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	<title>ETF2L &#8211; Latest activity in &#8220;What sketch wrote&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-16704/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Buffalo Bill</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16704/page-2/?recent=301648#post=301648</link>
    	    <description><![CDATA[<i>Quoted from Sketch</i>
		<blockquote>[...]

yes they are if you are not using cl2! another person becomes enlightened to the whole point of thread!

you have faster gameplay in cl1 vs heavies, snipers,pyro's etc BECAUSE YOU ALREADY HAVE A NATURAL COUNTER!</blockquote>

Pyro and Heavy will remain massively annoying to play against regardless of CL1 or CL2. It's not having to switch to a different class selection that annoys people.

How on earth is it the class limit 2 that results in the weapons breaking the current competitive format.]]></description>
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    	    <pubDate>Sat, 07 May 2011 22:14:18 +0200</pubDate>
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    	<item>
    	    <title>Reply by Sketch</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16704/page-2/?recent=301648#post=301647</link>
    	    <description><![CDATA[eventually as more top players leave / get real life and jobs etc like always happens, new players will replace them. the majority will come from pub. they will get to the top. They will use unlocks and it wont matter if you are here or not.]]></description>
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    	    <pubDate>Sat, 07 May 2011 22:12:43 +0200</pubDate>
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    	<item>
    	    <title>Reply by Sketch</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16704/page-1/?recent=301648#post=301645</link>
    	    <description><![CDATA[durp cinnamon

followed by what? there will be more unlocks in the future that people will want. 

there will be always people saying cinnamon + something +something

y you mad about it?]]></description>
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    	    <pubDate>Sat, 07 May 2011 22:08:43 +0200</pubDate>
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    	<item>
    	    <title>Reply by Vint4ge14</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16704/page-1/?recent=301648#post=301644</link>
    	    <description><![CDATA[<i>Quoted from Sketch</i>
		<blockquote>unlocks break cl2

vanilla is best

but unlocks will happen

natural counter to unlocks is to change class limit to balance the inevitable introduction.</blockquote>

inevitable? nty]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=16704&#038;post=301644</guid>
    	    <pubDate>Sat, 07 May 2011 22:08:27 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Sketch</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16704/page-1/?recent=301648#post=301643</link>
    	    <description><![CDATA[unlocks break cl2

vanilla is best

but unlocks will happen

natural counter to unlocks is to change class limit to balance the inevitable introduction.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=16704&#038;post=301643</guid>
    	    <pubDate>Sat, 07 May 2011 22:07:23 +0200</pubDate>
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    	<item>
    	    <title>Reply by S1M0N</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16704/page-1/?recent=301648#post=301642</link>
    	    <description><![CDATA[<i>Quoted from Sketch</i>
		<blockquote>! the weapons are not designed to compliment 6v6 CLASS LIMIT TWO omg you have got the point well done BUFFALOOOOW. 

hence adapting tf2 to fit with what the majority of tf2 players (not necesarily comp) could relate to as tf2. 

Also by having a direct class counter to almost every class. you also have a direct counter to every unlock. cl2 prevented this by limiting your standard rollout class choices because 2 sol 2 scout will beat any unlockables/class rollout within current rules in the vast majority of cases. thus leading to "omg unlock-gay" if you do get unlucky at any point and get raped by unlocks.

technically by removing cl2, in theory you destroy the boundaries that prevent unlocks that were designed to work in a balanced class rollout ie.cl1 from working.

(may i make it perfectly clear that i am a pure vanilla fanboy and that all of this is just logical adaptation) 

by removing that overpowered element from 6v6: cl2. You also remove the overpowered/gay element from unlocks!</blockquote>
I 
would
quit
tf2
if
cl1
was
enforced
in
leagues.
I like vanilla and always will but I'd still go cl2 over vanilla anyday. not worth fighting for vanilla if the only way to get there is to destroy the game in another way then unlocks.]]></description>
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    	    <pubDate>Sat, 07 May 2011 22:04:45 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Sketch</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16704/page-1/?recent=301648#post=301639</link>
    	    <description><![CDATA[<i>Quoted from Wabbeh</i>
		<blockquote>WHat class would replace them? Heavy? Pyro? Yeah, those classes are soooo fun to play against.</blockquote>

yes they are if you are not using cl2! another person becomes enlightened to the whole point of thread!

you have faster gameplay in cl1 vs heavies, snipers,pyro's etc BECAUSE YOU ALREADY HAVE A NATURAL COUNTER!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=16704&#038;post=301639</guid>
    	    <pubDate>Sat, 07 May 2011 22:03:06 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Sketch</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16704/page-1/?recent=301648#post=301638</link>
    	    <description><![CDATA[! the weapons are not designed to compliment 6v6 CLASS LIMIT TWO omg you have got the point well done BUFFALOOOOW. 

hence adapting tf2 to fit with what the majority of tf2 players (not necesarily comp) could relate to as tf2. 

