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	<title>ETF2L &#8211; Latest activity in &#8220;Soldier rocket launcher, drawviewmodel Q&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-18659/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by dodgydogman</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18659/page-2/?recent=340151#post=340151</link>
    	    <description><![CDATA[lol double post wut http://www.youtube.com/watch?v=y6GaPkkGZGw]]></description>
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    	    <pubDate>Tue, 11 Oct 2011 11:18:36 +0200</pubDate>
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    	    <title>Reply by dodgydogman</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18659/page-2/?recent=340151#post=340150</link>
    	    <description><![CDATA[<i>Quoted from dodgydogman</i>
		<blockquote>[...]</blockquote>

Though its a crits push you will tend to know who is being critsd, and in any event you should be spamming anyway..

<i>Quoted from Tawks</i>
		<blockquote>Anyone else cant get the viewmodel back? :D I play without viewmodel all the time, but when I spy I really need that shit. But viewmodel_fov doesnt bring me back :o

Ideas?</blockquote>

Use tf2mate (google) to set up seperate viewmodel options for the classes. However its a little buggy sometimes, like scripts arent added randomly, or crosshairs dont work for engineer for some reason..

Im pretty sure when you get critsd yourself there is an audio cue or something..]]></description>
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    	    <pubDate>Tue, 11 Oct 2011 11:16:36 +0200</pubDate>
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    	    <title>Reply by _void</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18659/page-2/?recent=340151#post=339973</link>
    	    <description><![CDATA[r_drawviewmodel 1 ???]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=18659&#038;post=339973</guid>
    	    <pubDate>Mon, 10 Oct 2011 16:55:42 +0200</pubDate>
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    	    <title>Reply by Tox</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18659/page-2/?recent=340151#post=339971</link>
    	    <description><![CDATA[Anyone else cant get the viewmodel back? :D I play without viewmodel all the time, but when I spy I really need that shit. But viewmodel_fov doesnt bring me back :o

Ideas?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=18659&#038;post=339971</guid>
    	    <pubDate>Mon, 10 Oct 2011 16:54:53 +0200</pubDate>
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    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18659/page-2/?recent=340151#post=339966</link>
    	    <description><![CDATA[<i>Quoted from wampee</i>
		<blockquote>[...]

the blu/red uber effect,its awesome on Dx9frames cfg,it dosent blind you,and it look pretty well.</blockquote>

I use dx9frames and it's not different from default for as far as I can tell :x]]></description>
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    	    <pubDate>Mon, 10 Oct 2011 16:29:28 +0200</pubDate>
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    	    <title>Reply by Wampee</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18659/page-2/?recent=340151#post=339944</link>
    	    <description><![CDATA[<i>Quoted from Spike Himself</i>
		<blockquote>[...]

That's what I use.. What do you mean? o.O</blockquote>

the blu/red uber effect,its awesome on Dx9frames cfg,it dosent blind you,and it look pretty well.]]></description>
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    	    <pubDate>Mon, 10 Oct 2011 14:23:37 +0200</pubDate>
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    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18659/page-2/?recent=340151#post=339940</link>
    	    <description><![CDATA[<i>Quoted from wampee</i>
		<blockquote>[...]

this is so sexy on chris dx9frames cfg</blockquote>

That's what I use.. What do you mean? o.O]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=18659&#038;post=339940</guid>
    	    <pubDate>Mon, 10 Oct 2011 13:17:52 +0200</pubDate>
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    	    <title>Reply by Wampee</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18659/page-2/?recent=340151#post=339939</link>
    	    <description><![CDATA[<i>Quoted from Spike Himself</i>
		<blockquote>[...]

Can you reproduce this bug? I'd very much like to get rid of the blue/red overlay during uber as it renders me somewhat blind to what goes on around me.</blockquote>

this is so sexy on chris dx9frames cfg]]></description>
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    	    <pubDate>Mon, 10 Oct 2011 13:11:01 +0200</pubDate>
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    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18659/page-1/?recent=340151#post=339934</link>
    	    <description><![CDATA[<i>Quoted from mutalisk</i>
		<blockquote>I had some sort of bug and I couldn't see the borders turning red / blue, now it's fixed. </blockquote>

Can you reproduce this bug? I'd very much like to get rid of the blue/red overlay during uber as it renders me somewhat blind to what goes on around me.]]></description>
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    	    <pubDate>Mon, 10 Oct 2011 12:25:13 +0200</pubDate>
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    	    <title>Reply by mutalisk</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18659/page-1/?recent=340151#post=339929</link>
    	    <description><![CDATA[I had some sort of bug and I couldn't see the borders turning red / blue, now it's fixed. 

Yeah, im quite new @ tf2 scene, so im just looking ways to improve my game, so sorry about this noobish question. 

Ofc my team calls when they r ubering, but cuz i couldn't see the borders turning blue / red I was a bit confused. Thanks for the answers.]]></description>
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    	    <pubDate>Mon, 10 Oct 2011 11:46:34 +0200</pubDate>
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    	    <title>Reply by Tehgnarr</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18659/page-1/?recent=340151#post=339840</link>
    	    <description><![CDATA[One sentence: train your triggers.

Extract the kritz sound, hide it inside your playlist on your iPod, put it on shuffle. Everytime it comes up, start wiggeling your index finger. Go prem in like a month.

but seriously though, listen to the sound, watch the screen turn blue, profit.]]></description>
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    	    <pubDate>Sun, 09 Oct 2011 18:50:52 +0200</pubDate>
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    	    <title>Reply by wat</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18659/page-1/?recent=340151#post=339836</link>
    	    <description><![CDATA[<i>Quoted from Skyride</i>
		<blockquote>Your screen goes blue/red around the edges does it not?</blockquote>

yup, even with the lowest fpsconfig available.

also i use a script which hides the rocket launcher, but shows the viewmodel for shotgun and melee]]></description>
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    	    <pubDate>Sun, 09 Oct 2011 18:20:06 +0200</pubDate>
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    	    <title>Reply by CrashSite</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18659/page-1/?recent=340151#post=339835</link>
    	    <description><![CDATA[He seems quite new, back off a little.

Personally I don't use viewmodels, I don't think most sollys do. But it comes down to personal preference.

Uber is normally clear enough due to coloured border, kritz just call for pop and look at uber % moment i drops you can fire your rockets.]]></description>
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    	    <pubDate>Sun, 09 Oct 2011 18:18:03 +0200</pubDate>
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    	    <title>Reply by Enef</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18659/page-1/?recent=340151#post=339832</link>
    	    <description><![CDATA[Does your team not call anything?]]></description>
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    	    <pubDate>Sun, 09 Oct 2011 18:01:52 +0200</pubDate>
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    	    <title>Reply by OHMYWORD</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-18659/page-1/?recent=340151#post=339831</link>
    	    <description><![CDATA[dont forget you have a massive notification on whose healing you with very quickly decreasing uber percentage]]></description>
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    	    <pubDate>Sun, 09 Oct 2011 17:57:16 +0200</pubDate>
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