworked so it's not too easy to push/hold without losing health. The new tunnel route helps open up the left side, giving attacking teams more options.

Regarding capture and spawn times, we've tried playtesting this as much as possible. It's not hugely popular in invite pickups, but Mafia and Exe have played a pcw on the old version, and we plan to do the same with this one. If any other teams want to help us out, that'd be great.

Thanks]]></description>
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    	    <pubDate>Thu, 05 Feb 2009 17:58:54 +0100</pubDate>
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    	    <title>Reply by spnce</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1900/page-1/?recent=163092#post=21876</link>
    	    <description><![CDATA[byte : the captimes are just alot more appropriate, your not standing on middle for half and hour to cap it, its hard to say what they are like, but spawntimes have been increased and after some playtesting it does give the opposition a chance at pushing out and capping second after defending last but also still gives the attackers a good chance of capping last. last cap time has been lowered aswell to around 2.75 seconds i think it was...something like that.

we have had some playtesting on version1 that went down well and relevant adjustments have been made in version 2

x]]></description>
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    	    <pubDate>Thu, 05 Feb 2009 17:10:15 +0100</pubDate>
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