Also by having a direct class counter to almost every class. you also have a direct counter to every unlock. cl2 prevented this by limiting your standard rollout class choices because 2 sol 2 scout will beat any unlockables/class rollout within current rules in the vast majority of cases. thus leading to "omg unlock-gay" if you do get unlucky at any point and get raped by unlocks.

technically by removing cl2, in theory you destroy the boundaries that prevent unlocks that were designed to work in a balanced class rollout ie.cl1 from working.

(may i make it perfectly clear that i am a pure vanilla fanboy and that all of this is just logical adaptation) 

by removing that overpowered element from 6v6: cl2. You also remove the overpowered/gay element from unlocks!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=16704&#038;post=301638</guid>
    	    <pubDate>Sat, 07 May 2011 22:01:16 +0200</pubDate>
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    	<item>
    	    <title>Reply by WabbitsFoot</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16704/page-1/?recent=301648#post=301633</link>
    	    <description><![CDATA[WHat class would replace them? Heavy? Pyro? Yeah, those classes are soooo fun to play against.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=16704&#038;post=301633</guid>
    	    <pubDate>Sat, 07 May 2011 21:56:44 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Buffalo Bill</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16704/page-1/?recent=301648#post=301631</link>
    	    <description><![CDATA[<i>Quoted from Sketch</i>
		<blockquote>that was the point i was trying to bring up.. is it old. is it broken/is cinnamon breaking it, do we need to adapt?</blockquote>

Considering the weapons aren't designed with comp in mind, I'd say the answer to that is pretty damn clear.]]></description>
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    	    <pubDate>Sat, 07 May 2011 21:41:05 +0200</pubDate>
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    	<item>
    	    <title>Reply by Koeitje</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16704/page-1/?recent=301648#post=301630</link>
    	    <description><![CDATA[<i>Quoted from Sketch</i>
		<blockquote>[...]

thats not the point! i specifically said in not trying to make ppl play how i want them to this is a suggestion! and i mentioned that all teams are 6v6 so 7v7 cl1 is naturally not viable. 

main point of post was. 6v6cl2 works vanilla not unlocks.
if ya want unlocks/decide that unlocks are inevitable part of comp. change the format to accommodate it! as cl2 doesnt fit the puzzle.</blockquote>

Why wouldn't 7v7 cl1 be viable but 6v6 cl1 would be?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=16704&#038;post=301630</guid>
    	    <pubDate>Sat, 07 May 2011 21:39:18 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Sketch</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16704/page-1/?recent=301648#post=301629</link>
    	    <description><![CDATA[that was the point i was trying to bring up.. is it old. is it broken/is cinnamon breaking it, do we need to adapt?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=16704&#038;post=301629</guid>
    	    <pubDate>Sat, 07 May 2011 21:39:14 +0200</pubDate>
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    	<item>
    	    <title>Reply by Buffalo Bill</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16704/page-1/?recent=301648#post=301625</link>
    	    <description><![CDATA[<i>Quoted from Sketch</i>
		<blockquote>[...]

main point of post was. 6v6cl2 works vanilla not unlocks.
if ya want unlocks/decide that unlocks are inevitable part of comp. change the format to accommodate it! as cl2 doesnt fit the puzzle.</blockquote>

Don't fix what isn't broken. Why change the entire format only to accomodate shite unlocks that weren't made with competitive in mind when we have a perfectly good format ready and waiting to be played?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=16704&#038;post=301625</guid>
    	    <pubDate>Sat, 07 May 2011 21:17:13 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Sketch</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16704/page-1/?recent=301648#post=301620</link>
    	    <description><![CDATA[<i>Quoted from Koeitje</i>
		<blockquote>[...]

Ok, 6v6 cl1 then. Go play wireplay then? 7v7 cl1? And nobody is stopping you from using cl1 in your own team.</blockquote>

thats not the point! i specifically said in not trying to make ppl play how i want them to this is a suggestion! and i mentioned that all teams are 6v6 so 7v7 cl1 is naturally not viable. 

main point of post was. 6v6cl2 works vanilla not unlocks.
if ya want unlocks/decide that unlocks are inevitable part of comp. change the format to accommodate it! as cl2 doesnt fit the puzzle.]]></description>
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    	    <pubDate>Sat, 07 May 2011 21:07:18 +0200</pubDate>
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    	<item>
    	    <title>Reply by Koeitje</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16704/page-1/?recent=301648#post=301617</link>
    	    <description><![CDATA[<i>Quoted from Sketch</i>
		<blockquote>no you really didnt read. i said change our format. not the unlocks.

and i hate unlocks :D</blockquote>

Ok, 6v6 cl1 then. Go play wireplay then? 7v7 cl1? And nobody is stopping you from using cl1 in your own team.]]></description>
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    	    <pubDate>Sat, 07 May 2011 21:01:25 +0200</pubDate>
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