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	<title>ETF2L &#8211; Latest activity in &#8220;Blog Post: Tf2maps contest (cp maps!)&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-17174/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by h3r1n6</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17174/page-2/?recent=311772#post=311772</link>
    	    <description><![CDATA[<i>Quoted from Rotab</i>
		<blockquote>cp_ship best map ever.</blockquote>

This.

Other than that, I probably like process best.]]></description>
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    	    <pubDate>Thu, 16 Jun 2011 19:00:50 +0200</pubDate>
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    	    <title>Reply by Rotab</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17174/page-2/?recent=311772#post=311743</link>
    	    <description><![CDATA[cp_ship best map ever.]]></description>
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    	    <pubDate>Thu, 16 Jun 2011 17:43:14 +0200</pubDate>
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    	    <title>Reply by Leftism</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17174/page-2/?recent=311772#post=311722</link>
    	    <description><![CDATA[Omen is okay-ish.

Not Clocktower, though. The final cap is way too huge and the mid point feels a little cramped with a rather low roof over the capture zone. :(]]></description>
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    	    <pubDate>Thu, 16 Jun 2011 16:05:10 +0200</pubDate>
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    	    <title>Reply by RaCio</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17174/page-1/?recent=311772#post=311710</link>
    	    <description><![CDATA[<i>Quoted from tasKu</i>
		<blockquote>so which ones are actually good, any actual 6v6 playable?</blockquote>Have a look at Clocktower or omen. Or if you like gravepit style maps relay or desertion.]]></description>
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    	    <pubDate>Thu, 16 Jun 2011 15:14:32 +0200</pubDate>
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    	<item>
    	    <title>Reply by tasku</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17174/page-1/?recent=311772#post=311703</link>
    	    <description><![CDATA[so which ones are actually good, any actual 6v6 playable?]]></description>
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    	    <pubDate>Thu, 16 Jun 2011 15:09:11 +0200</pubDate>
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    	    <title>Reply by derippez</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17174/page-1/?recent=311772#post=311702</link>
    	    <description><![CDATA[<i>Quoted from Dummy</i>
		<blockquote>dont need new maps, bye</blockquote>]]></description>
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    	    <pubDate>Thu, 16 Jun 2011 15:05:24 +0200</pubDate>
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    	    <title>Reply by LaMqTa</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17174/page-1/?recent=311772#post=311701</link>
    	    <description><![CDATA[not bad maps, perfect for highlander]]></description>
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    	    <pubDate>Thu, 16 Jun 2011 15:02:11 +0200</pubDate>
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    	<item>
    	    <title>Reply by Will</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17174/page-1/?recent=311772#post=311698</link>
    	    <description><![CDATA[<i>Quoted from Dummy</i>
		<blockquote>dont need new maps, bye</blockquote>]]></description>
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    	    <pubDate>Thu, 16 Jun 2011 14:42:41 +0200</pubDate>
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    	    <title>Reply by Jarppa</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17174/page-1/?recent=311772#post=311697</link>
    	    <description><![CDATA[<i>Quoted from RaCio</i>
		<blockquote><strong>cp_croissant_b1</strong>: 5cp map (left/right mirrored). Arnolds map? Has a waterfall (and large lake!). Layout looks interesting, but might be hard to grasp as its mirrored (like viaduct).</blockquote>
<a href="http://forums.tf2maps.net/downloads.php?do=file&#038;id=4645">cp_croissant_b2</a> (<a href="http://217.114.63.133/cp_croissant_b2.bsp.bz2">direct link</a>)]]></description>
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    	    <pubDate>Thu, 16 Jun 2011 14:42:03 +0200</pubDate>
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    	    <title>Reply by Rotab</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17174/page-1/?recent=311772#post=311687</link>
    	    <description><![CDATA[<i>Quoted from Wabbeh</i>
		<blockquote>Croissant should be named Lobster. discuss.</blockquote>

Because lobsters are shaped like bananas..?]]></description>
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    	    <pubDate>Thu, 16 Jun 2011 14:06:34 +0200</pubDate>
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    	<item>
    	    <title>Reply by stwn</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17174/page-1/?recent=311772#post=311686</link>
    	    <description><![CDATA[dont need new maps, bye]]></description>
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    	    <pubDate>Thu, 16 Jun 2011 13:57:03 +0200</pubDate>
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    	    <title>Reply by Leftism</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17174/page-1/?recent=311772#post=311684</link>
    	    <description><![CDATA[A lot of Gravelpit style maps in the contest along with the 5cp maps.

Shame there wasn't as much experimentation with the game mode as there was with the competitive ctf contest they did a couple of years ago. :(

It's also worth noting one of the conditions for the contest was for the map to be playable on 32 man servers so there is a slight danger the maps maybe a little too large for 6v6 gameplay - still worth having a look at but I'd leave it for Highlander matches or 7v7s tbh. :D]]></description>
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    	    <pubDate>Thu, 16 Jun 2011 13:51:02 +0200</pubDate>
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    	    <title>Reply by Cloud</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17174/page-1/?recent=311772#post=311678</link>
    	    <description><![CDATA[Looks good, cups mebbe?
Hoping there's a new gullywash in there :&#62;]]></description>
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    	    <pubDate>Thu, 16 Jun 2011 13:41:47 +0200</pubDate>
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    	<item>
    	    <title>Reply by WabbitsFoot</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17174/page-1/?recent=311772#post=311670</link>
    	    <description><![CDATA[Croissant should be named Lobster. discuss.]]></description>
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    	    <pubDate>Thu, 16 Jun 2011 12:51:43 +0200</pubDate>
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    	<item>
    	    <title>Reply by Noeandee</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-17174/page-1/?recent=311772#post=311658</link>
    	    <description><![CDATA[<i>Quoted from RaCio</i>
		<blockquote>
Layout looks interesting, but might be hard to grasp as its mirrored (like viaduct).
</blockquote>

Mirrors are always difficult.. I still attack mine sometimes.]]></description>
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    	    <pubDate>Thu, 16 Jun 2011 12:02:58 +0200</pubDate>
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