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	<title>ETF2L &#8211; Latest activity in &#8220;Font based Custom Xhair&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-15735/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Zero_</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15735/page-2/?recent=294395#post=294395</link>
    	    <description><![CDATA[Change “CTFLabel” to “CExLabel”]]></description>
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    	    <pubDate>Fri, 15 Apr 2011 21:35:32 +0200</pubDate>
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    	<item>
    	    <title>Reply by Sneis</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15735/page-2/?recent=294395#post=294392</link>
    	    <description><![CDATA[I dont get this to work anymore :( Update fucked it up? How to fix?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15735&#038;post=294392</guid>
    	    <pubDate>Fri, 15 Apr 2011 21:22:36 +0200</pubDate>
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    	<item>
    	    <title>Reply by fishker</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15735/page-2/?recent=294395#post=282411</link>
    	    <description><![CDATA[<i>Quoted from mumbler</i>
		<blockquote>So you can't have specific crosshairs for different weapons or even classes?</blockquote>
Correct. The hud xhair is read as a just another element of your hud, cvars won't effect it. This limitation is making me think of going back to the default crosshairs]]></description>
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    	    <pubDate>Thu, 03 Mar 2011 01:31:37 +0100</pubDate>
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    	<item>
    	    <title>Reply by CAPS-LOCK</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15735/page-2/?recent=294395#post=282296</link>
    	    <description><![CDATA[So you can't have specific crosshairs for different weapons or even classes?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15735&#038;post=282296</guid>
    	    <pubDate>Wed, 02 Mar 2011 17:56:32 +0100</pubDate>
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    	    <title>Reply by Sketch</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15735/page-2/?recent=294395#post=281281</link>
    	    <description><![CDATA[ok i fixed it but now i get this http://steamcommunity.com/profiles/76561197972578692/screenshot/559775616449890775

and it doesn't move :p even restarting tf2 :p]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15735&#038;post=281281</guid>
    	    <pubDate>Sat, 26 Feb 2011 16:39:47 +0100</pubDate>
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    	    <title>Reply by Sketch</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15735/page-2/?recent=294395#post=281228</link>
    	    <description><![CDATA[all i get is a green cross :p]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15735&#038;post=281228</guid>
    	    <pubDate>Sat, 26 Feb 2011 14:10:59 +0100</pubDate>
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    	<item>
    	    <title>Reply by Biester</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15735/page-2/?recent=294395#post=281172</link>
    	    <description><![CDATA[<i>Quoted from @@@@@@@@@@@@@@@@@@@@</i>
		<blockquote>check out my crosshair http://s1.directupload.net/file/d/2447/v3lj6eqz_jpg.htm</blockquote>
HAXXOR
check out your vac ban^^

ONTOPIC: 
http://vier-clan.de/gallery.php?action=window&#38;galleryID=70&#38;picID=836
http://vier-clan.de/gallery.php?action=window&#38;galleryID=70&#38;picID=837
http://vier-clan.de/gallery.php?action=window&#38;galleryID=70&#38;picID=838

atm i am using the last one]]></description>
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    	    <pubDate>Sat, 26 Feb 2011 11:17:37 +0100</pubDate>
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    	    <title>Reply by HELMUT PITZ</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15735/page-1/?recent=294395#post=281115</link>
    	    <description><![CDATA[check out my crosshair http://s1.directupload.net/file/d/2447/v3lj6eqz_jpg.htm]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15735&#038;post=281115</guid>
    	    <pubDate>Sat, 26 Feb 2011 03:33:04 +0100</pubDate>
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    	    <title>Reply by WARHURYEAH</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15735/page-1/?recent=294395#post=281087</link>
    	    <description><![CDATA[<i>Quoted from Mark</i>
		<blockquote>Is it possible to use your custom crosshair in the OP and just change the centre dot colour based on your active weapon?</blockquote>

You could just make a font around the small dot xhair and use a crosshair switcher for when you change weapons, that's what I used to do with a similar xhair.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15735&#038;post=281087</guid>
    	    <pubDate>Sat, 26 Feb 2011 01:27:04 +0100</pubDate>
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    	    <title>Reply by metalpiss</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15735/page-1/?recent=294395#post=281081</link>
    	    <description><![CDATA[Man, this is really weird...in the end I deleted my ClientScheme.res and hudlayout.res and put fresh ones back in and edited those, and now it works...I don't get it, I wrote in the exact same things...Oh well, at least it's all good now. Here's how it looks (made a new one again, will stick with this one):
http://i25.photobucket.com/albums/c87/metalpiss/ScreenShot046.jpg
One thing though, when I enable the outline it looks like hell. The outline doesn't seem to be antialiased and it's all over the place. Though I like it better like this, with a normal black xhair surrounding the central dot and the lines being without outline.

