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	<title>ETF2L &#8211; Latest activity in &#8220;Quickfix&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-17293/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by Mors Immortalis</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17293/page-9/?recent=315982#post=315982</link>
    	    <description><![CDATA[<i>Quoted from Koeitje</i>
		<blockquote>[...]
When I'm ubered I shoot the enemy medic if he has popped kritz. I didn't realize the quick fix was supposed to make medics near immortal. Needs a slight nerf on the healing rate of the medic himself imo.</blockquote>
Oo
ok, lets nerf uber, it makes both medic and his patient immortal (not near immortal), also his heal target gets 150% hp level
uber is not kritz and kritz are not quickfix, quickfix is not uber

I just can't understand your way of thinking
Just don't shoot to ubered medic. Just because u can kill medic with kritz easily, cause he is defenceless then doesn't mean you should do the same to medic with quickfix equipped]]></description>
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    	    <pubDate>Sun, 03 Jul 2011 13:55:36 +0200</pubDate>
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    	    <title>Reply by SquatingBear0</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17293/page-9/?recent=315982#post=315950</link>
    	    <description><![CDATA[what medic items boil down to is keep folk alive the heal rate on makes people get back in the fight quicker but makes the less safe as opposed to a sizeable chunk of health

only problem i have is if the medic ubers with the quick fix stupidly hard to kill. but other than that viable useful and a great change of pace]]></description>
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    	    <pubDate>Sun, 03 Jul 2011 06:14:54 +0200</pubDate>
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    	    <title>Reply by Koeitje</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17293/page-9/?recent=315982#post=315937</link>
    	    <description><![CDATA[<i>Quoted from Mors Immortalis</i>
		<blockquote>[...]

you wouldn't shoot to ubered medic, would u ?</blockquote>
When I'm ubered I shoot the enemy medic if he has popped kritz. I didn't realize the quick fix was supposed to make medics near immortal. Needs a slight nerf on the healing rate of the medic himself imo.]]></description>
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    	    <pubDate>Sun, 03 Jul 2011 03:28:14 +0200</pubDate>
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    	    <title>Reply by enzyme</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17293/page-9/?recent=315982#post=315932</link>
    	    <description><![CDATA[<i>Quoted from Lateralus</i>
		<blockquote>[...]Persian enforcer? wut</blockquote>
Persian Persuader
Also, in the second cup I didn't see anyone using the quickfix. Looked like a nice idea on paper, put the lack of overheals really hinders the team.]]></description>
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    	    <pubDate>Sun, 03 Jul 2011 02:19:24 +0200</pubDate>
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    	    <title>Reply by DAN07</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17293/page-9/?recent=315982#post=315872</link>
    	    <description><![CDATA[<i>Quoted from Dummy</i>
		<blockquote>[...]
loch n load persian enforcer + targe
'nuff said :D</blockquote>Persian enforcer? wut]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=17293&#038;post=315872</guid>
    	    <pubDate>Sat, 02 Jul 2011 21:02:56 +0200</pubDate>
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    	    <title>Reply by stwn</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17293/page-8/?recent=315982#post=314833</link>
    	    <description><![CDATA[<i>Quoted from AnimaL</i>
		<blockquote>on a better gameplay note: try running both demos with chargin targe and no stickies... game is SO FUCKING BETTER</blockquote>
loch n load persian enforcer + targe
'nuff said :D]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=17293&#038;post=314833</guid>
    	    <pubDate>Tue, 28 Jun 2011 20:54:05 +0200</pubDate>
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    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17293/page-8/?recent=315982#post=314823</link>
    	    <description><![CDATA[on a better gameplay note: try running both demos with chargin targe and no stickies... game is SO FUCKING BETTER]]></description>
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    	    <pubDate>Tue, 28 Jun 2011 20:38:19 +0200</pubDate>
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    	    <title>Reply by Hildreth</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17293/page-8/?recent=315982#post=314816</link>
    	    <description><![CDATA[When teams push - 2 people focus the medic instantly when he is forced to come into the fight to support his team - he dies then you can use the heals from your medic to clean up. Really a rubbish weapon for pushing.

BUT it does make the game funner imo. It takes away the uber from the game and makes you work around numbers, uber advantage means nothing when it is almost worthless, becomes about player advantage and really forces you to value your life.]]></description>
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    	    <pubDate>Tue, 28 Jun 2011 20:28:34 +0200</pubDate>
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    	    <title>Reply by kaidus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17293/page-8/?recent=315982#post=314802</link>
    	    <description><![CDATA[<i>Quoted from Taimou</i>
		<blockquote>Quickfix makes your scouts to adopt a passive playstyle, they have to play around the medic, and when the ubercharge is ready. Medic uses its on scouts everytime, it's just fucking sick. In midfights its fucking good, but still I only see it work on badlands when you get a full wipe on enemy team on mid, OR you win the middle by using the charge and then go to second respawn to get kritz or normal medigun. Theres so many counters to it like sentries but since when have 2 soldiers from long range been unable to shoot down a sentry? :&#124;
Don't discuss about it/unlocks if you don't understand the game.

