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	<title>ETF2L &#8211; Latest activity in &#8220;What would a TF2 Promod have?&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-13301/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by rock36</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13301/page-8/?recent=227962#post=227962</link>
    	    <description><![CDATA[- fix explosion hitboxes
- fix demoman nade damage spread
- fix sniper from-zoom-to-headshot delay to 0
- add teammates health, class, uber and respawn icons on hud
- add minimap on spectator hud
- add console commands to disable particular unlocks
- add console command to force players to have unlocks they dont really have in backpack
- add 'damage dealt' stat
- fix whole game netcode
- optimize engine (like in first day of tf2 = 200 fps everywhere, not 30-50 on max details)
- add posibility to change graphic to similiar like in q3/ql (flat textures with basically one color)

i know that most of them are impossible to be changed by server plugin, i just listed some main tweaks this game needs to be really, really good and better towards competetive play. let's hope valve reads etf2l often :)]]></description>
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    	    <pubDate>Mon, 04 Oct 2010 23:32:46 +0200</pubDate>
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    	<item>
    	    <title>Reply by Eledorian</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13301/page-8/?recent=227962#post=227790</link>
    	    <description><![CDATA[<i>Quoted from Sketch</i>
		<blockquote>tbh just add bunnyhopping :D</blockquote>

Ugh, just add nades aswell then so it can be horrible full stop.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=13301&#038;post=227790</guid>
    	    <pubDate>Mon, 04 Oct 2010 19:23:53 +0200</pubDate>
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    	    <title>Reply by Sketch</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13301/page-8/?recent=227962#post=227788</link>
    	    <description><![CDATA[tbh just add bunnyhopping :D]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=13301&#038;post=227788</guid>
    	    <pubDate>Mon, 04 Oct 2010 19:20:11 +0200</pubDate>
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    	    <title>Reply by Sturmis</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13301/page-8/?recent=227962#post=227770</link>
    	    <description><![CDATA[<i>Quoted from Azdean</i>
		<blockquote>[...]

THIS for the love of god this! Why the hell hasn't valve done that for us yet?</blockquote>

Could just add the enemies' hp and uber etc. while you're at it.]]></description>
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    	    <pubDate>Mon, 04 Oct 2010 18:56:34 +0200</pubDate>
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    	    <title>Reply by Skylar</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13301/page-7/?recent=227962#post=227766</link>
    	    <description><![CDATA[<i>Quoted from Enef</i>
		<blockquote>
Also putting all 5 or my teammates health and classes on my screen a la spec gui would be good, help your teams comms be clearer and give your caller less of a headache.</blockquote>

THIS for the love of god this! Why the hell hasn't valve done that for us yet?]]></description>
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    	    <pubDate>Mon, 04 Oct 2010 18:53:24 +0200</pubDate>
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    	<item>
    	    <title>Reply by Hildreth</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13301/page-7/?recent=227962#post=227743</link>
    	    <description><![CDATA[Speedhacks cos some of us aren't pro enough to be legit on promod ;)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=13301&#038;post=227743</guid>
    	    <pubDate>Mon, 04 Oct 2010 18:02:54 +0200</pubDate>
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    	    <title>Reply by Memento Mori</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13301/page-7/?recent=227962#post=227738</link>
    	    <description><![CDATA[Tweaks to self-damage and rocket falloff
Adding some sort of logic and consistency to rollers (atm they behave like flubber)
Airaccel]]></description>
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    	    <pubDate>Mon, 04 Oct 2010 17:55:00 +0200</pubDate>
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    	<item>
    	    <title>Reply by Lagitech</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13301/page-7/?recent=227962#post=227686</link>
    	    <description><![CDATA[nvm]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=13301&#038;post=227686</guid>
    	    <pubDate>Mon, 04 Oct 2010 16:31:47 +0200</pubDate>
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    	<item>
    	    <title>Reply by xInuy</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13301/page-7/?recent=227962#post=227681</link>
    	    <description><![CDATA[Minimap/UI for streams etc
Unlocks for everyone/whitelists
Automatic matchmeadia upload on officials league ( etf2l / wp / esl / esh )

And there should be some tests for fall damage etc]]></description>
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    	    <pubDate>Mon, 04 Oct 2010 15:58:18 +0200</pubDate>
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    	<item>
    	    <title>Reply by pukz</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13301/page-7/?recent=227962#post=227673</link>
    	    <description><![CDATA[<i>Quoted from Sketch</i>
		<blockquote>+ conk nades
+ cake
+ med x2 capping speed</blockquote>

NO!, no conc nades.. don't you remember how good the fins were in tfc because of the simulation of being drunk the conc nades had.]]></description>
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    	    <pubDate>Mon, 04 Oct 2010 15:46:18 +0200</pubDate>
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    	<item>
    	    <title>Reply by Sketch</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13301/page-7/?recent=227962#post=227666</link>
    	    <description><![CDATA[+ conk nades
+ cake
+ med x2 capping speed]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=13301&#038;post=227666</guid>
    	    <pubDate>Mon, 04 Oct 2010 15:28:37 +0200</pubDate>
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    	<item>
    	    <title>Reply by pukz</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13301/page-7/?recent=227962#post=227647</link>
    	    <description><![CDATA[<i>Quoted from Sturmis</i>
		<blockquote>[...]

The turbo mod showed how good (terribad) tf2 maps are for bhop though.</blockquote>

Exactly..

NEW MAPS YAYAYAYAYA... ect..]]></description>
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    	    <pubDate>Mon, 04 Oct 2010 15:03:21 +0200</pubDate>
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    	<item>
    	    <title>Reply by Sturmis</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13301/page-7/?recent=227962#post=227646</link>
    	    <description><![CDATA[<i>Quoted from pukz</i>
		<blockquote>Reduce soldier self damage by 90%

buff scout health by 20% and reduce scout damage output by 20%

change gravity to allow bhop.

^^ happiness. 

:D</blockquote>

The turbo mod showed how good (terribad) tf2 maps are for bhop though.]]></description>
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    	    <pubDate>Mon, 04 Oct 2010 15:02:20 +0200</pubDate>
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    	<item>
    	    <title>Reply by pukz</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13301/page-7/?recent=227962#post=227642</link>
    	    <description><![CDATA[Reduce soldier self damage by 90%

buff scout health by 30% and reduce scout damage output by 20%

speed up projectile weapons by 10%

change gravity to allow bhop.

^^ happiness. 

:D]]></description>
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    	    <pubDate>Mon, 04 Oct 2010 15:00:40 +0200</pubDate>
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    	<item>
    	    <title>Reply by Sturmis</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13301/page-7/?recent=227962#post=227632</link>
    	    <description><![CDATA[Make a tool for automatically uploading pov demos to etf2l instead. (premiership rule)]]></description>
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    	    <pubDate>Mon, 04 Oct 2010 14:22:25 +0200</pubDate>
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