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	<title>ETF2L &#8211; Latest activity in &#8220;Speeding up the game?&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-13284/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by Mr Mugabe</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13284/page-1/?recent=226085#post=226085</link>
    	    <description><![CDATA[Community mod for tf2 :) Speeding things up, increasing air control, fast weapon switch, enable bunnyhopping, remove all 12 year old toys, set age limit to 18+ so we can make the pyro topless ?]]></description>
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    	    <pubDate>Fri, 01 Oct 2010 11:46:26 +0200</pubDate>
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    	    <title>Reply by Bve</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13284/page-1/?recent=226085#post=226074</link>
    	    <description><![CDATA[Speed isnt everything!! (ok i just got a driving ban for speeding but uno what i mean)]]></description>
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    	    <pubDate>Fri, 01 Oct 2010 11:23:54 +0200</pubDate>
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    	    <title>Reply by Rotab</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13284/page-1/?recent=226085#post=225951</link>
    	    <description><![CDATA[<i>Quoted from pena</i>
		<blockquote>[...]Playing with sv_cheats 1? Are you fucking kidding me?</blockquote>

for testing. drpdprprp]]></description>
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    	    <pubDate>Fri, 01 Oct 2010 00:29:09 +0200</pubDate>
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    	    <title>Reply by Rake</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13284/page-1/?recent=226085#post=225947</link>
    	    <description><![CDATA[Obviously if something like this was implemented, it would either be by a mod or be by a mod, not just by using a cvar. host_timescale 1.1 would be an easy way to test it tho. Also, back when tftrue 2.X was relevant, didn't anakin talk something about certain commands flagged as cheats have their own flags which enable them to be used without sv_cheats 1?]]></description>
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    	    <pubDate>Fri, 01 Oct 2010 00:26:12 +0200</pubDate>
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    	    <title>Reply by Pena</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13284/page-1/?recent=226085#post=225937</link>
    	    <description><![CDATA[<i>Quoted from tesco</i>
		<blockquote>host_timescale 1.1?:D</blockquote>Playing with sv_cheats 1? Are you fucking kidding me?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=13284&#038;post=225937</guid>
    	    <pubDate>Fri, 01 Oct 2010 00:12:38 +0200</pubDate>
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    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13284/page-1/?recent=226085#post=225908</link>
    	    <description><![CDATA[<i>Quoted from nTraum</i>
		<blockquote>http://verydemotivational.files.wordpress.com/2010/05/129192062633314898.jpg</blockquote>O_o]]></description>
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    	    <pubDate>Thu, 30 Sep 2010 23:16:42 +0200</pubDate>
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    	    <title>Reply by Will</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13284/page-1/?recent=226085#post=225903</link>
    	    <description><![CDATA[<i>Quoted from nTraum</i>
		<blockquote>http://verydemotivational.files.wordpress.com/2010/05/129192062633314898.jpg</blockquote>

i love you for that pic
&#60;3]]></description>
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    	    <pubDate>Thu, 30 Sep 2010 23:04:24 +0200</pubDate>
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    	    <title>Reply by Spankstarr</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13284/page-1/?recent=226085#post=225900</link>
    	    <description><![CDATA[Alright, fair points there.
How I would implement it? I know little to nothing about the numbers and stuff that are behind the pretty shiny thingys on my screen. However, others do.
Speed what up? Everything, the whole game, balancing stuff that obviously gets OP is something you'll do in the beta phase.

How to implement it in comp. is another question though. And I think that discussion would go on and on into eternity before the "mod" even been tried out somewhat.

I'm just surprised it hasnt even been thought of at all (seemingly). 
I'd imagine faster, more intense gameplay.

edit: *facepalmlol*]]></description>
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    	    <pubDate>Thu, 30 Sep 2010 23:03:04 +0200</pubDate>
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    	    <title>Reply by stwn</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13284/page-1/?recent=226085#post=225895</link>
    	    <description><![CDATA[<i>Quoted from tesco</i>
		<blockquote>host_timescale 1.1?:D</blockquote>
&#62;.&#62;
i did a derp]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=13284&#038;post=225895</guid>
    	    <pubDate>Thu, 30 Sep 2010 22:59:28 +0200</pubDate>
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    	    <title>Reply by tesco</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13284/page-1/?recent=226085#post=225893</link>
    	    <description><![CDATA[host_timescale 1.1?:D]]></description>
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    	    <pubDate>Thu, 30 Sep 2010 22:56:39 +0200</pubDate>
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    	    <title>Reply by stwn</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13284/page-1/?recent=226085#post=225892</link>
    	    <description><![CDATA[<i>Quoted from Spank</i>
		<blockquote>I'm serious...
Just got back to tf2 after a shortish break and i felt it to be awkwardly slow at times, allot of the times actually.

Im surprised that no one thought seriously (?) 'bout implementing this since quite a few of the top players come from quake and the difference is huge :).

10% wouldnt make it "quakeish"</blockquote>
yeah but you should consider the fact that its just a few people who play tf2 who played quake before
not really sure how it would be implemented though, i mean in a vote it would get voted down, if it was enforced (talking about etf2l here) it would cause an uproar, a second league (if it would by a chance get some following) would split the already small scene
besides, how WOULD you speed it up?
and remember that you would have to l2airshot and stuff all over again!]]></description>
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    	    <pubDate>Thu, 30 Sep 2010 22:55:47 +0200</pubDate>
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    	    <title>Reply by Spankstarr</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13284/page-1/?recent=226085#post=225881</link>
    	    <description><![CDATA[I'm serious...
Just got back to tf2 after a shortish break and i felt it to be awkwardly slow at times, allot of the times actually.

Im surprised that no one thought seriously (?) 'bout implementing this since quite a few of the top players come from quake and the difference is huge :).

10% wouldnt make it "quakeish"]]></description>
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    	    <pubDate>Thu, 30 Sep 2010 22:50:11 +0200</pubDate>
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    	    <title>Reply by stwn</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13284/page-1/?recent=226085#post=225880</link>
    	    <description><![CDATA[so its like quakish or something? why would you want that though?]]></description>
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    	    <pubDate>Thu, 30 Sep 2010 22:50:07 +0200</pubDate>
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    	    <title>Reply by Juniorsatan</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13284/page-1/?recent=226085#post=225875</link>
    	    <description><![CDATA[http://verydemotivational.files.wordpress.com/2010/05/129192062633314898.jpg]]></description>
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    	    <pubDate>Thu, 30 Sep 2010 22:44:51 +0200</pubDate>
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    	    <title>Created by Spankstarr</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-13284/page-1/?recent=226085#post=225873</link>
    	    <description><![CDATA[Has anyone thought of speeding up the game by, lets say 10%?]]></description>
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    	    <pubDate>Thu, 30 Sep 2010 22:43:41 +0200</pubDate>
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