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	<title>ETF2L &#8211; Latest activity in &#8220;fps config, models stuck&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-1682/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by lalahoho</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1682/page-1/?recent=21993#post=21993</link>
    	    <description><![CDATA[you just need to delete this string
r_drawmodeldecals "0"]]></description>
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    	    <pubDate>Fri, 06 Feb 2009 12:47:52 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by beta</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1682/page-1/?recent=21993#post=21980</link>
    	    <description><![CDATA[Pretty sure your getting this error as you have your fadetime set to low, try and set that to default 5.0F and then use sleep after time to make the characters disappear.

Mike]]></description>
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    	    <pubDate>Fri, 06 Feb 2009 09:42:56 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Grem</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1682/page-1/?recent=21993#post=21975</link>
    	    <description><![CDATA[Bumping this to find out if anyone has a solution for this bug :x]]></description>
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    	    <pubDate>Fri, 06 Feb 2009 03:14:20 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by kluniQ</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1682/page-1/?recent=21993#post=18504</link>
    	    <description><![CDATA[hmm, not sure if the models get bloody when you set the lod down so low.]]></description>
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    	    <pubDate>Tue, 20 Jan 2009 16:47:16 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by sQVe</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1682/page-1/?recent=21993#post=18491</link>
    	    <description><![CDATA[violence_ablood 1 
violence_agibs 1 
violence_hblood 1 
violence_hgibs 1

That does <b>not</b> work. Sure it shows blood when you hit someone but the model does not change. Atleast not on my config.]]></description>
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    	    <pubDate>Tue, 20 Jan 2009 15:44:17 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by kluniQ</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1682/page-1/?recent=21993#post=18450</link>
    	    <description><![CDATA[//Blood settings
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1 





As for cl_ragdoll_physics 0 fixing it, I have ragdolls disabled and I still get this bug evertime someone dies. Characters randomly appearing all over the map while the enemy is waiting for respawn, then when the enemy respawns the bug disappears.]]></description>
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    	    <pubDate>Tue, 20 Jan 2009 11:06:28 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Wlv</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1682/page-1/?recent=21993#post=18449</link>
    	    <description><![CDATA[Eveyone stand still when they see arx!!!!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1682&#038;post=18449</guid>
    	    <pubDate>Tue, 20 Jan 2009 11:06:02 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by sQVe</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1682/page-1/?recent=21993#post=18440</link>
    	    <description><![CDATA[TY for all the help. Will test it out if it works ASAP.

Anyone know what I need to change to get the player models where it is visible how much damage they have taken? That is, if your low on health your model is a bit bloody etc.]]></description>
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    	    <pubDate>Tue, 20 Jan 2009 09:26:56 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1682/page-1/?recent=21993#post=18437</link>
    	    <description><![CDATA[my ragdoll cfg that makes them not to stuck but to instantly dissapear:

ragdoll_sleepaftertime "0"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "1"
cl_ragdoll_fade_time "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1682&#038;post=18437</guid>
    	    <pubDate>Tue, 20 Jan 2009 08:43:52 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Arnold</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1682/page-1/?recent=21993#post=18434</link>
    	    <description><![CDATA[cl_ragdoll_physics_enable 0

this one]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1682&#038;post=18434</guid>
    	    <pubDate>Tue, 20 Jan 2009 04:23:54 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by nvc</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1682/page-1/?recent=21993#post=18428</link>
    	    <description><![CDATA[cl_ragdoll_collide 0
cl_ragdoll_fade_time 0
cl_ragdoll_physics_enable 0

they + maybe other ragdoll commands do it]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1682&#038;post=18428</guid>
    	    <pubDate>Tue, 20 Jan 2009 01:25:48 +0100</pubDate>
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    	<item>
    	    <title>Reply by jonni the juicy jew</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1682/page-1/?recent=21993#post=18426</link>
    	    <description><![CDATA[yeah my the last FPS config I used did exactly the same. get used to it :P]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1682&#038;post=18426</guid>
    	    <pubDate>Tue, 20 Jan 2009 01:12:14 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by AcidReniX</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1682/page-1/?recent=21993#post=18422</link>
    	    <description><![CDATA[Mine does the same thing. You get used to it after a while and learn where the middle of the map is on each map. God forbid someone actually stands in that spot stationary when i walk past, or i'll cry D;]]></description>
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    	    <pubDate>Tue, 20 Jan 2009 00:34:21 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Created by sQVe</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1682/page-1/?recent=21993#post=18416</link>
    	    <description><![CDATA[Hey there!

