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	<title>ETF2L &#8211; Latest activity in &#8220;[February 11 Beta] New weapons&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-15612/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by t1gr3</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15612/page-3/?recent=282151#post=282151</link>
    	    <description><![CDATA[On granary we used the quickfix at the start to get the medic to the mid faster, and had the soldiers equalizing! pretty much meant that everybody got there at the same time! Its pretty situational though as it seemed pretty useless on badlands! loch and load seemed useful enough but i dont play demo so no idea, andwe didnt run a pyro, preferred using a heavy!]]></description>
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    	    <pubDate>Wed, 02 Mar 2011 11:19:53 +0100</pubDate>
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    	    <title>Reply by TYRANNOSAURUS</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15612/page-3/?recent=282151#post=282035</link>
    	    <description><![CDATA[Loch-n-Load: Seems more useful now as opposed to before, still is the Direct Hit of Demos. No idea if this should be allowed or not since in the right hands it can be beasty as fuck but there's still the 2-pipes-only thing (that the Direct Hit lacks).. no idea if allow or not, ask Demos or Scouts.

Quick-Fix: Can be useful but not really in a lot of situations (Div 6 perspective here). In high Divs I think it can be pretty interesting, seeing how touch healing is much more common there and players know about health management.

Vita-Saw: Put it in, it's a viable alternative to Ubersaw now the way it is.

Detonator: Silly and heavily depending on map positions - it's still no Shotgun so it's no awesome CQB thing (good because different weapons should be different) but the Flarejumps are just way too depending on map positions to make it overpowered or strong tbh.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15612&#038;post=282035</guid>
    	    <pubDate>Tue, 01 Mar 2011 21:58:20 +0100</pubDate>
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    	    <title>Reply by RaCio</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15612/page-2/?recent=282151#post=281610</link>
    	    <description><![CDATA[I was wondering, what are the times people can get to mid to as pyro on badlands using the detonator? I got on the train at :38 I think, though I haven't practised much.


Also, the EO cup is in 2 days, sign up while you still can or get a mix team going :)]]></description>
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    	    <pubDate>Sun, 27 Feb 2011 23:15:53 +0100</pubDate>
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    	    <title>Reply by konr</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15612/page-2/?recent=282151#post=278518</link>
    	    <description><![CDATA[Another thing is that classes like sniper and scout will still be 1shotted by headshots, direct hits and some other things.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15612&#038;post=278518</guid>
    	    <pubDate>Fri, 18 Feb 2011 03:28:03 +0100</pubDate>
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    	    <title>Reply by Tikcus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15612/page-2/?recent=282151#post=278432</link>
    	    <description><![CDATA[I'm looking at putting together some 6v6 beta mixes/matches (with balanced teams)

To test certain changes over several different maps

If you are interested add me on steam

first test i'd like to do, is stock weapons but with quick fix ran by both teams, and see how the game flows, without the uber pushes etc

then quick fix v uber, and quick fix v kritz

*edit*

once we get a group willing to test, we can sort out when]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15612&#038;post=278432</guid>
    	    <pubDate>Thu, 17 Feb 2011 19:18:19 +0100</pubDate>
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    	    <title>Reply by RaCio</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15612/page-2/?recent=282151#post=278234</link>
    	    <description><![CDATA[After some playing:

Quick fix works well for pocketing heavies. But other then some weird strats I don't think its that effective. It could speed things up a bit though.


The flaregun jumping is quite cool. But other then that Im not to sure about the weapon. The detonating requires quite some timing but the payoff isn't that interesting and a bit annoying to play against.]]></description>
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    	    <pubDate>Thu, 17 Feb 2011 00:04:11 +0100</pubDate>
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    	    <title>Reply by D4RKSL4Y3R</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15612/page-2/?recent=282151#post=277501</link>
    	    <description><![CDATA[Surely the ability for pyros to flare jump increase's their useablity in 6v6? they can now close distance on enermy easier (i havent actually played the beta so i could be wrong?)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15612&#038;post=277501</guid>
    	    <pubDate>Mon, 14 Feb 2011 11:32:47 +0100</pubDate>
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    	    <title>Reply by RaCio</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15612/page-2/?recent=282151#post=277394</link>
    	    <description><![CDATA[Would be nice if people could share some favourite servers :)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15612&#038;post=277394</guid>
    	    <pubDate>Mon, 14 Feb 2011 00:16:42 +0100</pubDate>
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    	    <title>Reply by kurt</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15612/page-2/?recent=282151#post=277371</link>
    	    <description><![CDATA[6vs6 someone?]]></description>
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    	    <pubDate>Sun, 13 Feb 2011 22:45:27 +0100</pubDate>
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    	    <title>Reply by tasku</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15612/page-2/?recent=282151#post=277293</link>
    	    <description><![CDATA[<i>Quoted from kurt</i>
		<blockquote>Anyone interested in testing this 6vs6? Would love to try the Quickfix for mid-fights. How does the Vita-saw work. I could not see any health on opponents.</blockquote>

Are you sure you were playing Beta when having the Vita-saw equip'd? :d
I tested with bots, i could see clearly the enemies health.

Would be interesting to see that on 6v6.]]></description>
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    	    <pubDate>Sun, 13 Feb 2011 18:29:02 +0100</pubDate>
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    	    <title>Reply by kurt</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15612/page-2/?recent=282151#post=277214</link>
    	    <description><![CDATA[Anyone interested in testing this 6vs6? Would love to try the Quickfix for mid-fights. How does the Vita-saw work. I could not see any health on opponents.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15612&#038;post=277214</guid>
    	    <pubDate>Sun, 13 Feb 2011 13:33:25 +0100</pubDate>
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    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15612/page-2/?recent=282151#post=277050</link>
    	    <description><![CDATA[<i>Quoted from Keyro</i>
		<blockquote>[...]

It means invulnerability doesn't it ?</blockquote>no

and btw, its pointless, since yes, ur heal target is ALMOST invulnerable yet medic still has ONLY 150hp, and he will die to any two direct rockets are a sticky and random spam..

its like using kritz but without ability to insta kill who ever is a threat to medic

not a fan :&#60;]]></description>
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    	    <pubDate>Sat, 12 Feb 2011 21:01:10 +0100</pubDate>
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    	    <title>Reply by chojje</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15612/page-2/?recent=282151#post=277013</link>
    	    <description><![CDATA[YES! FLAREGUN JUMPING! WELL IS NOW VIABLE IN COMP AGAIN!?!?!!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15612&#038;post=277013</guid>
    	    <pubDate>Sat, 12 Feb 2011 19:36:40 +0100</pubDate>
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    	    <title>Reply by Tikcus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15612/page-2/?recent=282151#post=276952</link>
    	    <description><![CDATA[<i>Quoted from Chaplain</i>
		<blockquote>My detonator script
http://pastebin.com/mPyMz4hB</blockquote>

shame you can't use wait commands in matches]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15612&#038;post=276952</guid>
    	    <pubDate>Sat, 12 Feb 2011 15:55:32 +0100</pubDate>
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    	    <title>Reply by weaselo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15612/page-2/?recent=282151#post=276947</link>
    	    <description><![CDATA[My detonator script
http://pastebin.com/mPyMz4hB]]></description>
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    	    <pubDate>Sat, 12 Feb 2011 15:40:30 +0100</pubDate>
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