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	<title>ETF2L &#8211; Latest activity in &#8220;Double Heavy Rule&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-16553/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by adam-skyride</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16553/page-2/?recent=298930#post=298930</link>
    	    <description><![CDATA[<i>Quoted from xzr</i>
		<blockquote>It's a valid tactic, I'd prefer the tactical diversity it brings over shitlocks any day.</blockquote>

Don't be stupid, this is absolutely game breaking!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=16553&#038;post=298930</guid>
    	    <pubDate>Fri, 29 Apr 2011 21:25:01 +0200</pubDate>
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    	    <title>Reply by waebi</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16553/page-1/?recent=298930#post=298888</link>
    	    <description><![CDATA[<i>Quoted from Tikcus</i>
		<blockquote>[...]

If class limits were forced by the config this would be true</blockquote>

I didnt mean that really, I thought I had explicitly heard it was not allowed. 
But nvm.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=16553&#038;post=298888</guid>
    	    <pubDate>Fri, 29 Apr 2011 18:59:14 +0200</pubDate>
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    	    <title>Reply by TANC_Warmaster</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16553/page-1/?recent=298930#post=298887</link>
    	    <description><![CDATA[<i>Quoted from xzr</i>
		<blockquote>[...]

It's a valid tactic, I'd prefer the tactical diversity it brings over shitlocks any day.</blockquote>

This.

Also, this has been discussed sooo many times, let's not do it again.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=16553&#038;post=298887</guid>
    	    <pubDate>Fri, 29 Apr 2011 18:56:28 +0200</pubDate>
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    	    <title>Reply by WabbitsFoot</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16553/page-1/?recent=298930#post=298882</link>
    	    <description><![CDATA[Problem is if someone times out/goes afk for a random unexplained reason, and then the spot is still taken but no-one's playing it]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=16553&#038;post=298882</guid>
    	    <pubDate>Fri, 29 Apr 2011 18:27:19 +0200</pubDate>
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    	    <title>Reply by Opticien</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16553/page-1/?recent=298930#post=298881</link>
    	    <description><![CDATA[If it's true, why don't it is w/ medic. My medic die. I respawn and take medic, if both me and my med are able to play two classes?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=16553&#038;post=298881</guid>
    	    <pubDate>Fri, 29 Apr 2011 18:22:21 +0200</pubDate>
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    	    <title>Reply by sidude7</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16553/page-1/?recent=298930#post=298879</link>
    	    <description><![CDATA[<i>Quoted from xzr</i>
		<blockquote>[...]

It's a valid tactic, I'd prefer the tactical diversity it brings over shitlocks any day.</blockquote>


mmm have to admit was always interesting to see broder switch their medics to ensure uber advantage etc. using this kind of method. I just hate when you play a map like gully wash and you kill the heavy on the point and another one just spawns. though that was more of a problem when you could run double heavy.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=16553&#038;post=298879</guid>
    	    <pubDate>Fri, 29 Apr 2011 18:13:50 +0200</pubDate>
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    	    <title>Reply by Xzar</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16553/page-1/?recent=298930#post=298876</link>
    	    <description><![CDATA[<i>Quoted from Malibu Stacey™</i>
		<blockquote>[...]
Which is why class limits for medic, demo &#38; heavy should be added to the league config. Seen people exploiting the lack of class limits by juggling medics &#38; demos. Lame tactic shouldn't be encouraged (respawn times exist for a reason).</blockquote>

It's a valid tactic, I'd prefer the tactical diversity it brings over shitlocks any day.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=16553&#038;post=298876</guid>
    	    <pubDate>Fri, 29 Apr 2011 18:06:52 +0200</pubDate>
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    	    <title>Reply by apocalypse</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16553/page-1/?recent=298930#post=298871</link>
    	    <description><![CDATA[<i>Quoted from Malibu Stacey™</i>
		<blockquote>[...]
Which is why class limits for medic, demo &#38; heavy should be added to the league config. Seen people exploiting the lack of class limits by juggling medics &#38; demos. Lame tactic shouldn't be encouraged (respawn times exist for a reason).</blockquote>

If the players can play differents classes with the same skill, it's a strategy too. It's pretty hard so I suppose it's not that lame. (How many teams can switch their medics with another class and still have a good teamplay,etc...)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=16553&#038;post=298871</guid>
    	    <pubDate>Fri, 29 Apr 2011 17:47:04 +0200</pubDate>
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    	    <title>Reply by Malibu Stacey</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16553/page-1/?recent=298930#post=298868</link>
    	    <description><![CDATA[<i>Quoted from Tikcus</i>
		<blockquote>[...]

If class limits were forced by the config this would be true</blockquote>
Which is why class limits for medic, demo &#38; heavy should be added to the league config. Seen people exploiting the lack of class limits by juggling medics &#38; demos. Lame tactic shouldn't be encouraged (respawn times exist for a reason).]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=16553&#038;post=298868</guid>
    	    <pubDate>Fri, 29 Apr 2011 17:40:46 +0200</pubDate>
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    	    <title>Reply by TallismaN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16553/page-1/?recent=298930#post=298255</link>
    	    <description><![CDATA[Dunno. Played with etf2l.cfg. Like official. Maybe older version of .cfg or smth. Ty for your answers. May now close the this thread]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=16553&#038;post=298255</guid>
    	    <pubDate>Wed, 27 Apr 2011 21:23:40 +0200</pubDate>
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    	<item>
    	    <title>Reply by Tikcus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16553/page-1/?recent=298930#post=298253</link>
    	    <description><![CDATA[<i>Quoted from Waebi</i>
		<blockquote>from what I remember, you have to WAIT till the other guy respawns, before you can choose that class.</blockquote>

If class limits were forced by the config this would be true]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=16553&#038;post=298253</guid>
    	    <pubDate>Wed, 27 Apr 2011 21:21:12 +0200</pubDate>
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    	    <title>Reply by sidude7</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16553/page-1/?recent=298930#post=298252</link>
    	    <description><![CDATA[if you want to be annoying as hell sure :D]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=16553&#038;post=298252</guid>
    	    <pubDate>Wed, 27 Apr 2011 21:19:01 +0200</pubDate>
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    	    <title>Reply by waebi</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16553/page-1/?recent=298930#post=298251</link>
    	    <description><![CDATA[from what I remember, you have to WAIT till the other guy respawns, before you can choose that class.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=16553&#038;post=298251</guid>
    	    <pubDate>Wed, 27 Apr 2011 21:18:06 +0200</pubDate>
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    	    <title>Reply by CannonFodd3r</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16553/page-1/?recent=298930#post=298247</link>
    	    <description><![CDATA[You can only have 1 heavy (demo, medic) at a time so yes, if your heavy (demo, medic) dies, another player can switch to that class.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=16553&#038;post=298247</guid>
    	    <pubDate>Wed, 27 Apr 2011 21:09:21 +0200</pubDate>
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    	    <title>Reply by grimbar</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-16553/page-1/?recent=298930#post=298246</link>
    	    <description><![CDATA[As long as you don't have 2 Heavies outside your spawn at the same time you're gonna be alright.

There used to be teams who juggled Medic like that]]></description>
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    	    <pubDate>Wed, 27 Apr 2011 21:08:30 +0200</pubDate>
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