Been playing around with a fps conf. today. Its working perfectly except one small problem. Sometimes when I or someone else kills another play the model gets stuck. On dm_store all the models get stuck in mid air in the middle of the map for instance. This is of course quite annoying. I know that I'm not the only one having this problem.

Would love some tips or if someone can point out some values that needs to be changed. 

<code>

//FPS
mat_queue_mode "-1"


//Settings 


r_fastzreject 1 
mat_disable_bloom 1 
mat_specular 0 
r_3dsky 0 
r_dynamic 0 
r_shadows 0 
muzzleflash_light 0 
cl_ejectbrass 0 
cl_show_splashes 0 
r_decals 0 
mp_decals 0 
r_drawmodeldecals 0 
cl_phys_props_enable 0 
cl_ragdoll_collide 0 
cl_ragdoll_fade_time 0 
cl_ragdoll_physics_enable 0 
cl_forcepreload 1 
mat_dxlevel "81" (directx level see below for more info)

sv_cheats 1 
sv_unlag "1" 
cl_cmdrate "100" 
cl_interp "0.02" 
cl_interp_ratio "1" 
cl_lagcomp_errorcheck "1" 
cl_lagcompensation "1" 
cl_pred_optimize "2" 
cl_predictweapons "1" 
cl_resend "6" 
cl_smooth "0" 
cl_smoothtime "0.0152" 
cl_timeout "30" 
cl_updaterate "100" 
net_maxfragments "1024" (change to you resolution width / 1024x768 change this to 1024 etc)
net_maxfragments "1024" (change to you resolution width / 1024x768 change this to 1024 etc)
rate "35000" 
adsp_debug "0" 
blink_duration "0" 
budget_averages_window "0" 
budget_background_alpha "0" 
budget_history_numsamplesvisible "0" 
budget_history_range_ms "5" 
budget_peaks_window "0" 
budget_show_averages "0" 
budget_show_history "0" 
budget_show_peaks "0" 
cl_allowdownload "0" 
cl_allowupload "0" 
cl_autohelp "0" 
cl_show_bloodspray "1" 
cl_class "default" 
cl_detail_avoid_force "0" 
cl_detail_avoid_radius "0" 
cl_detail_avoid_recover_speed "0" 
cl_detail_max_sway "0" 
cl_detaildist "0" 
cl_detailfade "0" 
cl_drawmonitors "0" 
cl_playback_screenshots "1" 
cl_ejectbrass "0" 
cl_forcepreload "1" 
cl_hideactionindicators "1" 
cl_lagcompensation "1" 
cl_hidehints "1" 
cl_left_hand_ik "0" 
cl_logofile "0" 
cl_rumblescale "0" 
cl_show_splashes "0" 
cl_wpn_sway_interp "0" 
cl_wpn_sway_scale "0" 
closecaption "0" 
demo_recordcommands "1" 
dsp_water "14" 
flex_smooth "0" 
g_ragdoll_fadespeed "0" 
g_ragdoll_important_maxcount "0" 
g_ragdoll_lvfadespeed "0" 
g_ragdoll_maxcount "0" 
gl_clear "0" 
hud_centerid "0" 
hud_fastswitch "1" 
jpeg_quality "100" 
lod_TransitionDist "0" 
lod_enable "1" 
mat_aaquality "0" 
mat_autoexposure_max "0" 
mat_autoexposure_min "0" 
mat_bloomamount_rate "0.05f" 
mat_bloomscale "0" 
mat_bufferprimitives "1" 
mat_bumpbasis "0" 
mat_bumpmap "0" 
mat_clipz "1" 
mat_colorcorrection "0" 
mat_compressedtextures "1" 
mat_debug_autoexposure "0" 
mat_debug_bloom "0" 
mat_debug_postprocessing_effects "0" 
mat_debug_process_halfscreen "0" 
mat_debugalttab "0" 
mat_debugdepth "0" 
mat_debugdepthmode "0" 
mat_debugdepthval "0" 
mat_debugdepthvalmax "0" 
mat_disable_fancy_blending "1" 
mat_disable_lightwarp "1" 
mat_disable_ps_patch "1" 
mat_envmapsize "0" 
mat_envmaptgasize "0" 
mat_fastnobump "1" 
mat_fastspecular "1" 
mat_filterlightmaps "0" 
mat_force_bloom "0" 
mat_forceaniso "0" 
mat_forcehardwaresync "0" 
mat_forcemanagedtextureintohardware "0" 
mat_framebuffercopyoverlaysize "0" 
mat_hdr_enabled "0" 
mat_hdr_level "0" 
mat_hdroverbrightrange "16" 
mat_leafvis "0" 
mat_monitorgamma "1.6" 
