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	<title>ETF2L &#8211; Latest activity in &#8220;Pro Well&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-178/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by remO</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-178/page-3/?recent=51414#post=51414</link>
    	    <description><![CDATA[I dont agree with removing the gates. However, i dont see the point in the 5 second rule tbh. Without the 5 second rule, teams would probably try to get to the middle quicker (before the gates open) to get the advantage, like in bad and gran.]]></description>
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    	    <pubDate>Wed, 20 May 2009 14:21:17 +0200</pubDate>
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    	<item>
    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-178/page-3/?recent=51414#post=51018</link>
    	    <description><![CDATA[I think the map is fine who it is.]]></description>
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    	    <pubDate>Tue, 19 May 2009 18:23:05 +0200</pubDate>
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    	<item>
    	    <title>Reply by m0re</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-178/page-3/?recent=51414#post=51008</link>
    	    <description><![CDATA[<blockquote>Well is nice as it is. It's nice to go in to a battle as a team and not in burst of 2/3.</blockquote>

it's also nice to have strats compared to just spam fest.]]></description>
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    	    <pubDate>Tue, 19 May 2009 17:44:13 +0200</pubDate>
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    	<item>
    	    <title>Reply by nubonamission</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-178/page-3/?recent=51414#post=51001</link>
    	    <description><![CDATA[Leave the map as it is! As it is!]]></description>
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    	    <pubDate>Tue, 19 May 2009 17:28:55 +0200</pubDate>
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    	<item>
    	    <title>Reply by angra</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-178/page-3/?recent=51414#post=50999</link>
    	    <description><![CDATA[Well is nice as it is. It's nice to go in to a battle as a team and not in burst of 2/3.]]></description>
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    	    <pubDate>Tue, 19 May 2009 17:28:15 +0200</pubDate>
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    	<item>
    	    <title>Reply by iQue</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-178/page-3/?recent=51414#post=50995</link>
    	    <description><![CDATA[<blockquote>Or just remove the "no jumping over until 5 seconds left of setup time" rule..</blockquote>

I never understood this rule to be honest... I see no point in restricting people like that. If they want to jump over, let them.

If someone can give a good reason to why this rule exists I'm happy :)]]></description>
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    	    <pubDate>Tue, 19 May 2009 17:17:11 +0200</pubDate>
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    	<item>
    	    <title>Reply by Rev</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-178/page-3/?recent=51414#post=50982</link>
    	    <description><![CDATA[[ironic]Yeah, please change something on cp_well, so dignitas might stand a chance vs cc![/ironic] :X

Edit: Sorry for being only offtopic, but yes- I don't see the point in having this 5 seconds rule too.]]></description>
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    	    <pubDate>Tue, 19 May 2009 17:08:33 +0200</pubDate>
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    	<item>
    	    <title>Reply by appe</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-178/page-3/?recent=51414#post=50971</link>
    	    <description><![CDATA[Or just remove the "no jumping over until 5 seconds left of setup time" rule..]]></description>
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    	    <pubDate>Tue, 19 May 2009 16:54:30 +0200</pubDate>
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    	    <title>Reply by m0re</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-178/page-3/?recent=51414#post=50968</link>
    	    <description><![CDATA[i've waited the right moment to bring this up. it is now. lets do it.]]></description>
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    	    <pubDate>Tue, 19 May 2009 16:41:58 +0200</pubDate>
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    	<item>
    	    <title>Reply by Agron</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-178/page-2/?recent=51414#post=50964</link>
    	    <description><![CDATA[lolol

Remove gates from well, kkthx.]]></description>
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    	    <pubDate>Tue, 19 May 2009 16:33:43 +0200</pubDate>
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    	<item>
    	    <title>Reply by Freak mit der Knarre</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-178/page-2/?recent=51414#post=50962</link>
    	    <description><![CDATA[lol good ninja bump more :p]]></description>
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    	    <pubDate>Tue, 19 May 2009 16:28:45 +0200</pubDate>
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    	<item>
    	    <title>Reply by m0re</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-178/page-2/?recent=51414#post=50961</link>
    	    <description><![CDATA[GOOD IDEA IMHO]]></description>
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    	    <pubDate>Tue, 19 May 2009 16:25:37 +0200</pubDate>
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    	<item>
    	    <title>Reply by Suub</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-178/page-2/?recent=51414#post=1430</link>
    	    <description><![CDATA[I agree with Silan]]></description>
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    	    <pubDate>Thu, 05 Jun 2008 15:57:55 +0200</pubDate>
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    	<item>
    	    <title>Reply by Silan</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-178/page-2/?recent=51414#post=1429</link>
    	    <description><![CDATA[I must say i think setup time in well suck just as much as granary. The map would make much more sense with out the gates, instead of people just spamming over the trains. Folks says its dangerous to change too much, but we had to make rules about jumping over the trains - I think it makes more sense to remove the gates instead.
Also makes the map more strategic when it comes to building uber, and rj/pj forward.

Why doesnt some of the div1 teams talk together and plays a few friendly matches on pro_well, to see how it works out?]]></description>
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    	    <pubDate>Thu, 05 Jun 2008 15:50:37 +0200</pubDate>
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    	<item>
    	    <title>Reply by freshy</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-178/page-2/?recent=51414#post=1217</link>
    	    <description><![CDATA[I don't like the idea. Well is a great map as it is.]]></description>
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    	    <pubDate>Sat, 24 May 2008 13:48:34 +0200</pubDate>
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