Anyway, thanks for all the info!]]></description>
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    	    <pubDate>Sat, 26 Feb 2011 01:23:11 +0100</pubDate>
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    	    <title>Reply by Rokstanski</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15735/page-1/?recent=294395#post=280723</link>
    	    <description><![CDATA[metalpiss 
use same "name" for all filenames, crosshair, and font family name.

contact me on steam


fixed font  http://safaksahin.com/tf2/crosshair/tf2cross.ttf
added new crosshair type "y"
http://cloud.steampowered.com/ugc/540635318018916336/81E4745303DC6727F8380EB6A9DB239CFE319428/]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15735&#038;post=280723</guid>
    	    <pubDate>Fri, 25 Feb 2011 07:40:20 +0100</pubDate>
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    	<item>
    	    <title>Reply by metalpiss</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15735/page-1/?recent=294395#post=280286</link>
    	    <description><![CDATA[I'm having a problem with this. It seems that my hudlayout.res refuses to work properly. I can't get the crosshair to show. I copy/pasted everything as said, and it just won't work.

I tried to modify some values for other hud elements (the ammo counter) to see if the file has any effect at all for me and it does, the ammo counter moved accordingly.

So far I've been using a hud crosshair made by myself, and I remember that back then modifying hudlayout.res didn't yield any results as well so I added my x-hair to HudPlayerHealth.res. It worked fine and still does, even though because I'm a noob at this I had to move the whole health cross to the right, but I got used to it and it doesn't hinder me. Here's a screenshot of how it used to look (the green dot is the hud x-hair, the outline is the tf2 circular x-hair; I didn't knew of the "outline" command then):
http://etf2l.org/wp-content/uploads/2010/11/ScreenShot008.jpg
Today I changed it a bit because I wanted to make a x-hair with the hudlayout.res method, and it looks like this (this one's still in HudPlayerHealth.res):
http://i25.photobucket.com/albums/c87/metalpiss/ScreenShot045.jpg
Note how it gets cut out for some reason and I can't figure out why...it's kinda annoying but I can get over it.

Anyway, this proves that the ClientScheme.res part is set up correctly, doesn't it? Since the custom font works and all...I'd really like to have it running in hudlayout.res though, I guess that would fix the cutting-out part.

Here's screenshots of how I have set up my:
- hudlayout.res:
http://i25.photobucket.com/albums/c87/metalpiss/ScreenShot050.jpg &#60;- at first I copied exactly what the OP said and then modified it; I fiddled around with the xpos/ypos/wide/tall but to no avail; also at first I had it pasted in at the end of the document, but no difference.
 - ClientScheme.res:
http://i25.photobucket.com/albums/c87/metalpiss/ScreenShot048.jpg
http://i25.photobucket.com/albums/c87/metalpiss/ScreenShot049.jpg
- HudPlayerHealth.res:
http://i25.photobucket.com/albums/c87/metalpiss/ScreenShot047.jpg

If anyone could please help me I&#039;d greatly appreciate it. I bet I&#039;m being stupid and missing out on something, but can&#039;t figure out what.]]></description>
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    	    <pubDate>Wed, 23 Feb 2011 19:26:47 +0100</pubDate>
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    	<item>
    	    <title>Reply by klansm3n</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15735/page-1/?recent=294395#post=279860</link>
    	    <description><![CDATA[<i>Quoted from Rokstanski</i>
		<blockquote>F“tall” “18″ //when change the font size game need restart.</blockquote>
or you could just use the designated command]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15735&#038;post=279860</guid>
    	    <pubDate>Tue, 22 Feb 2011 18:38:56 +0100</pubDate>
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    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15735/page-1/?recent=294395#post=279857</link>
    	    <description><![CDATA[<i>Quoted from Mark</i>
		<blockquote>Is it possible to use your custom crosshair in the OP and just change the centre dot colour based on your active weapon?</blockquote>

no.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15735&#038;post=279857</guid>
    	    <pubDate>Tue, 22 Feb 2011 18:30:57 +0100</pubDate>
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    	    <title>Reply by snickeZ</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15735/page-1/?recent=294395#post=279855</link>
    	    <description><![CDATA[<i>Quoted from Mark</i>
		<blockquote>"xpos" "c-28"
	"ypos" "c-25"
	"wide" "50"
	"tall" "50"

Use those</blockquote>

thanks, that worked.]]></description>
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    	    <pubDate>Tue, 22 Feb 2011 18:29:16 +0100</pubDate>
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