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	<title>ETF2L &#8211; Latest activity in &#8220;TF2 Update 18/12 HELLO VANILLA FANS!&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-14892/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by RaCio</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14892/page-10/?recent=259764#post=259764</link>
    	    <description><![CDATA[The reload makes the weapon itself quite useless, but then again, the +1 hp regen bonus it gets with the saw makes it all easily worth it.]]></description>
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    	    <pubDate>Wed, 22 Dec 2010 10:15:08 +0100</pubDate>
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    	    <title>Reply by Suub</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14892/page-10/?recent=259764#post=259739</link>
    	    <description><![CDATA[I just want to propose that the crossbow should work like the flaregun in terms of reloading. As someone said earlier, its annoying having to reload it after every shot before switching back to the medigun. It would be easier if the time between firing was the same (and the reload anim stays the same) but instead you can switch to your medigun and back without having to wait for the full reload animation, i.e. just waiting for the delay between firing and being able to fire again.]]></description>
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    	    <pubDate>Wed, 22 Dec 2010 05:21:19 +0100</pubDate>
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    	    <title>Reply by waebi</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14892/page-10/?recent=259764#post=259235</link>
    	    <description><![CDATA[that's been reported already, custom ones wont work on sv_pure 2 anymore.]]></description>
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    	    <pubDate>Mon, 20 Dec 2010 19:49:21 +0100</pubDate>
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    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14892/page-10/?recent=259764#post=259231</link>
    	    <description><![CDATA[<i>Quoted from FAINTAYDAYDAYDAYDAYD</i>
		<blockquote>[...]
maybe increasing the reload speed and reduce the damage output (cap it at 30 or so maybe). Obviously should be tested.</blockquote>30 would be pointless, its 3 syringes...]]></description>
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    	    <pubDate>Mon, 20 Dec 2010 19:47:20 +0100</pubDate>
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    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14892/page-10/?recent=259764#post=259230</link>
    	    <description><![CDATA[<i>Quoted from exm</i>
		<blockquote>My dingaling doesn't seem to be stable after the update. Sometimes it plays and after changing server it stops, sometimes it doesn't play at all. I use custom dingaling sound (quake3.wav).</blockquote>custom sounds dont work on sv_pure servers, use default]]></description>
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    	    <pubDate>Mon, 20 Dec 2010 19:46:13 +0100</pubDate>
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    	    <title>Reply by EXM</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14892/page-10/?recent=259764#post=259229</link>
    	    <description><![CDATA[My dingaling doesn't seem to be stable after the update. Sometimes it plays and after changing server it stops, sometimes it doesn't play at all. I use custom dingaling sound (quake3.wav).]]></description>
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    	    <pubDate>Mon, 20 Dec 2010 19:45:25 +0100</pubDate>
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    	    <title>Reply by FainT.</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14892/page-10/?recent=259764#post=259228</link>
    	    <description><![CDATA[<i>Quoted from AnimaL</i>
		<blockquote>[...]thats a no no... would mean medics running around dealing insta 60dmg all the time, instead of once or twice per whole round...</blockquote>
maybe increasing the reload speed and reduce the damage output (cap it at 30 or so maybe). Obviously should be tested.]]></description>
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    	    <pubDate>Mon, 20 Dec 2010 19:41:57 +0100</pubDate>
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    	    <title>Reply by will2010</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14892/page-10/?recent=259764#post=259227</link>
    	    <description><![CDATA[personally cant see myself using any of the new items(including the ugly ass hats bar 1 or 2) in the future, they just dont interest me at all. With all the discussion on the medic items I take the same stance I just like my syringe gun and ubersaw more than +1hp regen increase and healing a group at once which includes almost certain death for the medic :P 

But I can see a bunch of medics about to die taunting just to give the team tht little extra boost :s.]]></description>
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    	    <pubDate>Mon, 20 Dec 2010 19:41:09 +0100</pubDate>
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    	    <title>Reply by Tikcus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14892/page-10/?recent=259764#post=259219</link>
    	    <description><![CDATA[<i>Quoted from RaCio</i>
		<blockquote>Shame they doubled the recipe cost again which spoils any chance of allowing them anytime soon

edit: not even mentioning the fact that you are also talking about class hat effects</blockquote>

1, hats are not needed for set bonus! On new class sets 
2, 13 weapons to craft not that expensive

