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	<title>ETF2L &#8211; Latest activity in &#8220;Make Gravelpit Into a 5-point map&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-1448/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by SfnX</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1448/page-6/?recent=60869#post=60869</link>
    	    <description><![CDATA[id defo be up for playtesting and giving my point of view, also help with ideas on point positions]]></description>
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    	    <pubDate>Wed, 17 Jun 2009 16:40:01 +0200</pubDate>
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    	    <title>Reply by Jones</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1448/page-6/?recent=60869#post=60861</link>
    	    <description><![CDATA[I think people are working on different variants now. It was discussed recently in this thread:

http://etf2l.org/forum/league/topic-3634/page-3/]]></description>
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    	    <pubDate>Wed, 17 Jun 2009 16:29:04 +0200</pubDate>
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    	    <title>Reply by zeKe</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1448/page-6/?recent=60869#post=60857</link>
    	    <description><![CDATA[Spoken to a few people about this (CABAC) and also tried it myself, the problem seems to be that the map is just too complex for the amature map maker to mirror. (B) for example needs to be totally reworked so that once the map is mirrored one team doesnt gain some sort of advantage, forward spawns are also complicated. The only benefit really is that points (A) and (C) require no changes.

It would be awesome if Valve made this map for us, as it would be the first 5-point CP map where the fight at middle would be largely without uber and where teams could literally role with any class in the game. It certainly wouldn't be so dependant on a certain class, which is what TF2 map designers really need to be thinking about.]]></description>
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    	    <pubDate>Wed, 17 Jun 2009 16:19:47 +0200</pubDate>
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    	    <title>Reply by Braska</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1448/page-6/?recent=60869#post=60847</link>
    	    <description><![CDATA[Yo, some news ? :D]]></description>
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    	    <pubDate>Wed, 17 Jun 2009 16:01:03 +0200</pubDate>
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    	    <title>Reply by CJ</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1448/page-6/?recent=60869#post=21418</link>
    	    <description><![CDATA[I think the best way to fix it would be to change all the cap point buildings to huge props.  They use a whole lot of func_detail brushes.  The problem's i've found so far is too many brush faces, too many T-junctions (solve this by reducing the amount of func_detail brushes touching stuff) and too many unique texture alignments.  I expect there will be more though.]]></description>
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    	    <pubDate>Tue, 03 Feb 2009 11:08:35 +0100</pubDate>
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    	    <title>Reply by Buck</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1448/page-6/?recent=60869#post=21306</link>
    	    <description><![CDATA[CJ basically summarised the problem i faced, i can remove details but map would look ugly and when combined with lighting issues all decompiled maps have it would look pretty damn bad and very time consuming.]]></description>
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    	    <pubDate>Mon, 02 Feb 2009 18:58:08 +0100</pubDate>
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    	    <title>Reply by Morty</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1448/page-6/?recent=60869#post=21175</link>
    	    <description><![CDATA[Any update there buck?]]></description>
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    	    <pubDate>Sun, 01 Feb 2009 23:04:13 +0100</pubDate>
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    	    <title>Reply by CJ</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1448/page-6/?recent=60869#post=20954</link>
    	    <description><![CDATA[I tried doing it as well but having two copies of A and C makes the map too complex and goes over the hard limits in hammer so it can't compile.  I'm going to try and get rid of a lot of details and simplify the brushwork but i won't have time for a couple of weeks.]]></description>
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    	    <pubDate>Sat, 31 Jan 2009 19:31:56 +0100</pubDate>
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    	    <title>Reply by kolox</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1448/page-6/?recent=60869#post=20048</link>
    	    <description><![CDATA[wurd?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1448&#038;post=20048</guid>
    	    <pubDate>Tue, 27 Jan 2009 22:01:39 +0100</pubDate>
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    	    <title>Reply by kluniQ</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1448/page-6/?recent=60869#post=18906</link>
    	    <description><![CDATA[Any update on this?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1448&#038;post=18906</guid>
    	    <pubDate>Thu, 22 Jan 2009 01:22:13 +0100</pubDate>
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    	    <title>Reply by Buck</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1448/page-5/?recent=60869#post=15455</link>
    	    <description><![CDATA[Il redo it all from scratch over the weekend. Got compile errors which i didnt figure out how to fix so i will do it bit by bit now. The weeks work went to waste :/

Also i didnt even try to compile it from when i decompiled it, so i think best idea is to decompile it, fix all bugs, and work from there like lego.. one piece at a time.]]></description>
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    	    <pubDate>Wed, 07 Jan 2009 21:21:01 +0100</pubDate>
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    	    <title>Reply by j3tstream</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1448/page-5/?recent=60869#post=15374</link>
    	    <description><![CDATA[when I read the title LLOOL who had that crazy idea?? wtf
but actually is pretty interesting I love gravel lands but usually in a war its not much fun because u are not forced to play all 3points, this way it would be a simetric map and much more competitive. I like the idea...]]></description>
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    	    <pubDate>Wed, 07 Jan 2009 16:01:23 +0100</pubDate>
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    	    <title>Reply by GMF-Bun</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1448/page-5/?recent=60869#post=15368</link>
    	    <description><![CDATA[I like KluniQ's idea the most, but I think the C point should be last or second..]]></description>
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    	    <pubDate>Wed, 07 Jan 2009 15:32:48 +0100</pubDate>
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    	    <title>Reply by Boneyard</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1448/page-5/?recent=60869#post=15363</link>
    	    <description><![CDATA[are there more than one person currently working on this?]]></description>
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    	    <pubDate>Wed, 07 Jan 2009 14:58:31 +0100</pubDate>
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    	    <title>Reply by NervousBoy</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1448/page-5/?recent=60869#post=15358</link>
    	    <description><![CDATA[any updates ?]]></description>
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    	    <pubDate>Wed, 07 Jan 2009 14:49:43 +0100</pubDate>
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