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	<title>ETF2L &#8211; Latest activity in &#8220;viewmodel fovs and configs.&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-14255/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by punct</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14255/page-1/?recent=246401#post=246401</link>
    	    <description><![CDATA[I'm not sure if this is what you meant, but I'll post anyway.
<code>
alias "togglewep" "secondwep"
alias "firstwep" "sl1; alias "togglewep" "secondwep""
alias "secondwep" "sl2; alias "togglewep" "firstwep""

alias "sl1" "slot1; r_drawviewmodel 0"
alias "sl2" "slot2; r_drawviewmodel 1; viewmodel_fov 70"
alias "sl3" "slot3; r_drawviewmodel 1; viewmodel_fov 70"

bind "1" "sl1"
bind "2" "sl2"
bind "3" "sl3"
bind "Q" "togglewep"
</code>
What it does is switching between your primary and secondary weapons when you press Q. It you prefer the classic "lastinv" style of switching, then you should use the config found here: http://www.ubercharged.net/2009/09/08/competitive-tf2-part-eight-configssettings/
In this case, all you have to do is edit the wep1com, wep2com and wep3com aliases.]]></description>
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    	    <pubDate>Fri, 19 Nov 2010 17:58:21 +0100</pubDate>
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    	<item>
    	    <title>Reply by Demophon</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14255/page-1/?recent=246401#post=246371</link>
    	    <description><![CDATA[couldnt really get used to the whole q &#38; e thing, so i used the crosshair switcher, but I found out that it messes everything up if I want to record stuff for movies.

Basicly, what should I add to these lines so that when I switch weapons with Q, it stop using the old slots fov, but uses the slots fov I`ve just switched to? Rather hard to explain what I mean.

bind 1 "slot1; r_drawviewmodel 0"
bind 2 "slot2;r_drawviewmodel 1;viewmodel_fov 70"
bind 3 "slot3;r_drawviewmodel 1;viewmodel_fov 70"]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=14255&#038;post=246371</guid>
    	    <pubDate>Fri, 19 Nov 2010 16:58:02 +0100</pubDate>
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    	<item>
    	    <title>Reply by link.red</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14255/page-1/?recent=246401#post=243202</link>
    	    <description><![CDATA[Seems unwise to loop over equipment for classes with more than 3 slots, as some items would take 2 keypresses to access, better to bind disguises, pda etc to separate keys. This captures the behaviour for 3 weapons.

alias "prm" "slot1; viewmodel_fov 0; bind e melee; bind q sec"
alias "sec" "slot2; viewmodel_fov 70;  bind e prm; bind q melee"
alias "melee" "slot3; viewmodel_fov 70;  bind e sec; bind q prm"
prm]]></description>
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    	    <pubDate>Fri, 12 Nov 2010 13:10:57 +0100</pubDate>
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    	<item>
    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14255/page-1/?recent=246401#post=243154</link>
    	    <description><![CDATA[<i>Quoted from d1ck j0nes</i>
		<blockquote>nextinv
previnv</blockquote>

incorrect, it's invnext and invprev.]]></description>
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    	    <pubDate>Fri, 12 Nov 2010 11:00:50 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Dr-Gimpfen</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14255/page-1/?recent=246401#post=243140</link>
    	    <description><![CDATA[i prefere binding weaponslots to keys:
f -&#62; primary (viewmodel off)
q -&#62; slot2 (viewmodel on)]]></description>
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    	    <pubDate>Fri, 12 Nov 2010 09:59:15 +0100</pubDate>
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    	    <title>Reply by Demophon</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14255/page-1/?recent=246401#post=243139</link>
    	    <description><![CDATA[Thank you. Will try it all out when im home.]]></description>
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    	    <pubDate>Fri, 12 Nov 2010 09:48:47 +0100</pubDate>
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    	<item>
    	    <title>Reply by klansm3n</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14255/page-1/?recent=246401#post=243136</link>
    	    <description><![CDATA[nextinv
previnv]]></description>
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    	    <pubDate>Fri, 12 Nov 2010 09:41:38 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Demophon</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14255/page-1/?recent=246401#post=243135</link>
    	    <description><![CDATA[Thanks guys. Another question. The commands to switch weapons to the last active one is +lastinv, right? So are there commands not to switch back to the last active weapons, but to scroll between weapon slots?]]></description>
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    	    <pubDate>Fri, 12 Nov 2010 09:37:57 +0100</pubDate>
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    	<item>
    	    <title>Reply by Norek</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14255/page-1/?recent=246401#post=243134</link>
    	    <description><![CDATA[http://forums.tf2maps.net/showthread.php?t=9778]]></description>
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    	    <pubDate>Fri, 12 Nov 2010 09:28:54 +0100</pubDate>
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    	<item>
    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14255/page-1/?recent=246401#post=243133</link>
    	    <description><![CDATA[http://www.mediafire.com/xhair]]></description>
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    	    <pubDate>Fri, 12 Nov 2010 09:27:38 +0100</pubDate>
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    	<item>
    	    <title>Reply by algiosh4</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14255/page-1/?recent=246401#post=243132</link>
    	    <description><![CDATA[http://www.youtube.com/watch?v=TP6BqMirUFM]]></description>
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    	    <pubDate>Fri, 12 Nov 2010 09:26:06 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Demophon</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14255/page-1/?recent=246401#post=243127</link>
    	    <description><![CDATA[I do have a basic idea on binding e and q keys to lastinv. and nextinv, the only question is how do I make it so knows which fov to use with which weapon.]]></description>
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    	    <pubDate>Fri, 12 Nov 2010 07:29:54 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Created by Demophon</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-14255/page-1/?recent=246401#post=243126</link>
    	    <description><![CDATA[Prolly theres a topic about it somewhere, and if so, could somebody guide me to it?
Anyways, need a bit of help with a config.

Basic idea for solly.

1st weapons fov 0
2nd weapons fov 70
3rd weapons fov 70
e bind next weapon in list
q bind prev. weapon in list


Same idea with scout, only some different fovs.
Help? please?]]></description>
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    	    <pubDate>Fri, 12 Nov 2010 07:09:04 +0100</pubDate>
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