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	<title>ETF2L &#8211; Latest activity in &#8220;Old granary?&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-156/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by kodyl</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-156/page-3/?recent=987#post=987</link>
    	    <description><![CDATA[I have edited a ctf map in a hex editor to change the round timer of the map. The change only had to be on the server side map..... i'm pretty sure it is possible to change the timer to lets say 10 sec and it would feel like the old granary since you cant run up there in 10sec anyway.
Changeing the map like that would not require the client to download a "custom map", only that the map is located on the server.]]></description>
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    	    <pubDate>Mon, 05 May 2008 01:26:10 +0200</pubDate>
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    	    <title>Reply by Mick is Cursed</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-156/page-3/?recent=987#post=982</link>
    	    <description><![CDATA[shut up ! cp_pro_granary FTW !]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=156&#038;post=982</guid>
    	    <pubDate>Sun, 04 May 2008 19:10:33 +0200</pubDate>
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    	    <title>Reply by Gegon</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-156/page-2/?recent=987#post=976</link>
    	    <description><![CDATA[CP_Granary_Pro don't have the news medics weapons.

I WANT MY UBBERSAW §]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=156&#038;post=976</guid>
    	    <pubDate>Sat, 03 May 2008 16:00:25 +0200</pubDate>
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    	    <title>Reply by Moose</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-156/page-2/?recent=987#post=975</link>
    	    <description><![CDATA[We should also play tc_hydro in ETF2L because Valve has made it. Since the old granary is better, imo there's no reason to switch to the new one.]]></description>
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    	    <pubDate>Sat, 03 May 2008 14:51:06 +0200</pubDate>
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    	    <title>Reply by Haunter</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-156/page-2/?recent=987#post=974</link>
    	    <description><![CDATA[valve changed a map in the midle of the league, not their fault ok, but not ours aswell, we stick with the pro_granary :)

about the well, ofc it wouldnt be included this season, but maybe next]]></description>
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    	    <pubDate>Sat, 03 May 2008 05:47:13 +0200</pubDate>
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    	    <title>Reply by BOOMting</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-156/page-2/?recent=987#post=964</link>
    	    <description><![CDATA[We should play the game with the updates which Valve have made. Why use the old Granary when Valve have released a new version of the map, purely because your not used to not having the gates.]]></description>
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    	    <pubDate>Sat, 03 May 2008 01:46:51 +0200</pubDate>
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    	    <title>Reply by Agron</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-156/page-2/?recent=987#post=963</link>
    	    <description><![CDATA[kattkuk, add the 2nd/4th cp stairs from ctf_well to cp_well_pro

kkthxbye :)]]></description>
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    	    <pubDate>Sat, 03 May 2008 00:40:15 +0200</pubDate>
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    	    <title>Reply by kattkuk</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-156/page-2/?recent=987#post=962</link>
    	    <description><![CDATA[i'll try to make a well without setup time, shouldnt be that hard]]></description>
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    	    <pubDate>Fri, 02 May 2008 21:23:36 +0200</pubDate>
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    	    <title>Reply by Haunter</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-156/page-2/?recent=987#post=959</link>
    	    <description><![CDATA[A rule about granary was released :&#62;

i would like to have a well without gates aswell, someone make it! :)]]></description>
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    	    <pubDate>Fri, 02 May 2008 08:08:22 +0200</pubDate>
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    	    <title>Reply by Trex</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-156/page-2/?recent=987#post=953</link>
    	    <description><![CDATA[old granary please, the new one sux :X]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=156&#038;post=953</guid>
    	    <pubDate>Thu, 01 May 2008 20:07:53 +0200</pubDate>
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    	    <title>Reply by Moose</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-156/page-2/?recent=987#post=950</link>
    	    <description><![CDATA[Played a couple of gathers in the new granary now and the center fight is pretty awful random spamfest like I imagined it would be. I seriously hope that ETF2L will make a quick decision not to use the new granary. The other leagues would probably follow the leader.]]></description>
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    	    <pubDate>Thu, 01 May 2008 18:37:22 +0200</pubDate>
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    	    <title>Reply by frostschutz</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-156/page-2/?recent=987#post=946</link>
    	    <description><![CDATA[I don't mind the new granary; and I think it's a bad idea to just stick with the old one, because this way we'll miss any exploit fixes and other layout changes (good changes) too. Also it'll be hard to play in other leagues (and teams from other leagues will have a hard time switching to etf2l) if every leage uses a different version of maps.

I suggest that instead of using an old granary, we take the new granary. If the gates are such a huge show stopper, the entities could be removed from the new map. This way the most recent version of granary could be used with minor modifications.

Making the gates optional in general sounds like a great idea to me. The gates are just entities so it should be possible to implement for Valve. All we have to do is request it as a feature to increase our chances of it actually becoming a reality from zero to 0.1 which is better than nothing :)]]></description>
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    	    <pubDate>Thu, 01 May 2008 16:12:53 +0200</pubDate>
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    	    <title>Reply by F2</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-156/page-2/?recent=987#post=944</link>
    	    <description><![CDATA[I'd say use the old granary in the remaining of this tournament (and the 2nd cup). After that, either use the new or allow both to be played (so if a clan prefers to play the new/old they can choose it).]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=156&#038;post=944</guid>
    	    <pubDate>Thu, 01 May 2008 15:31:05 +0200</pubDate>
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    	<item>
    	    <title>Reply by Chode</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-156/page-2/?recent=987#post=943</link>
    	    <description><![CDATA[hell-no!

i dont want some filfthy gates]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=156&#038;post=943</guid>
    	    <pubDate>Thu, 01 May 2008 15:24:36 +0200</pubDate>
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    	<item>
    	    <title>Reply by Agron</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-156/page-2/?recent=987#post=942</link>
    	    <description><![CDATA[agree,
old gran ftw
now, and in the future seasons]]></description>
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    	    <pubDate>Thu, 01 May 2008 15:24:24 +0200</pubDate>
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