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	<title>ETF2L &#8211; Latest activity in &#8220;per-weapon crosshair configs&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-1888/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Admirable</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1888/page-3/?recent=22409#post=22409</link>
    	    <description><![CDATA[Ok I updated my weapon script package to fix that Riemu.

Basically I had copied that from Anakin but it doesn't seem to work correctly, now I just have a seperate config with one line for cl_crosshair file "", which I call in the weapon script.

I also added per weapon viewmodel_fov options.

Check the original post <a href="http://etf2l.org/forum/general/topic-1926/page-1/" rel="nofollow">here</a>]]></description>
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    	    <pubDate>Sun, 08 Feb 2009 17:33:01 +0100</pubDate>
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    	    <title>Reply by cRz</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1888/page-2/?recent=22409#post=22317</link>
    	    <description><![CDATA[not everybody is playing medic waebi! :D]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1888&#038;post=22317</guid>
    	    <pubDate>Sun, 08 Feb 2009 12:48:02 +0100</pubDate>
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    	    <title>Reply by waebi</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1888/page-2/?recent=22409#post=22314</link>
    	    <description><![CDATA[THEY ARE SO GOD DAMN UGLY, how dare you even looking at them.]]></description>
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    	    <pubDate>Sun, 08 Feb 2009 12:32:20 +0100</pubDate>
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    	    <title>Reply by Ari</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1888/page-2/?recent=22409#post=22313</link>
    	    <description><![CDATA[Here's what i use for pistol/scattergun toggle:

alias defCrosshair "cl_crosshair_file crosshair1; cl_crosshair_scale 40; cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0"
alias dotCrosshair "cl_crosshair_file crosshair5; cl_crosshair_scale 32; cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0"

alias sws1 "dotCrosshair; reload_off; attack; slot2; alias swsT sws2"
alias sws2 "defCrosshair; sws; slot1; alias swsT sws1"
alias swsT sws1

alias +sws "-reload; +attack"
alias -sws "-attack; +reload"
alias sws "bind mouse1 +sws"

alias attack "bind mouse1 +attack"
alias reload_off "-attack;-attack2;-reload"

I hope you will find something useful :)]]></description>
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    	    <pubDate>Sun, 08 Feb 2009 12:18:08 +0100</pubDate>
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    	    <title>Reply by Iller</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1888/page-2/?recent=22409#post=22301</link>
    	    <description><![CDATA[Hi !
Does anybody know a script to get different viewmodel_fov values for different weapons ?
I would like viewmodel_fov 0 on my rocket launcher so I don't have to see it, but I would like my shotgun visible with the value viewmodel_fov 70 for example.]]></description>
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    	    <pubDate>Sun, 08 Feb 2009 10:41:38 +0100</pubDate>
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    	    <title>Reply by Ka0s</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1888/page-2/?recent=22409#post=22296</link>
    	    <description><![CDATA[those switches screw some of my cfgs pretty bad atm, I'm sticking with the green dot]]></description>
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    	    <pubDate>Sun, 08 Feb 2009 09:36:01 +0100</pubDate>
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    	    <title>Reply by Riemu</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1888/page-2/?recent=22409#post=22291</link>
    	    <description><![CDATA[copied your admirable - now the weapon switch doesnt even work anymore

HEAVYWEAPONS.cfg loaded 
"cl_crosshair_file" = ""
 client archive
(TEAM) /v Riemu :  np: heavy
Unknown command: �]]></description>
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    	    <pubDate>Sun, 08 Feb 2009 05:12:03 +0100</pubDate>
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    	    <title>Reply by Admirable</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1888/page-2/?recent=22409#post=22288</link>
    	    <description><![CDATA[alias sr1 “slot2;cl_crosshair_file crosshair3;wait;alias sr sr2″
alias sr2 “slot1;wait;alias sr sr1; cl_crosshair_file ”
alias sr sr1