Add to this trading and shop, every medical I know has one or both items already]]></description>
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    	    <pubDate>Mon, 20 Dec 2010 19:17:13 +0100</pubDate>
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    	    <title>Reply by emp</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14892/page-10/?recent=259764#post=259211</link>
    	    <description><![CDATA[<i>Quoted from AnimaL</i>
		<blockquote>[...]depends what div u play in

i can see crossbow VERY useful only in high div games where u have teammates defending you, instead of you defending for urself like its in div2-3 

p.s. ill be mad if etf2l doesnt allow this weapon</blockquote>

yeah, damn those div2- players not defending the medic]]></description>
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    	    <pubDate>Mon, 20 Dec 2010 18:50:20 +0100</pubDate>
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    	    <title>Reply by Furry Donut</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14892/page-9/?recent=259764#post=259206</link>
    	    <description><![CDATA[<i>Quoted from Sparkles</i>
		<blockquote>Wtf with the Mackerel --&#62; http://s2.noelshack.com/uploads/images/20567607823521_cp_snakewater_b50001.jpg</blockquote>


 http://img560.imageshack.us/img560/5926/lolfish.png


mines better :D]]></description>
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    	    <pubDate>Mon, 20 Dec 2010 18:43:01 +0100</pubDate>
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    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14892/page-9/?recent=259764#post=259205</link>
    	    <description><![CDATA[<i>Quoted from FAINTAYDAYDAYDAYDAYD</i>
		<blockquote>Add a faster reload speed to the crossbow and I can see it becoming a very viable alternative to the syringegun. Just enough so it isn't quite as good as defending yourself against scouts etc, but can be used to heal players more usefully. When playing with it I found it took an age from switching from medigun, firing, reloading and/or firing again, and then switching back. 
just my 2p</blockquote>thats a no no... would mean medics running around dealing insta 60dmg all the time, instead of once or twice per whole round...]]></description>
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    	    <pubDate>Mon, 20 Dec 2010 18:40:52 +0100</pubDate>
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    	    <title>Reply by FainT.</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14892/page-9/?recent=259764#post=259199</link>
    	    <description><![CDATA[<i>Quoted from antyjc</i>
		<blockquote>[...]

how do people not understand that when someone says something makes the game faster, they dont mean, THIS CLASS RUNS FASTER NOW. Group heal allows for more people to be healed at once, healing more people quicker than the medigun, allowing for pushes or counter attacks to happen quicker, thus increasing the pace of the game.</blockquote>

+1, but also, when the med taunts with that hes incredibly vulnerable. Not sure it'd be useful enough of the time for it to be worth the switch.]]></description>
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    	    <pubDate>Mon, 20 Dec 2010 18:00:23 +0100</pubDate>
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    	    <title>Reply by waebi</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14892/page-9/?recent=259764#post=259197</link>
    	    <description><![CDATA[<i>Quoted from Cycl4mate</i>
		<blockquote>[...]

Don't forget races, Elves Dwarves.....</blockquote>

there's already 9 "races" :P]]></description>
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    	    <pubDate>Mon, 20 Dec 2010 17:58:48 +0100</pubDate>
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    	    <title>Reply by ajc</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14892/page-9/?recent=259764#post=259196</link>
    	    <description><![CDATA[<i>Quoted from Spike Himself</i>
		<blockquote>[...]

The saw does not make the game faster because *the medic stands still while taunting*. Besides the obvious lack of movement, this also makes him an easy target.

The crossbow is vastly inferior to needles in every single way. Sure, air arrow to save a team mate is awesome, but at one point or another you're going to end up in a situation where you need to defend yourself and you'll quicly find out that, where your needles might have saved your life, the crossbow will simply NOT do the job. One or two incredibly awesome mid-air arrows per game to save a team mate do not compensate for the damage output the syringe gun gives you.

That hat is awesome though.</blockquote>

how do people not understand that when someone says something makes the game faster, they dont mean, THIS CLASS RUNS FASTER NOW. Group heal allows for more people to be healed at once, healing more people quicker than the medigun, allowing for pushes or counter attacks to happen quicker, thus increasing the pace of the game.]]></description>
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    	    <pubDate>Mon, 20 Dec 2010 17:58:19 +0100</pubDate>
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