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	<title>ETF2L &#8211; Latest activity in &#8220;[January 13 Beta] +25% Health&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-15165/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by pendum</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15165/page-1/?recent=266588#post=266588</link>
    	    <description><![CDATA[inb4 contracts awarding hats and hardcore mode with 25% hp]]></description>
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    	    <pubDate>Fri, 14 Jan 2011 16:53:51 +0100</pubDate>
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    	<item>
    	    <title>Reply by RaCio</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15165/page-1/?recent=266588#post=266421</link>
    	    <description><![CDATA[--- January 13, 2011 ---

Gameplay:
Player health increased 25% (over normal – not the previous 100% increase)
Damage against buildings no longer reduced

General:
Synced with changes from the official releases
http://store.steampowered.com/news/4863/
http://store.steampowered.com/news/4866/]]></description>
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    	    <pubDate>Fri, 14 Jan 2011 03:41:27 +0100</pubDate>
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    	<item>
    	    <title>Reply by Plasters</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15165/page-1/?recent=266588#post=264404</link>
    	    <description><![CDATA[Only real problem with sentries is that because they chose to add a 50% damage resistance instead of double health, they essentially take twice as much to kill which is fine but the engineer repairs for double the normal amount as well.]]></description>
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    	    <pubDate>Fri, 07 Jan 2011 22:16:24 +0100</pubDate>
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    	    <title>Reply by Tikcus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15165/page-1/?recent=266588#post=264366</link>
    	    <description><![CDATA[SG's are very hard to take down if an engy is fixing them, without an engy not much has changed they just hang around in the fight a little longer.

tanking twice the damage than before it makes taking the engy down first vital to removing an 'SG base']]></description>
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    	    <pubDate>Fri, 07 Jan 2011 17:35:58 +0100</pubDate>
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    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15165/page-1/?recent=266588#post=264362</link>
    	    <description><![CDATA[valve is testing things they can implement in the new game mode]]></description>
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    	    <pubDate>Fri, 07 Jan 2011 17:18:54 +0100</pubDate>
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    	<item>
    	    <title>Reply by Tikcus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15165/page-1/?recent=266588#post=264353</link>
    	    <description><![CDATA[After playing last night

Health packs restore too much health but Heal rate is unaffected so it takes a long time to heal/over heal anyone.
Spys have become the most OP class in the game
Demo men are a lot less powerful
Kritz &#62; uber 
Heavys are a lot more useful (only class that can easily take down a scout apart from another scout)
Hit and Run as a scout seemed much easier (granted was playing against low skill players), by the time anyone did 150 HP damage (leaving me on 100 HP) i'd found a health pack or 3
Engineers could be more useful after changes (damage against buildings reduced 50%) will test in a bit]]></description>
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    	    <pubDate>Fri, 07 Jan 2011 16:23:36 +0100</pubDate>
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    	    <title>Reply by Koeitje</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15165/page-1/?recent=266588#post=264346</link>
    	    <description><![CDATA[Massive spy buff.]]></description>
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    	    <pubDate>Fri, 07 Jan 2011 15:45:33 +0100</pubDate>
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    	    <title>Reply by atr0xx</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15165/page-1/?recent=266588#post=264319</link>
    	    <description><![CDATA[source: http://forums.steampowered.com/forums/showthread.php?t=1704607]]></description>
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    	    <pubDate>Fri, 07 Jan 2011 14:18:41 +0100</pubDate>
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    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15165/page-1/?recent=266588#post=264307</link>
    	    <description><![CDATA[source?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15165&#038;post=264307</guid>
    	    <pubDate>Fri, 07 Jan 2011 13:57:50 +0100</pubDate>
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    	    <title>Reply by Gent</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15165/page-1/?recent=266588#post=264286</link>
    	    <description><![CDATA[And you thought heavy was bad before!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15165&#038;post=264286</guid>
    	    <pubDate>Fri, 07 Jan 2011 12:43:25 +0100</pubDate>
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    	    <title>Reply by Setlet</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15165/page-1/?recent=266588#post=264275</link>
    	    <description><![CDATA[I would lol if this update and wrangler were in normal tf2]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=15165&#038;post=264275</guid>
    	    <pubDate>Fri, 07 Jan 2011 12:19:10 +0100</pubDate>
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    	<item>
    	    <title>Created by Crasp</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-15165/page-1/?recent=266588#post=264236</link>
    	    <description><![CDATA[
		<blockquote>An Important Note:

With this update we'll be trying our first big gameplay experiment.

As we mentioned at the beta’s launch, one of our goals for it is to try some gameplay experiments, and gather real-world data. We’d like to do this because we want learn more about our current design, and challenge some of the assumptions we’ve made over the years about what makes combat in TF2 fun. In this update we’re going to double player health. In particular, we hope this will teach us a bit about our weapon balancing, and the way it changes as combat takes longer to resolve.

It's important to stress that this is an experiment, and as such, there's a good chance that these changes may not make it to live.


Gameplay:

    * Player health increased 100%
    * Damage against buildings (sentries, etc) reduced 50%
</blockquote>

Don't forget the guidelines:

- keep your feedback constructive
- only comment if you have properly tested the changes
- don't get stuck in the thought that your way of fixing gameplay is so much better, focus on the adjustments in the beta
- spam and off-topic posts will removed]]></description>
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    	    <pubDate>Fri, 07 Jan 2011 03:11:57 +0100</pubDate>
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