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	<title>ETF2L &#8211; Latest activity in &#8220;So i was just thinking&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-18917/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by dodgydogman</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18917/page-2/?recent=343008#post=343008</link>
    	    <description><![CDATA[Hurr durr why not have 4 minute games, which removes turtling altogether as you can pretty much only get one cap in..

There is nothing wrong with 30 minutes.

Having 20 minute games would make no difference, except you would spend more time getting more games which results in shitloads more downtime. Derp

Less time doesnt mean less or more turtling. It just means the games are shorter, people will turtle if they want to run the clock down no matter what.]]></description>
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    	    <pubDate>Sat, 22 Oct 2011 00:53:24 +0200</pubDate>
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    	    <title>Reply by sgN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18917/page-2/?recent=343008#post=342957</link>
    	    <description><![CDATA[<i>Quoted from Gubbins</i>
		<blockquote>[...]</blockquote>
go watch ur fuckin TV]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=18917&#038;post=342957</guid>
    	    <pubDate>Fri, 21 Oct 2011 17:11:05 +0200</pubDate>
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    	    <title>Reply by Gubbins</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18917/page-2/?recent=343008#post=342956</link>
    	    <description><![CDATA[<i>Quoted from Califax</i>
		<blockquote>Don't fix what isn't broken.</blockquote>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=18917&#038;post=342956</guid>
    	    <pubDate>Fri, 21 Oct 2011 17:10:16 +0200</pubDate>
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    	    <title>Reply by WARHURYEAH</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18917/page-2/?recent=343008#post=342947</link>
    	    <description><![CDATA[<i>Quoted from n00ne</i>
		<blockquote>[...]
This is because in cs match irc channels theres millions of people at once looking for games of every skill level, whereas in tf2 it takes you half an hour to find a div1/2/3 match, even longer if you dont have a server or it's not 20cet. When you finally do manage to find a game you'd rather wait the 15mins for them to get a 6th player in the server than to kick them and go look for a game all over again, which might take god knows how long.</blockquote>

If everyone had the mindset of 5 minutes to join or kick, then everything would be fine.

Then again the amount of times someone has problems with HUDs, crashes, internet, steam, piles etc. isn't really helpful.]]></description>
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    	    <pubDate>Fri, 21 Oct 2011 16:48:17 +0200</pubDate>
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    	    <title>Reply by n00ne</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18917/page-2/?recent=343008#post=342944</link>
    	    <description><![CDATA[<i>Quoted from Kenny</i>
		<blockquote>i can't undrestand
why in tf2 people can't be in server on time?
in cs 1.6 2 minutes and kick</blockquote>
This is because in cs match irc channels theres millions of people at once looking for games of every skill level, whereas in tf2 it takes you half an hour to find a div1/2/3 match, even longer if you dont have a server or it's not 20cet. When you finally do manage to find a game you'd rather wait the 15mins for them to get a 6th player in the server than to kick them and go look for a game all over again, which might take god knows how long.]]></description>
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    	    <pubDate>Fri, 21 Oct 2011 16:37:09 +0200</pubDate>
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    	    <title>Reply by dunc</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18917/page-2/?recent=343008#post=342940</link>
    	    <description><![CDATA[be interesting to see what happened with 20min maps actually; could always increase all games (including PCWs) to 3 maps]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=18917&#038;post=342940</guid>
    	    <pubDate>Fri, 21 Oct 2011 16:26:01 +0200</pubDate>
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    	    <title>Reply by Albert</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18917/page-2/?recent=343008#post=342884</link>
    	    <description><![CDATA[<i>Quoted from AcidReniX</i>
		<blockquote>There kind of isn't any reason why a game of TF2 is 30 minutes. Maybe even have 25 minutes would be beneficial for the community.

It can make lan scheduling easier and you can get more matches (the standard 1 or 2 being on time).