also, should be allowed.</blockquote>

Eggshoes me but what does this have to do with brink????]]></description>
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    	    <pubDate>Tue, 28 Jun 2011 19:50:27 +0200</pubDate>
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    	    <title>Reply by M24_</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17293/page-8/?recent=315982#post=314801</link>
    	    <description><![CDATA[a decision shouldn't be made soon, the quickfix requires such a different playstyle from the entire team that 1 cup isn't enough to judge its usefulness. this isn't a weapon you can test in a mix to determine whether it's god or not. more playtesting needs to be done, I think if a team really put some time in together then it can be really useful in situations (less so than kritz). should definately be allowed in ladder/cups otherwise there will be no incentive to test it en masse.]]></description>
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    	    <pubDate>Tue, 28 Jun 2011 19:47:36 +0200</pubDate>
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    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17293/page-8/?recent=315982#post=314793</link>
    	    <description><![CDATA[<i>Quoted from Taimou</i>
		<blockquote>Quickfix makes your scouts to adopt a passive playstyle, they have to play around the medic, and when the ubercharge is ready. Medic uses its on scouts everytime, it's just fucking sick. In midfights its fucking good, but still I only see it work on badlands when you get a full wipe on enemy team on mid, OR you win the middle by using the charge and then go to second respawn to get kritz or normal medigun. Theres so many counters to it like sentries but since when have 2 soldiers from long range been unable to shoot down a sentry? :&#124;
Don't discuss about it/unlocks if you don't understand the game.

also, should be allowed.</blockquote>no man, dummy said its shit... u have to gg then]]></description>
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    	    <pubDate>Tue, 28 Jun 2011 19:30:51 +0200</pubDate>
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    	    <title>Reply by stwn</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17293/page-8/?recent=315982#post=314791</link>
    	    <description><![CDATA[<i>Quoted from Taimou</i>
		<blockquote>Quickfix makes your scouts to adopt a passive playstyle, they have to play around the medic, and when the ubercharge is ready. Medic uses its on scouts everytime, it's just fucking sick. In midfights its fucking good, but still I only see it work on badlands when you get a full wipe on enemy team on mid, OR you win the middle by using the charge and then go to second respawn to get kritz or normal medigun. Theres so many counters to it like sentries but since when have 2 soldiers from long range been unable to shoot down a sentry? :&#124;
Don't discuss about it/unlocks if you don't understand the game.

also, should be allowed.</blockquote>
shouldn't
:C]]></description>
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    	    <pubDate>Tue, 28 Jun 2011 19:30:31 +0200</pubDate>
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    	    <title>Reply by Taimou</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17293/page-8/?recent=315982#post=314786</link>
    	    <description><![CDATA[Quickfix makes your scouts to adopt a passive playstyle, they have to play around the medic, and when the ubercharge is ready. Medic uses its on scouts everytime, it's just fucking sick. In midfights its fucking good, but still I only see it work on badlands when you get a full wipe on enemy team on mid, OR you win the middle by using the charge and then go to second respawn to get kritz or normal medigun. Theres so many counters to it like sentries but since when have 2 soldiers from long range been unable to shoot down a sentry? :&#124;
Don't discuss about it/unlocks if you don't understand the game.

also, should be allowed.]]></description>
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    	    <pubDate>Tue, 28 Jun 2011 19:21:56 +0200</pubDate>
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    	    <title>Reply by Keyro</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17293/page-8/?recent=315982#post=314746</link>
    	    <description><![CDATA[Tried it out in a pcw yesterday on badlands, we had normal uber and oppenent had quickfix.

For a reason i don't explain, their medic didn't use the speed boost at mids so mid fights were merely the same mid fights we see since 2 year, unless their soldiers weren't buff.
It ended up for us to win all mids because the faster healrate isn't enough versus the overheal at in this situation, sometimes they retreated very fast at mid and tried to push as soons as they had the uber but that wasn't convincing. Just retreat and wait 5 seconds till' you have normal uber or focus the medic when you see them push.

In the other parts of the game that was a very, very fast paced game (ended up 7-4 iirc), they pushed continually even if they didn't have the uber because during push faster heal rate + speed boot seems to be equal to overheal bonus, as soon as they have uber they used it, sometimes it worked, sometimes not. If you want to stop a QF uber, just focus the medic.

Must say it's a pretty interesting game pace wise and it must be tested all the summer so a propoer decision about QF can be done for next season, atm i would say QF is way weaker that medigun but can be interesting times to times.

As a scout, playing versus oppenents without overheal is just insane :D especially against soldiers.]]></description>
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    	    <pubDate>Tue, 28 Jun 2011 17:02:42 +0200</pubDate>
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    	    <title>Reply by stwn</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17293/page-8/?recent=315982#post=314708</link>
    	    <description><![CDATA[cough
told you so
cough]]></description>
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    	    <pubDate>Tue, 28 Jun 2011 15:20:20 +0200</pubDate>
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