mat_norendering "0" 
mat_parallaxmap "0" 
mat_parallaxmap "0" 
mat_picmip "2" 
mat_reducefillrate "1" 
mat_shadowstate "0" 
mat_showlightmappage "-1" 
mat_surfacemat "0" 
mat_texture_limit "-1" 
mat_trilinear "0" 
mat_vsync "0" 
mat_wateroverlaysize "0" 
mp_decals "0" 
muzzleflash_light "0" 
net_showevents "0" 
r_PhysPropStaticLighting "0" 
r_RainSimulate "0" 
r_TransitionSensitivity "0" 
r_WaterDrawReflection "0" 
r_WaterDrawRefraction "1" 
r_ambientboost "0" 
r_ambientfactor "1" 
r_ambientfraction "0.1" 
r_avglight "1" 
r_cheapwaterend "1" 
r_cheapwaterstart "1" 
r_decal_cullsize "0" 
r_decals "0" 
r_drawdecals "0" 
r_dopixelvisibility "0" 
r_drawbatchdecals "0" 
r_drawdetailprops "0" 
r_drawflecks "0" 
r_drawflecks "0" 
r_drawmodelstatsoverlaymax "1.5" 
r_drawmodelstatsoverlaymin "0.01" 
r_drawspecificstaticprop "0" 
r_eyeglintlodpixels "0" 
r_eyegloss "0" 
r_eyemove "0" 
r_eyes "0" 
r_eyeshift_x "0" 
r_eyeshift_y "0" 
r_eyeshift_z "0" 
r_eyesize "0" 
r_flashlightrendermodels "0" 
r_flashlightrenderworld "0" 
r_flex "0" 
r_forcewaterleaf "0" 
r_lightaverage "0" 
r_lod "2" 
r_lod_noupdate "1" 
r_maxdlights "0" 
r_maxnewsamples "0" 
r_maxsampledist "0" 
r_minnewsamples "0" 
r_norefresh "0" 
r_occlusion "0" 
r_phong "0" 
r_rainalpha "0.001" 
r_renderoverlayfragment "0" 
r_rootlod "2" 
r_ropetranslucent "0" 
r_shadowmaxrendered "0" 
r_shadowrendertotexture "0" 
r_spray_lifetime "0.1" 
r_teeth "0" 
r_updaterefracttexture "0" 
r_updaterefracttexture "0" 
r_visualizeproplightcaching "1" 
r_waterdrawreflection "0" 
r_waterforceexpensive "0" 
r_waterforceexpensive "0" 
r_waterforceexpensive "0" 
r_waterforcereflectentities "0" 
r_worldlightmin "0" 
r_worldlights "0" 
scene_showfaceto "0" 
scene_showlook "0" 
scene_showmoveto "0" 
showhitlocation "1" 
spec_scoreboard "0" 
sv_alternateticks "0" 
texture_budget_background_alpha "9999999" 
texture_budget_panel_height "0" 
texture_budget_panel_width "0" 
cl_downloadfilter "nosounds" 
dsp_enhance_stereo "0" 
dsp_slow_cpu "1" 
dsp_spatial "40" 
dsp_speaker "50" 
dsp_volume "2" 
hud_centerid "1" 
snd_async_fullyasync "0" 
snd_digital_surround "1" 
snd_flushasync 
snd_mixahead "0.1" 
snd_musicvolume "0" 
snd_noextraupdate "1" 
snd_profile "0" 
snd_duckerthreshold "0.15" 
snd_duckerreleasetime "2.5" 
snd_duckerattacktime "0.5" 
snd_ducktovolume "0.55" 
suitvolume "0" 
sv_voiceenable "0" 
voice_enable "1" 
voice_modenable "1" 
voice_scale "1" 
con_enable "1" 
fps_max "121" 
func_break_max_pieces "0" 
npc_height_adjust "1" 
props_break_max_pieces "0" 
props_break_max_pieces_perframe "0" 
weapon_showproficiency "0" 
rope_averagelight "0" 
rope_collide "0" 
rope_shake "0" 
rope_smooth "0" 
rope_smooth_enlarge "0" 
rope_smooth_maxalpha "0" 
rope_smooth_maxalphawidth "0" 
rope_smooth_minalpha "0" 
rope_smooth_minwidth "0" 
rope_subdiv "0" 
rope_wind_dist "0.01" 
cl_phys_props_max "50" 
cl_ragdoll_collide "0" 
cl_ragdoll_physics_enable "0" 
r_drawmodeldecals "0" 
r_maxmodeldecal "0" 
r_maxmodeldecal "0" 
r_modellodscale "1" 
ragdoll_sleepaftertime "0" 
violence_ablood "1" 
violence_agibs "1" 
violence_hblood "0" 
violence_hgibs "1" 
Mat_HDR_TonemapScale_Max "0" 
R_Entity "0" 
Mat_SurfaceID "0" 
ShowBudget_Texture "0" 
cl_phys_props_enable "0" 
cl_windspeed "0" 
mat_hdr_manual_tonemap_rate "0" 
mat_hdr_tonmapscale_max "0" 
cl_classautokill "0" 
volume "0.2" 

