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	<title>ETF2L &#8211; Latest activity in &#8220;TF2 Update 23/12&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-14973/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Daleth</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14973/page-3/?recent=260215#post=260215</link>
    	    <description><![CDATA[<i>Quoted from RaCio</i>
		<blockquote>Read the changelog, just put your custom hitsounds in the sound/ui folder and rename it to hitsound.wav</blockquote>

Did that, doesn't work.

EDIT: It works on sv_pure 1 but not 2.]]></description>
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    	    <pubDate>Thu, 23 Dec 2010 17:08:20 +0100</pubDate>
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    	    <title>Reply by Engelhardt</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14973/page-3/?recent=260215#post=260210</link>
    	    <description><![CDATA[<i>Quoted from Spike Himself</i>
		<blockquote>[...]

Niiiice :&#62;</blockquote>

yeah :D]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=14973&#038;post=260210</guid>
    	    <pubDate>Thu, 23 Dec 2010 16:47:20 +0100</pubDate>
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    	    <title>Reply by RaCio</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14973/page-3/?recent=260215#post=260206</link>
    	    <description><![CDATA[Read the changelog, just put your custom hitsounds in the sound/ui folder and rename it to hitsound.wav]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=14973&#038;post=260206</guid>
    	    <pubDate>Thu, 23 Dec 2010 16:15:42 +0100</pubDate>
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    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14973/page-3/?recent=260215#post=260205</link>
    	    <description><![CDATA[<i>Quoted from Linus</i>
		<blockquote>

yet you have spent 2200+hours playing their game :x</blockquote>

Is that a fact? They still didn't make the heavy twice as fast as the scout though, did they?]]></description>
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    	    <pubDate>Thu, 23 Dec 2010 16:15:13 +0100</pubDate>
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    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14973/page-3/?recent=260215#post=260198</link>
    	    <description><![CDATA[I don't use a custom sound at all so I'm only guessing here;

Are you still using the override command (tf_dingaling_override?) etc? All the old tricks, basically.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=14973&#038;post=260198</guid>
    	    <pubDate>Thu, 23 Dec 2010 16:01:41 +0100</pubDate>
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    	    <title>Reply by Daleth</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14973/page-3/?recent=260215#post=260197</link>
    	    <description><![CDATA[<i>Quoted from Spike Himself</i>
		<blockquote>When you say it "doesn't work", do you mean it does not play anything at all, or do you still get the default sound?</blockquote>

Default sound.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=14973&#038;post=260197</guid>
    	    <pubDate>Thu, 23 Dec 2010 15:58:43 +0100</pubDate>
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    	    <title>Reply by Mors Immortalis</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14973/page-3/?recent=260215#post=260188</link>
    	    <description><![CDATA[so... instead of fixing tf_dingaling_wav_override they simply removed it

		<blockquote>Unknown command: tf_dingaling_wav_override
</blockquote>
lul
at least hitsounds work, tho u cannot use different hitsounds 4 different class

<i>Quoted from Mors Immortalis</i>
		<blockquote>It is working on sv_pure 1

AFAIK it wasn't working on the day it was implemented, they fixed it a few days later

Default sound is annoying, what's the point of this command if u cannot change the sound? 
What's the point of disallowing change to this sound anyways. It is used to get you some info.
If it was made on purpose -they can simply remove it as they used to do...</blockquote>
qft?]]></description>
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    	    <pubDate>Thu, 23 Dec 2010 15:32:30 +0100</pubDate>
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    	    <title>Reply by Admirable</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14973/page-3/?recent=260215#post=260187</link>
    	    <description><![CDATA[I must apologise Monkeh, I was just being foul-mouthed and  curmudgeonly for effect.

Peace and prosperity to all!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=14973&#038;post=260187</guid>
    	    <pubDate>Thu, 23 Dec 2010 15:32:17 +0100</pubDate>
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    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14973/page-3/?recent=260215#post=260184</link>
    	    <description><![CDATA[When you say it "doesn't work", do you mean it does not play anything at all, or do you still get the default sound?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=14973&#038;post=260184</guid>
    	    <pubDate>Thu, 23 Dec 2010 15:28:58 +0100</pubDate>
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    	    <title>Reply by Linus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14973/page-3/?recent=260215#post=260183</link>
    	    <description><![CDATA[<i>Quoted from Monkeh</i>
		<blockquote>I haven't used, or seen anyone using the buffalo/gru combo, but if valve are so ridiculously stupid that it made the heavy twice as fast as a scout, then they really aren't clever enough to tie their own shoelaces, never mind make computer games.  As this isn't the case, I assumed it was closer to 1x scout, not 2.  Chill man, it's nearly Christmas!</blockquote>

yet you have spent 2200+hours playing their game :x]]></description>
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    	    <pubDate>Thu, 23 Dec 2010 15:27:51 +0100</pubDate>
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    	<item>
    	    <title>Reply by Daleth</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14973/page-3/?recent=260215#post=260182</link>
    	    <description><![CDATA[<i>Quoted from Daleth</i>
		<blockquote>What do I replace in my sounds/ui folder? There's not hitsound.wav, and naming my hitsound "hitsound.wav" doesn't work.</blockquote>

HALP]]></description>
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    	    <pubDate>Thu, 23 Dec 2010 15:25:16 +0100</pubDate>
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    	<item>
    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14973/page-3/?recent=260215#post=260173</link>
    	    <description><![CDATA[For the record, I wasn't disagreeing with Monkeh.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=14973&#038;post=260173</guid>
    	    <pubDate>Thu, 23 Dec 2010 15:13:28 +0100</pubDate>
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    	<item>
    	    <title>Reply by Admirable</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14973/page-2/?recent=260215#post=260170</link>
    	    <description><![CDATA[FFFFFFFUUUUUUUU!!!!!]]></description>
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    	    <pubDate>Thu, 23 Dec 2010 15:12:24 +0100</pubDate>
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    	<item>
    	    <title>Reply by ilike2spin</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14973/page-2/?recent=260215#post=260164</link>
    	    <description><![CDATA[<i>Quoted from Monkeh</i>
		<blockquote>You sir, can fuck off.</blockquote>

Shit just got real.]]></description>
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    	    <pubDate>Thu, 23 Dec 2010 15:07:36 +0100</pubDate>
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    	<item>
    	    <title>Reply by Daleth</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14973/page-2/?recent=260215#post=260161</link>
    	    <description><![CDATA[What do I replace in my sounds/ui folder? There's not hitsound.wav, and naming my hitsound "hitsound.wav" doesn't work.]]></description>
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    	    <pubDate>Thu, 23 Dec 2010 15:05:40 +0100</pubDate>
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