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	<title>ETF2L &#8211; Latest activity in &#8220;TF2 updated - discuss!&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-1810/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Caediss</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1810/page-4/?recent=20540#post=20540</link>
    	    <description><![CDATA[im really mad about videogames :'(]]></description>
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    	    <pubDate>Thu, 29 Jan 2009 19:59:58 +0100</pubDate>
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    	<item>
    	    <title>Reply by zeKe</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1810/page-4/?recent=20540#post=20529</link>
    	    <description><![CDATA[Must be the first large patch without a soldier nerf, guess that'll come with the scout patch next week]]></description>
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    	    <pubDate>Thu, 29 Jan 2009 19:28:57 +0100</pubDate>
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    	<item>
    	    <title>Reply by Gr33nArrow</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1810/page-4/?recent=20540#post=20508</link>
    	    <description><![CDATA[I noticed that too.  Makes me happy inside.]]></description>
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    	    <pubDate>Thu, 29 Jan 2009 18:28:57 +0100</pubDate>
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    	    <title>Reply by Inexistence</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1810/page-4/?recent=20540#post=20505</link>
    	    <description><![CDATA[Anyone else noticed that now there's no retarded downtime between switching classes? You can't use a bind to switch to one class and then back, but you can switch to a class, then straight to another without the pause they added before.]]></description>
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    	    <pubDate>Thu, 29 Jan 2009 18:25:09 +0100</pubDate>
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    	    <title>Reply by kolox</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1810/page-4/?recent=20540#post=20498</link>
    	    <description><![CDATA[Hoping we get viewmodel_fov with the next update :x]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1810&#038;post=20498</guid>
    	    <pubDate>Thu, 29 Jan 2009 18:07:26 +0100</pubDate>
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    	<item>
    	    <title>Reply by kaidus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1810/page-4/?recent=20540#post=20496</link>
    	    <description><![CDATA[Dude demoman is the most underpowered class =O =O]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1810&#038;post=20496</guid>
    	    <pubDate>Thu, 29 Jan 2009 18:05:22 +0100</pubDate>
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    	    <title>Reply by Renegade</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1810/page-4/?recent=20540#post=20493</link>
    	    <description><![CDATA[Surely a demoman nerf would be more likely?]]></description>
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    	    <pubDate>Thu, 29 Jan 2009 17:52:47 +0100</pubDate>
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    	<item>
    	    <title>Reply by BOOMting</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1810/page-4/?recent=20540#post=20492</link>
    	    <description><![CDATA[No demoman buff? wtf has the world came to!]]></description>
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    	    <pubDate>Thu, 29 Jan 2009 17:35:14 +0100</pubDate>
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    	    <title>Reply by veehell</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1810/page-4/?recent=20540#post=20491</link>
    	    <description><![CDATA[Gniedler: thanks mate :)]]></description>
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    	    <pubDate>Thu, 29 Jan 2009 17:35:01 +0100</pubDate>
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    	    <title>Reply by Penguin_</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1810/page-4/?recent=20540#post=20488</link>
    	    <description><![CDATA[You can run widescreen resulotions on 4:3 screens, just play in windowed mode. As for the update I think it's good, however a option for weapon modeldrawing would be good.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1810&#038;post=20488</guid>
    	    <pubDate>Thu, 29 Jan 2009 17:32:17 +0100</pubDate>
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    	<item>
    	    <title>Reply by Limon</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1810/page-4/?recent=20540#post=20441</link>
    	    <description><![CDATA["It’s because of Anakin Valve are contemplating the introduction of no random damage"

lol wtf makes you think that :D]]></description>
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    	    <pubDate>Thu, 29 Jan 2009 15:47:57 +0100</pubDate>
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    	    <title>Reply by Gniedler</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1810/page-4/?recent=20540#post=20440</link>
    	    <description><![CDATA[regarding medic-hud:

http://forums.steampowered.com/forums/showpost.php?p=9003426&#38;postcount=12]]></description>
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    	    <pubDate>Thu, 29 Jan 2009 15:41:51 +0100</pubDate>
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    	    <title>Reply by j3tstream</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1810/page-4/?recent=20540#post=20423</link>
    	    <description><![CDATA[good update, bobcycle and r_Aspectratio fixes are non competitive?

I always thought that making things less random for everyone was an indeed excelent way of turning this more pro. but ok if u guys just want to have fun... 

I see this changings are great for the profissionalism. I would like them to make a cvar sv sided to set a maximum aspectratio allowed, so that surround gaming cant be used in oficial wars.


as long as they dont cross the line I think a cvar to change it should be allowed..
Why should a football player have 3 eyes while the others have 2? (I think I made my point, just making things fair)



ps: natasha has a bug where enemies dont slow down at all now, wtf?? and I thought I was gonna see a scout running the same speed as a normal class and in the end I just see them still running... massive EPIC FAIL with that update.]]></description>
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    	    <pubDate>Thu, 29 Jan 2009 14:43:56 +0100</pubDate>
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    	    <title>Reply by str8outtaCompton</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1810/page-4/?recent=20540#post=20418</link>
    	    <description><![CDATA[I can still have any aspect ratio I want. As an extreme example, I'll just put "-w 1920 -h 1" to my launch options and thats "r_aspectratio 1920" for ya. Anything lower will work too.

I played with 1920x900 resolution for a while, which translates to "r_aspectratio 2.13"]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1810&#038;post=20418</guid>
    	    <pubDate>Thu, 29 Jan 2009 14:27:21 +0100</pubDate>
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    	    <title>Reply by Ino</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1810/page-4/?recent=20540#post=20417</link>
    	    <description><![CDATA[What has now changed is that you can't bring your aspectratio to something that would fit a screen of 16:2 for example (r_aspectratio 8). Now you can only use the normal aspectratios and you can't change it while playing by just pressing a button.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1810&#038;post=20417</guid>
    	    <pubDate>Thu, 29 Jan 2009 14:26:08 +0100</pubDate>
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