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	<title>ETF2L &#8211; Latest activity in &#8220;Unlocks allowed ?&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-158/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by dunc</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-158/page-1/?recent=949#post=949</link>
    	    <description><![CDATA[All of the changes Valve have made [obviously excluding the Tournament mode etc] are to fix public play.

I agree that the new unlockables will most likely NOT be balanced for no crit play. I'm fairly confident they were play tested in a public environment and in 8v8 crit team play environment.. but not 6v6 no crit. However.. as they're not out yet, there's nothing to worry about just now. The medic changes don't affect much.

HOPEFULLY by the time the next set of unlockables are released, Valve will also release a server variable which allows them to be turned off for tournament play. This would at least allow the rest of the season to be played equally.. then decisions can be made from there.]]></description>
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    	    <pubDate>Thu, 01 May 2008 18:31:41 +0200</pubDate>
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    	    <title>Reply by Mumm.lu</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-158/page-1/?recent=949#post=936</link>
    	    <description><![CDATA[Until now Valve has reacted pretty good to the requests from the competitions teams (Tournament mode, Stopwatchmode, Automatic Screeshots at the end of the rounds, ...). I hope (and think) that they will consider our wishes this time too :P]]></description>
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    	    <pubDate>Thu, 01 May 2008 14:41:28 +0200</pubDate>
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    	    <title>Reply by IsF.Spiderpig</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-158/page-1/?recent=949#post=935</link>
    	    <description><![CDATA[I think when we get a solution for the servers block the unlocks. When we must install a plugin that will is buggy wait for a update from valve for blocking unlocks. But crits should be disabled whatever you decide about the unlocks.]]></description>
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    	    <pubDate>Thu, 01 May 2008 14:29:49 +0200</pubDate>
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    	    <title>Reply by Amonsilas</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-158/page-1/?recent=949#post=933</link>
    	    <description><![CDATA[I see your point, but that is not yet a problem, in my opinion. If other classes get unlocks that indeed have more potential to ruin match-balance, then we'll see it at that time. 

I come from Battlefield aswell, and I agree that a command or cvar would make things a whole lot easier.]]></description>
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    	    <pubDate>Thu, 01 May 2008 13:21:18 +0200</pubDate>
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    	    <title>Reply by Mumm.lu</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-158/page-1/?recent=949#post=932</link>
    	    <description><![CDATA[The problem is not only the medic. 

What will happen to the next classes with their upgrades? I am afraid that the balance of the game will be lost sooner or later. 

What will happen to the teams which are not unlockfarming and don't have the unlocks? There will be a huge disadvantage

I come from BF2 where my team played about 100+ official clanwars.The unlocks ruined the clanwars until they were forbidden in leagues. But indeed, there was a command and server cvar to lock the unlocks]]></description>
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    	    <pubDate>Thu, 01 May 2008 12:42:10 +0200</pubDate>
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    	    <title>Reply by Amonsilas</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-158/page-1/?recent=949#post=930</link>
    	    <description><![CDATA[I agree with dunc's point made. It doesn't really make a big difference in my opinion. In publics is might, but with the kritskrieg having no effect the difference in wars is only little. 

And indeed, if there is no way to turn it off, it would cause a lot of problems I guess. Not even talking about people using the new weapons though they might have said not to, but think about people just forgetting to equip the right weapons on accident. Might cause a forfeit loss or a lot of hassle during a match, and that is not what you are waiting for I guess.]]></description>
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    	    <pubDate>Thu, 01 May 2008 12:14:49 +0200</pubDate>
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    	    <title>Reply by Mole</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-158/page-1/?recent=949#post=929</link>
    	    <description><![CDATA[We're discussing this in private atm guys. News about it very soon.]]></description>
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    	    <pubDate>Thu, 01 May 2008 12:09:59 +0200</pubDate>
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    	    <title>Reply by dunc</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-158/page-1/?recent=949#post=927</link>
    	    <description><![CDATA[Is there actually any way of turning them off? If Valve haven't provided a server variable for doing so, it looks like ETF2L has little choice...

In fairness, Kritzkrieg doesn't work on no crit servers [apparently] and the ubersaw will just make for suicidal medics. The only problem is scouts will have to concentrate a bit better when trying to solo Blutsauger-equipped medics... :)]]></description>
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    	    <pubDate>Thu, 01 May 2008 03:58:21 +0200</pubDate>
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    	    <title>Reply by Mumm.lu</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-158/page-1/?recent=949#post=923</link>
    	    <description><![CDATA[PS : With horror I saw that the new unlocks are allowed on Clanbase's Spring Cup :/]]></description>
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    	    <pubDate>Thu, 01 May 2008 02:43:40 +0200</pubDate>
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    	    <title>Created by Mumm.lu</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-158/page-1/?recent=949#post=922</link>
    	    <description><![CDATA[What is the position of the ETF2L on the Unlockable Weapons ?  Will they be allowed ?

I really hope that we will stick to the old system (not using the new guns) as those weapons provide a rather owerpowered medic. The matches were rather fun and balanced for the last monthes, and I hope that the new system will not change the gameplay to much :/]]></description>
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    	    <pubDate>Thu, 01 May 2008 02:42:17 +0200</pubDate>
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