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	<title>ETF2L &#8211; Latest activity in &#8220;Random open question to all medics&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-14661/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by sidude7</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14661/page-8/?recent=253485#post=253485</link>
    	    <description><![CDATA[Tried out all the scripts and suggestions put here and came to the conclusion I still prefer m1 I guess after using that method for 700 hours + you find anything new odd. 

But thanks for all help and advice posted was something I was interested in knowing peoples views on...]]></description>
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    	    <pubDate>Sun, 05 Dec 2010 18:18:32 +0100</pubDate>
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    	    <title>Reply by Lucifer</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14661/page-8/?recent=253485#post=253468</link>
    	    <description><![CDATA[i dont use autoheal, its easier for me to change targets]]></description>
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    	    <pubDate>Sun, 05 Dec 2010 17:41:08 +0100</pubDate>
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    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14661/page-8/?recent=253485#post=252715</link>
    	    <description><![CDATA[<i>Quoted from RaCio</i>
		<blockquote>[...]It isnt. The chunky feel is purely something graphical.</blockquote>this

only thing i can agree - ubers do feel different, and it will help any medic, to have autoheal disabled while ubering, but any other time, imo it should be on..whether its script or normal autoheal you decide (cuz im not using scripts)]]></description>
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    	    <pubDate>Fri, 03 Dec 2010 14:33:13 +0100</pubDate>
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    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14661/page-8/?recent=253485#post=252677</link>
    	    <description><![CDATA[tried it yesterday, it felt fucking odd.]]></description>
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    	    <pubDate>Fri, 03 Dec 2010 13:08:47 +0100</pubDate>
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    	    <title>Reply by skeej</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14661/page-8/?recent=253485#post=252675</link>
    	    <description><![CDATA[Did some additional testing with the autoheal script in an actual pcw (before I only tested with 2 other people and on pubs). The problem is that scripted autoheal gives the same  "possible ubercharge time loss" as not using autoheal at all. When you have mousedown you effectively are using -attack. This -attack gap simply doesn't exist with "Valve AutoHeal (c)"

So what you get is an inverted form of not using autoheal, with the added annoyances of hearing that shit sound Admirable was referring to.

No thanks. I'll use Valve AutoHeal (c) and get the best of all worlds. The rumoured inaccuracy is a myth.]]></description>
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    	    <pubDate>Fri, 03 Dec 2010 12:53:01 +0100</pubDate>
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    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14661/page-8/?recent=253485#post=252674</link>
    	    <description><![CDATA[<i>Quoted from strut</i>
		<blockquote>Alright so, why not invert the way the +- aliases work.

m1 down breaks off beam, you aim at new peeps and let go for heal beam to reengage.

Someone may have typed that cba to read whole thread.</blockquote>

that's already been posted about 5 times.]]></description>
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    	    <pubDate>Fri, 03 Dec 2010 12:45:33 +0100</pubDate>
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    	    <title>Reply by strut</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14661/page-8/?recent=253485#post=252666</link>
    	    <description><![CDATA[Alright so, why not invert the way the +- aliases work.

m1 down breaks off beam, you aim at new peeps and let go for heal beam to reengage.

Someone may have typed that cba to read whole thread.]]></description>
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    	    <pubDate>Fri, 03 Dec 2010 12:27:41 +0100</pubDate>
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    	    <title>Reply by Leftism</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14661/page-7/?recent=253485#post=252349</link>
    	    <description><![CDATA[<i>Quoted from crzfst</i>
		<blockquote>[...]
Way to make this game complicated. Just play the fucking game people...</blockquote>

None of what I mentioned was exactly complicated game mechanics - "don't heal buffed players over non-buffed players", which is what the second paragraph was talking about as an example to more important game mechanics Medics should worry about over this auto-heal business, is something that should be drilled into Medics when they first start playing comp. TF2.]]></description>
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    	    <pubDate>Thu, 02 Dec 2010 17:16:26 +0100</pubDate>
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    	    <title>Reply by RaCio</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14661/page-7/?recent=253485#post=252278</link>
    	    <description><![CDATA[I can pick and heal the demo when the round starts with no problems even if he is standing between 2 soldiers. Auto-heal is fully accurate for me so I doubt it is broken in your case. ;)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=14661&#038;post=252278</guid>
    	    <pubDate>Thu, 02 Dec 2010 16:01:01 +0100</pubDate>
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    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14661/page-7/?recent=253485#post=252272</link>
    	    <description><![CDATA[lol. If you say so!]]></description>
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    	    <pubDate>Thu, 02 Dec 2010 15:52:10 +0100</pubDate>
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    	    <title>Reply by RaCio</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14661/page-7/?recent=253485#post=252270</link>
    	    <description><![CDATA[<i>Quoted from Spike Himself</i>
		<blockquote>[...]

So when I try to heal a soldier standing next to a demo, and the beam locks onto the demoman instead, and then the demo's health increases but that of the soldier does not, that is merely something graphical?</blockquote>Nope, that is you screwing up.]]></description>
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    	    <pubDate>Thu, 02 Dec 2010 15:49:33 +0100</pubDate>
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    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14661/page-7/?recent=253485#post=252266</link>
    	    <description><![CDATA[Yep.]]></description>
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    	    <pubDate>Thu, 02 Dec 2010 15:44:48 +0100</pubDate>
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    	    <title>Reply by skeej</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14661/page-7/?recent=253485#post=252264</link>
    	    <description><![CDATA[<i>Quoted from Spike Himself</i>
		<blockquote>[...]

So when I try to heal a soldier standing next to a demo, and the beam locks onto the demoman instead, and then the demo's health increases but that of the soldier does not, that is merely something graphical?</blockquote>

So what you are saying is: Valve autoheal does not heal exactly at the crosshair, but 
"scripted auto heal/normal heal" does? You do realize how far fetched and crazy that statement is, don't you? :D]]></description>
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    	    <pubDate>Thu, 02 Dec 2010 15:44:02 +0100</pubDate>
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    	    <title>Reply by skeej</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14661/page-7/?recent=253485#post=252252</link>
    	    <description><![CDATA[<i>Quoted from crzfst</i>
		<blockquote>[...]
You got the point man, i am most definitely talking about having uber quicker than the enemy. Gj.</blockquote>

I'm sorry for interpreting your post wrongly. I think the whole part that you quoted was mainly about medics charging uber as fast as possible? Quote more specifically next time, and reply to quotes in a less obscurantic and sarcastic way, perhaps? And I'm not being sarcastic myself, btw.]]></description>
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    	    <pubDate>Thu, 02 Dec 2010 15:36:02 +0100</pubDate>
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    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14661/page-7/?recent=253485#post=252250</link>
    	    <description><![CDATA[<i>Quoted from RaCio</i>
		<blockquote>[...]It isnt. The chunky feel is purely something graphical.</blockquote>

So when I try to heal a soldier standing next to a demo, and the beam locks onto the demoman instead, and then the demo's health increases but that of the soldier does not, that is merely something graphical?]]></description>
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    	    <pubDate>Thu, 02 Dec 2010 15:34:49 +0100</pubDate>
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