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	<title>ETF2L &#8211; Latest activity in &#8220;Sniper fix?&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-1700/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by aeqvist</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1700/page-2/?recent=22260#post=22260</link>
    	    <description><![CDATA[Remove the sniper, dont need that class]]></description>
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    	    <pubDate>Sun, 08 Feb 2009 00:55:06 +0100</pubDate>
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    	    <title>Reply by Loe de Kangoeroe</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1700/page-2/?recent=22260#post=22254</link>
    	    <description><![CDATA[increase noscope damage to 50 dmg? 
it actually does 50 dmg ;D]]></description>
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    	    <pubDate>Sun, 08 Feb 2009 00:08:40 +0100</pubDate>
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    	    <title>Reply by Player Thirty-Two</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1700/page-2/?recent=22260#post=22250</link>
    	    <description><![CDATA[^ True, this happens quite a lot, and is annoying as hell. Combine that with shots not registering and you get 20% misses when you should have hit. 

The crosshair for sniper rifle is fucking ridiculous, I just hope they'll fix it along with the Scout update.]]></description>
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    	    <pubDate>Sat, 07 Feb 2009 23:45:56 +0100</pubDate>
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    	    <title>Reply by AcidReniX</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1700/page-2/?recent=22260#post=22124</link>
    	    <description><![CDATA[I agree with JH about the quickscope shots. I can see why they did it, it's so you can't simply use a dot on your screen (now a crosshair) and then use a script to zoom and get a headshot instantly. The problem is that delay is too great. I often rightclick, left click in quick succession only to find i've hit a scout in the head but the crit hasn't been registered because it was too fast. I think even something like a 50ms delay would have eliminated script use but still kept it as a realistic time for us quick scope-ers.]]></description>
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    	    <pubDate>Sat, 07 Feb 2009 11:32:56 +0100</pubDate>
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    	    <title>Reply by veehell</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1700/page-2/?recent=22260#post=21806</link>
    	    <description><![CDATA[... and now with the custom crosshair; the unzoomed shots are pretty really big fun ;)]]></description>
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    	    <pubDate>Thu, 05 Feb 2009 11:58:34 +0100</pubDate>
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    	    <title>Reply by Moose</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1700/page-2/?recent=22260#post=18951</link>
    	    <description><![CDATA[Imo you could pretty much remove the class entirely from all TF games :)

In TF2 I think the class is fine as it is since it does require more skill than just point and shoot. Changing those "nerfs" again back to what used to be would be just stupid.]]></description>
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    	    <pubDate>Thu, 22 Jan 2009 12:03:21 +0100</pubDate>
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    	    <title>Reply by dunc</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1700/page-2/?recent=22260#post=18948</link>
    	    <description><![CDATA[Of course he's right, he's stating the fucking obvious :D There is zero need to change absolutely anything on the sniper class and anyone that has ever played a single game of competitive play against a sniper that hits more than 1 in 5 shots knows that.]]></description>
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    	    <pubDate>Thu, 22 Jan 2009 11:46:30 +0100</pubDate>
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    	    <title>Reply by BvD</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1700/page-2/?recent=22260#post=18947</link>
    	    <description><![CDATA[Fragga is right tho dunc]]></description>
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    	    <pubDate>Thu, 22 Jan 2009 11:40:10 +0100</pubDate>
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    	    <title>Reply by dunc</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1700/page-2/?recent=22260#post=18946</link>
    	    <description><![CDATA[Fragga in "this will nerf soldiers/solders are underpowered" shocker.]]></description>
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    	    <pubDate>Thu, 22 Jan 2009 11:10:53 +0100</pubDate>
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    	    <title>Reply by zeKe</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1700/page-2/?recent=22260#post=18945</link>
    	    <description><![CDATA[Bear in mind improving one class has adverse yet differing effects on other classes. 

Improving the sniper would effect soldier and heavy (the classes which are already underpowered, requiring the most attention from the medic) the worst, as they are equally as slow when walking.

The main problem is, and has been for some time, the overpowered demoman and the underpowered soldier and heavy. The heavy is virtually lost in 6v6 now, because of this imbalance.]]></description>
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    	    <pubDate>Thu, 22 Jan 2009 11:07:04 +0100</pubDate>
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    	    <title>Reply by hentai-kun</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1700/page-2/?recent=22260#post=18935</link>
    	    <description><![CDATA[only thing that requires fix is a quickswitch between weapons :) it was done by valve for publics, noobs was scared of average snipers...]]></description>
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    	    <pubDate>Thu, 22 Jan 2009 10:28:34 +0100</pubDate>
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    	    <title>Reply by Admirable</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1700/page-2/?recent=22260#post=18934</link>
    	    <description><![CDATA[I thought viewkick-when-shot was a balance feature so slow classes have a chance? Damn snipers!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1700&#038;post=18934</guid>
    	    <pubDate>Thu, 22 Jan 2009 10:27:04 +0100</pubDate>
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    	    <title>Reply by aeqvist</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1700/page-2/?recent=22260#post=18931</link>
    	    <description><![CDATA[Just beacuse you can't play sniper doesnt mean that it is underpowered...sniper is the best class if you can play it!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1700&#038;post=18931</guid>
    	    <pubDate>Thu, 22 Jan 2009 10:14:20 +0100</pubDate>
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    	<item>
    	    <title>Reply by kluniQ</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1700/page-2/?recent=22260#post=18926</link>
    	    <description><![CDATA[http://www.gotfrag.com/tf2/forums/thread/385781/]]></description>
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    	    <pubDate>Thu, 22 Jan 2009 09:20:07 +0100</pubDate>
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    	<item>
    	    <title>Reply by kluniQ</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1700/page-1/?recent=22260#post=18750</link>
    	    <description><![CDATA["either that or removing the scope sway when you’re getting shottied from across the map thus making you miss. thats ridic."

that makes me rage so much :P]]></description>
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    	    <pubDate>Wed, 21 Jan 2009 15:20:46 +0100</pubDate>
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