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	<title>ETF2L &#8211; Latest activity in &#8220;Disable reload animation.&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-15819/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Mizuka</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15819/page-1/?recent=564131#post=564131</link>
    	    <description><![CDATA[<i>Quoted from Forsak3n</i>
		<blockquote>[...]
If you delete the rl model, you will be still able to see it @ sv_pure 2 servers, but the reload animation will bug. :)
You will able just to see how reloads the 4th rocket, another 3 rockets will be without any animation.
You can download the item_game.txt, here http://fakkelbrigade.eu/forsaken/files/noshotgun.zip in this file you should delete player_model, some of weapons will be look just like hands (like non-steam players), but some of these models just will have a laggy reload animation. (But the shotgun model is removed there). =)

This bug should 100% work for stickylauncher/scattergun/rocketlauncher</blockquote>



I don't find " player_model" in item game txt  help pls]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15819&#038;post=564131</guid>
    	    <pubDate>Tue, 27 Jun 2017 13:35:16 +0200</pubDate>
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    	<item>
    	    <title>Reply by SeBB</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15819/page-1/?recent=564131#post=281762</link>
    	    <description><![CDATA[Guess i am to dump to get it work. Thank you for your help.
Reported it as a bug to valve maybe they will fix it otherwhise i have to live with it i guess.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15819&#038;post=281762</guid>
    	    <pubDate>Mon, 28 Feb 2011 18:17:33 +0100</pubDate>
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    	<item>
    	    <title>Reply by y4eHuK</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15819/page-1/?recent=564131#post=281663</link>
    	    <description><![CDATA[<i>Quoted from Ghent</i>
		<blockquote>[...]
Care to elaborate? all i seem to be able to do is remove the weapon model by that method.</blockquote>
If you delete the rl model, you will be still able to see it @ sv_pure 2 servers, but the reload animation will bug. :)
You will able just to see how reloads the 4th rocket, another 3 rockets will be without any animation.
You can download the item_game.txt, here http://fakkelbrigade.eu/forsaken/files/noshotgun.zip in this file you should delete player_model, some of weapons will be look just like hands (like non-steam players), but some of these models just will have a laggy reload animation. (But the shotgun model is removed there). =)

This bug should 100% work for stickylauncher/scattergun/rocketlauncher]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15819&#038;post=281663</guid>
    	    <pubDate>Mon, 28 Feb 2011 09:43:27 +0100</pubDate>
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    	    <title>Reply by Gent</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15819/page-1/?recent=564131#post=281593</link>
    	    <description><![CDATA[<i>Quoted from Forsak3n</i>
		<blockquote>There is a way to remove reloading animation through items_game.txt which is located at tf/scripts/items/ by deleting player_model, but it may work just for view models.</blockquote>
Care to elaborate? all i seem to be able to do is remove the weapon model by that method.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15819&#038;post=281593</guid>
    	    <pubDate>Sun, 27 Feb 2011 22:37:40 +0100</pubDate>
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    	    <title>Reply by OHMYWORD</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15819/page-1/?recent=564131#post=281581</link>
    	    <description><![CDATA[viewmodel_fov 0 that'll get rid of it =P]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15819&#038;post=281581</guid>
    	    <pubDate>Sun, 27 Feb 2011 22:03:32 +0100</pubDate>
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    	<item>
    	    <title>Reply by klansm3n</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15819/page-1/?recent=564131#post=281580</link>
    	    <description><![CDATA[its in one of the text files as some other dude said ^]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15819&#038;post=281580</guid>
    	    <pubDate>Sun, 27 Feb 2011 22:02:50 +0100</pubDate>
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    	    <title>Reply by Rbokt</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15819/page-1/?recent=564131#post=281576</link>
    	    <description><![CDATA[Ive always dreamed of having no switch animation]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15819&#038;post=281576</guid>
    	    <pubDate>Sun, 27 Feb 2011 21:25:04 +0100</pubDate>
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    	    <title>Reply by n00ne</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15819/page-1/?recent=564131#post=281574</link>
    	    <description><![CDATA[counter-strike 1.6 had HLTV models, they removed the switch animation, made them switch like in quake.
If you could use custom models in tf2, you could do that aswell.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15819&#038;post=281574</guid>
    	    <pubDate>Sun, 27 Feb 2011 21:14:14 +0100</pubDate>
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    	    <title>Reply by y4eHuK</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15819/page-1/?recent=564131#post=281572</link>
    	    <description><![CDATA[There is a way to remove reloading animation through items_game.txt which is located at tf/scripts/items/ by deleting player_model, but it may work just for view models.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15819&#038;post=281572</guid>
    	    <pubDate>Sun, 27 Feb 2011 21:12:13 +0100</pubDate>
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    	    <title>Reply by Buffalo Bill</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15819/page-1/?recent=564131#post=281561</link>
    	    <description><![CDATA[Are you talking about cl_autoreload 1? That just means automatic reloading is on or off, as far as I'm aware you can't disabled the reloading animation.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15819&#038;post=281561</guid>
    	    <pubDate>Sun, 27 Feb 2011 19:54:34 +0100</pubDate>
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    	<item>
    	    <title>Reply by enzyme</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15819/page-1/?recent=564131#post=281560</link>
    	    <description><![CDATA[<i>Quoted from Sebb</i>
		<blockquote>Hallo.

Sorry if this was asked before.
What is the command to disable the reload animation and what do i need to type in my class configuration, that it is working for other classes?
And no! I need viewmodels to aim so i can not just disable it. 

Thank you for your time.</blockquote>
I had no idea you could do this.
Well, if you can, I'd like to know as well]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15819&#038;post=281560</guid>
    	    <pubDate>Sun, 27 Feb 2011 19:50:10 +0100</pubDate>
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    	<item>
    	    <title>Created by SeBB</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15819/page-1/?recent=564131#post=281557</link>
    	    <description><![CDATA[Hallo.

Sorry if this was asked before.
What is the command to disable the reload animation and what do i need to type in my class configuration, that it is working for other classes?
And no! I need viewmodels to aim so i can not just disable it. 

Thank you for your time.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15819&#038;post=281557</guid>
    	    <pubDate>Sun, 27 Feb 2011 19:45:08 +0100</pubDate>
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