There are a few downsides, mainly because if you had a 10 hour long game of TF2, you would decisively know the better of the two teams by the end of it. If you had a 5 minute long game, there is more chance or 'lucking a round' and having a worse team beat a better team. Basically... the longer a game goes on, the less chance of an upset there is, as the better team should come out on top. 20 or 25 minute games might result in a few more upset results, but then again... it's often those results that keep TF2 exciting :)</blockquote>

I have been thinking about this quite a lot as well, mostly because of the benefit of shorter matches for a one night cup, but also I think 30 minutes might just be a bit to long for spectating. I guess I will have to run a cup to try it(better yet, get etf2l to do it ;))]]></description>
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    	    <pubDate>Fri, 21 Oct 2011 10:47:13 +0200</pubDate>
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    	    <title>Reply by AcidReniX</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18917/page-2/?recent=343008#post=342750</link>
    	    <description><![CDATA[There kind of isn't any reason why a game of TF2 is 30 minutes. Maybe even have 25 minutes would be beneficial for the community.

It can make lan scheduling easier and you can get more matches (the standard 1 or 2 being on time).

There are a few downsides, mainly because if you had a 10 hour long game of TF2, you would decisively know the better of the two teams by the end of it. If you had a 5 minute long game, there is more chance or 'lucking a round' and having a worse team beat a better team. Basically... the longer a game goes on, the less chance of an upset there is, as the better team should come out on top. 20 or 25 minute games might result in a few more upset results, but then again... it's often those results that keep TF2 exciting :)]]></description>
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    	    <pubDate>Thu, 20 Oct 2011 17:38:25 +0200</pubDate>
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    	    <title>Reply by -Flush-</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18917/page-2/?recent=343008#post=342672</link>
    	    <description><![CDATA[<i>Quoted from AnimaL</i>
		<blockquote>acutually, come to think about it - it would mean 10min less suffering on obscure and gullywash! im all up for this awesome movement!!!</blockquote>

gullys sik stfu ani]]></description>
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    	    <pubDate>Thu, 20 Oct 2011 11:33:07 +0200</pubDate>
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    	    <title>Reply by stwn</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18917/page-1/?recent=343008#post=342650</link>
    	    <description><![CDATA[<i>Quoted from grimbar</i>
		<blockquote>You could also just schedule your practice in advance but what do I know I'm just a hobo</blockquote>
still happens even with this]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=18917&#038;post=342650</guid>
    	    <pubDate>Thu, 20 Oct 2011 09:02:18 +0200</pubDate>
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    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18917/page-1/?recent=343008#post=342639</link>
    	    <description><![CDATA[acutually, come to think about it - it would mean 10min less suffering on obscure and gullywash! im all up for this awesome movement!!!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=18917&#038;post=342639</guid>
    	    <pubDate>Thu, 20 Oct 2011 04:56:47 +0200</pubDate>
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    	    <title>Reply by JohnnyJackal</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18917/page-1/?recent=343008#post=342638</link>
    	    <description><![CDATA[Im all in for mandatory 2-min kick if you cant field enough players when you search. 
Would be nice to play four maps a night, and not spending 20 min waiting.]]></description>
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    	    <pubDate>Thu, 20 Oct 2011 04:32:51 +0200</pubDate>
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    	    <title>Reply by grimbar</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18917/page-1/?recent=343008#post=342630</link>
    	    <description><![CDATA[You could also just schedule your practice in advance but what do I know I'm just a hobo]]></description>
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    	    <pubDate>Thu, 20 Oct 2011 01:35:09 +0200</pubDate>
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    	    <title>Reply by WARHURYEAH</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18917/page-1/?recent=343008#post=342622</link>
    	    <description><![CDATA[<i>Quoted from Kenny</i>
		<blockquote>i can't undrestand
why in tf2 people can't be in server on time?
in cs 1.6 2 minutes and kick</blockquote>

This, I hated things like this a lot, mainly one of the reasons why I hate TF2 sometimes.

I actually got to the point of kicking a team because they were late and finding another game, only for them to be late also, it's soo fucking annoying &#62;&#60;]]></description>
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    	    <pubDate>Thu, 20 Oct 2011 01:16:57 +0200</pubDate>
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    	    <title>Reply by lolage</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18917/page-1/?recent=343008#post=342618</link>
    	    <description><![CDATA[This has been discussed so many times before... /yawn]]></description>
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    	    <pubDate>Thu, 20 Oct 2011 01:08:01 +0200</pubDate>
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