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	<title>ETF2L &#8211; Latest activity in &#8220;Okay, again about netsettings etc...&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-1681/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1681/page-1/?recent=23564#post=23564</link>
    	    <description><![CDATA[Only the cl_interp value is taken in account for interpolation. Cl_interp_ratio was first mean to replace cl_interp on CSS. You had to calculate the interp with cl_interp_ratio. They removed cl_interp when they added it. Then, on TF2, they kept cl_interp_ratio and put back cl_interp, which now set the interpolation time.

cl_interp_ratio is like useless now. It's just limiting your cl_interp. It doesn't affect the interpolation time. It affects the cl_interp (by setting a minimum), which affects the interpolation time.]]></description>
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    	    <pubDate>Fri, 13 Feb 2009 20:47:36 +0100</pubDate>
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    	<item>
    	    <title>Reply by Relentless</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1681/page-1/?recent=23564#post=23562</link>
    	    <description><![CDATA[Its the same thing described in another way...]]></description>
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    	    <pubDate>Fri, 13 Feb 2009 20:42:27 +0100</pubDate>
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    	<item>
    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1681/page-1/?recent=23564#post=23560</link>
    	    <description><![CDATA[wtf?

cl_interp_ratio/cl_updaterate = MINIMAL cl_interp POSSIBLE]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1681&#038;post=23560</guid>
    	    <pubDate>Fri, 13 Feb 2009 20:27:56 +0100</pubDate>
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    	    <title>Reply by Relentless</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1681/page-1/?recent=23564#post=23558</link>
    	    <description><![CDATA[interp_ratio just sets a multiplier for interp.

So cl_interp 0.05 and cl_interp_ratio 1 is the same as cl_interp 0.025 and cl_interp_ratio 2.

ETF2L Config limits interp_ratio to 1.5]]></description>
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    	    <pubDate>Fri, 13 Feb 2009 20:25:28 +0100</pubDate>
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    	<item>
    	    <title>Reply by Ka0s</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1681/page-1/?recent=23564#post=23525</link>
    	    <description><![CDATA[what about the interp ratio?
I used to put it on 2]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1681&#038;post=23525</guid>
    	    <pubDate>Fri, 13 Feb 2009 17:56:42 +0100</pubDate>
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    	<item>
    	    <title>Reply by xtala</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1681/page-1/?recent=23564#post=23410</link>
    	    <description><![CDATA[You could phone your ISP and ask them about it ofc]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1681&#038;post=23410</guid>
    	    <pubDate>Thu, 12 Feb 2009 22:48:35 +0100</pubDate>
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    	<item>
    	    <title>Reply by Relentless</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1681/page-1/?recent=23564#post=23405</link>
    	    <description><![CDATA[Yeah Internet sucks ;/

But probably the best thing to do is to forget about it and just play :)]]></description>
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    	    <pubDate>Thu, 12 Feb 2009 22:33:20 +0100</pubDate>
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    	    <title>Reply by dmg.steel</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1681/page-1/?recent=23564#post=23400</link>
    	    <description><![CDATA[Relentless, i have similar problems(and every dmg. player) - loss 5-20, choke 20-90 and the reason is ISP. Tried different ways to lower loss/choke - no effect. It's very sad situation when you shoot rocket but it don't explode :(
Internet quality in Russia is shitty(except may be Moscow) but dunno about your country :/]]></description>
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    	    <pubDate>Thu, 12 Feb 2009 22:02:31 +0100</pubDate>
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    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1681/page-1/?recent=23564#post=18526</link>
    	    <description><![CDATA[increasing it will help... eg 0.1 and not 0.01

but best thing is just to lower cmdrate and updaterate

if lerp in net_graph 1 goes orange, increase cl_interp or cl_updatarate or hit detection will suffer]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1681&#038;post=18526</guid>
    	    <pubDate>Tue, 20 Jan 2009 18:04:19 +0100</pubDate>
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    	<item>
    	    <title>Reply by Relentless</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1681/page-1/?recent=23564#post=18502</link>
    	    <description><![CDATA[No its not a wifi connection. I'm connected to a modem or something (never really looked at my network-hardware ;P)

Lowering cl_updaterate for reducing choke should help, is that correct?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1681&#038;post=18502</guid>
    	    <pubDate>Tue, 20 Jan 2009 16:44:22 +0100</pubDate>
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    	    <title>Reply by digi</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1681/page-1/?recent=23564#post=18415</link>
    	    <description><![CDATA[settings look good tbh

you don't play on a wifi connection do you?

maybe it's ur isp ? firewall ?]]></description>
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    	    <pubDate>Mon, 19 Jan 2009 23:59:04 +0100</pubDate>
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    	<item>
    	    <title>Reply by atreides</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1681/page-1/?recent=23564#post=18412</link>
    	    <description><![CDATA[cl_interp = 2 / cl_updaterate

source:
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking]]></description>
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    	    <pubDate>Mon, 19 Jan 2009 22:43:40 +0100</pubDate>
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    	<item>
    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1681/page-1/?recent=23564#post=18411</link>
    	    <description><![CDATA[50 choke in battle - get another interweb provider...

usualy is not more than 15... i got like 12 max and playing with cl_interp 0.021

its not the settings fault]]></description>
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    	    <pubDate>Mon, 19 Jan 2009 22:38:30 +0100</pubDate>
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    	<item>
    	    <title>Reply by Ino</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1681/page-1/?recent=23564#post=18410</link>
    	    <description><![CDATA[Not sure, but i think cl_interp should be "1/cl_updaterate", in your case it should be "1/66" which would be 0.0152]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1681&#038;post=18410</guid>
    	    <pubDate>Mon, 19 Jan 2009 22:37:56 +0100</pubDate>
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    	<item>
    	    <title>Created by Relentless</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1681/page-1/?recent=23564#post=18409</link>
    	    <description><![CDATA[During our latest pcw I noticed I got pretty bad hit detection. I checked my net_graph and saw that in an empty environment my choke was about 10 and rose to about 50 in a battle.

This are my current netsettings:
rate 30000
cl_cmdrate 66
cl_updaterate 66
cl_interp 0.033
cl_interp_ratio 1

I then tried cl_interp 0.1 (default value). It became better with around 1 in empty env. but still around 15 during a battle.

Generally I'd like 0 choke in every situation. How do I do that?
Note: I once tried playing with 20000/50/50/0.04/1 and the enemies became pretty laggy.

Internet speed:

Vienna, Austria (my homecountry): http://www.speedtest.net/result/389549437.png
Amsterdam, NL (warserver is located there): http://www.speedtest.net/result/391847636.png

Ping on warserver is pretty fine usually (~60-70)
fps usually are ~50-70 (fps_max 75)]]></description>
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    	    <pubDate>Mon, 19 Jan 2009 22:16:04 +0100</pubDate>
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