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	<title>ETF2L &#8211; Latest activity in &#8220;What interp do you use for scout/sniper ?&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-14812/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Dr-Gimpfen</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14812/page-2/?recent=255778#post=255778</link>
    	    <description><![CDATA[<i>Quoted from Decoy</i>
		<blockquote>and chris' configs suggest using 0.024 so its really confusing what would be the best.</blockquote>
chris is always right!!!!
there is no other truth than his!!!]]></description>
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    	    <pubDate>Sun, 12 Dec 2010 18:46:14 +0100</pubDate>
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    	<item>
    	    <title>Reply by Relentless</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14812/page-2/?recent=255778#post=255773</link>
    	    <description><![CDATA[
		<blockquote>The only thing i know about it is that it determines how long does it take for the bullet(s) to come out of the gun after you fire. And ive also heard that the larger it is the more spread out are the hitboxes. </blockquote>

Who the fuck told you that? None of this is true.]]></description>
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    	    <pubDate>Sun, 12 Dec 2010 18:29:00 +0100</pubDate>
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    	    <title>Reply by SaltyDog</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14812/page-2/?recent=255778#post=255764</link>
    	    <description><![CDATA[hmm, thanks for all the replys, but i think i'll stick with 0.0152 cause with 0.033 i need to aim ahead where the target is moving so its pretty annoying, with 0.0152 however i don't seem to have that sort of problem.]]></description>
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    	    <pubDate>Sun, 12 Dec 2010 17:27:41 +0100</pubDate>
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    	<item>
    	    <title>Reply by Laress</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14812/page-2/?recent=255778#post=255544</link>
    	    <description><![CDATA[0.016 every class]]></description>
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    	    <pubDate>Sat, 11 Dec 2010 23:42:10 +0100</pubDate>
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    	<item>
    	    <title>Reply by ShiFt_02</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14812/page-2/?recent=255778#post=255527</link>
    	    <description><![CDATA[scout - "0.034" 
sniper - "0.034" 
soldier -"0.0125"  
demoman - "0.0125"]]></description>
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    	    <pubDate>Sat, 11 Dec 2010 22:51:43 +0100</pubDate>
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    	    <title>Reply by wat</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14812/page-2/?recent=255778#post=255511</link>
    	    <description><![CDATA[0.0152 every class]]></description>
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    	    <pubDate>Sat, 11 Dec 2010 21:30:07 +0100</pubDate>
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    	<item>
    	    <title>Reply by Deathliger</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14812/page-1/?recent=255778#post=255494</link>
    	    <description><![CDATA[.0333 for hitscan on scout and 0.0152 on sniper]]></description>
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    	    <pubDate>Sat, 11 Dec 2010 20:50:47 +0100</pubDate>
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    	    <title>Reply by JudeRomero</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14812/page-1/?recent=255778#post=255488</link>
    	    <description><![CDATA[must have forgotten my saftey smily ))]]></description>
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    	    <pubDate>Sat, 11 Dec 2010 20:35:37 +0100</pubDate>
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    	    <title>Reply by JackieBoy</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14812/page-1/?recent=255778#post=255478</link>
    	    <description><![CDATA[0.0152]]></description>
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    	    <pubDate>Sat, 11 Dec 2010 20:11:15 +0100</pubDate>
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    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14812/page-1/?recent=255778#post=255463</link>
    	    <description><![CDATA[jh once told "anything but 0.0152 is bs to hit head if someone is in the air"

so there u go :]]]></description>
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    	    <pubDate>Sat, 11 Dec 2010 19:22:48 +0100</pubDate>
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    	<item>
    	    <title>Reply by -Swifty-</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14812/page-1/?recent=255778#post=255437</link>
    	    <description><![CDATA[0.033]]></description>
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    	    <pubDate>Sat, 11 Dec 2010 18:07:29 +0100</pubDate>
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    	<item>
    	    <title>Reply by quadua</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14812/page-1/?recent=255778#post=255436</link>
    	    <description><![CDATA[<i>Quoted from compton</i>
		<blockquote>[...]

http://dl.dropbox.com/u/829690/b/ilmeesi/127558154156.gif</blockquote>

agreed]]></description>
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    	    <pubDate>Sat, 11 Dec 2010 17:59:04 +0100</pubDate>
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    	<item>
    	    <title>Reply by str8outtaCompton</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14812/page-1/?recent=255778#post=255433</link>
    	    <description><![CDATA[<i>Quoted from Jude</i>
		<blockquote>anything from 0.01 to like 0.5 is placebo tbh, just point and click</blockquote>

http://dl.dropbox.com/u/829690/b/ilmeesi/127558154156.gif]]></description>
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    	    <pubDate>Sat, 11 Dec 2010 17:48:01 +0100</pubDate>
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    	    <title>Reply by Tikcus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14812/page-1/?recent=255778#post=255429</link>
    	    <description><![CDATA[http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking]]></description>
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    	    <pubDate>Sat, 11 Dec 2010 17:31:46 +0100</pubDate>
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    	<item>
    	    <title>Reply by JudeRomero</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14812/page-1/?recent=255778#post=255416</link>
    	    <description><![CDATA[anything from 0.01 to like 0.5 is placebo tbh, just point and click]]></description>
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    	    <pubDate>Sat, 11 Dec 2010 16:30:48 +0100</pubDate>
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