r_fastzreject 1 
mat_disable_bloom 1 
mat_specular 0 
r_dynamic 0 
r_shadows 0 
muzzleflash_light 0 
cl_ejectbrass 0 
cl_show_splashes 0 
r_decals 0 
mp_decals 0 
r_drawmodeldecals 0 
cl_phys_props_enable 0 
cl_ragdoll_collide 0 
cl_ragdoll_fade_time 0 
cl_ragdoll_physics_enable 0 
cl_forcepreload 1 

//Blood settings 
violence_ablood 1 
violence_agibs 1 
violence_hblood 1 
violence_hgibs 1 

//TF Specific Settings
tf_medigun_autoheal "1"
hud_fastswitch "1"
cl_autorezoom "0"
cl_hud_minmode "1"
con_enable "1"
fov_desired "90"
cl_showfps "1"
volume "0.1"

//Mouse Settings
sensitivity "2.2" (change to what you use)
crosshair "1" 
m_customaccel "0" 
m_customaccel_exponent "0" 
m_customaccel_max "0" 
m_customaccel_scale "0.00" 
m_filter "0" 
m_mouseaccel1 "0" 
m_mouseaccel2 "0" 
m_pitch "0.022" 
m_side "0.8" 
m_yaw "0.022"

Config End 
</code>


<b>Much appreciated &#60;3 </b>]]></description>
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    	    <pubDate>Tue, 20 Jan 2009 00:16:30 +0100</pubDate>
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