That should work.
Just take out the quotes from around crosshair3.
As I figure when it reads it it just thinks you are closing the first set of quotes.]]></description>
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    	    <pubDate>Sun, 08 Feb 2009 04:17:17 +0100</pubDate>
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    	    <title>Reply by kluniQ</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1888/page-2/?recent=22409#post=22281</link>
    	    <description><![CDATA[It's because of the cl_crosshairfile command Riemu, you cannot use it in aliases because it requires a set of ""'s, you can only use it in direct binds.]]></description>
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    	    <pubDate>Sun, 08 Feb 2009 02:46:00 +0100</pubDate>
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    	    <title>Reply by Riemu</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1888/page-2/?recent=22409#post=22279</link>
    	    <description><![CDATA[//Shotgun-Minigun
alias sr1 "slot2;cl_crosshair_file "crosshair3";wait;alias sr sr2"
alias sr2 "slot1;wait;alias sr sr1; cl_crosshair_file "
alias sr sr1

why doesnt it work for me

i have tried like literally everything: copying from anakin, alt 0160 and using that stuff from admirable

it just wont switch to normal xhair!

instead it just echos the current xhair in the console as if you would only enter cl_crosshair_file without a value]]></description>
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    	    <pubDate>Sun, 08 Feb 2009 02:28:48 +0100</pubDate>
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    	    <title>Reply by Admirable</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1888/page-2/?recent=22409#post=22252</link>
    	    <description><![CDATA[Check <a href="http://etf2l.org/forum/general/topic-1926/" rel="nofollow">this</a> out!]]></description>
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    	    <pubDate>Sun, 08 Feb 2009 00:03:16 +0100</pubDate>
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    	    <title>Reply by RaCio</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1888/page-2/?recent=22409#post=21996</link>
    	    <description><![CDATA["I just want a different colour crosshair (don’t care what colour/size/shape etc) for my primary and secondary weapons (all classes).

I also use this weapon switching script: 
[...]
"

I think you can use the following. You can change the colours to whatever you like best. I also cleaned up your binds a little but they should work the same.

alias wpn1 "slot1;  cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 255"
alias wpn2 "slot2; cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0"
alias melee “slot3″

alias primary “wpn1; wait; bind MWHEELUP secondary; bind MWHEELDOWN secondary”
alias secondary “wpn2; wait; bind MWHEELUP primary; bind MWHEELDOWN primary”

bind MWHEELDOWN "secondary”
bind MWHEELUP “secondary”
bind MOUSE3 “melee”]]></description>
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    	    <pubDate>Fri, 06 Feb 2009 12:58:48 +0100</pubDate>
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    	    <title>Reply by cRz</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1888/page-2/?recent=22409#post=21992</link>
    	    <description><![CDATA[ALT + 0160

is a not visible character]]></description>
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    	    <pubDate>Fri, 06 Feb 2009 12:16:15 +0100</pubDate>
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    	    <title>Reply by toasty.</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1888/page-2/?recent=22409#post=21991</link>
    	    <description><![CDATA[I just want a different colour crosshair (don't care what colour/size/shape etc) for my primary and secondary weapons (all classes).

I also use this weapon switching script:

alias primary "slot1; wait; bind MWHEELUP secondary" 
alias secondary "slot2; wait; bind MWHEELUP primary" 
bind "MWHEELUP" "primary"
alias primary2 "slot1; wait; bind MWHEELDOWN secondary2" 
alias secondary2 "slot2; wait; bind MWHEELDOWN primary2" 
bind "MWHEELUP" "primary"
bind "MWHEELDOWN" "primary2"
alias melee "slot3; bind MOUSE3"
bind "MOUSE3" "melee"

Is their a basic one some one could point me in the direction of?

thanks :)]]></description>
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    	    <pubDate>Fri, 06 Feb 2009 11:25:17 +0100</pubDate>
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    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1888/page-2/?recent=22409#post=21990</link>
    	    <description><![CDATA[Just copy and paste. I took this from a CS config which was using a bug to do say messages in colours using some characters.]]></description>
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    	    <pubDate>Fri, 06 Feb 2009 11:18:34 +0100</pubDate>
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