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	<title>ETF2L &#8211; Latest activity in &#8220;Improving one's gameplay?&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-1272/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Relentless</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1272/page-3/?recent=11235#post=11235</link>
    	    <description><![CDATA[Playing q3a demo helps with aiming and movement (esp. as scout) if your aim is crap (like mine was) :)]]></description>
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    	    <pubDate>Wed, 03 Dec 2008 18:45:16 +0100</pubDate>
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    	    <title>Reply by fRdz</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1272/page-3/?recent=11235#post=11234</link>
    	    <description><![CDATA[Just plainly having fun

and having a long experience with other fps generally makes you get better at new games faster.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1272&#038;post=11234</guid>
    	    <pubDate>Wed, 03 Dec 2008 18:43:15 +0100</pubDate>
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    	    <title>Reply by Ypsy</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1272/page-3/?recent=11235#post=11173</link>
    	    <description><![CDATA[Great job on that map!
Yup, I think it's a good idea to force classes and also it would be nice to have them flying a bit faster. No one rocket jumps that slow! Dunno if it's possible though.]]></description>
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    	    <pubDate>Tue, 02 Dec 2008 23:30:42 +0100</pubDate>
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    	    <title>Reply by Inexistence</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1272/page-3/?recent=11235#post=11155</link>
    	    <description><![CDATA[No probs, I had fun making it. Any suggestions for the next version, make sure to tell me. I was thinking of making 3 bots instead of 2 and having them be Demo, Pyro and Soldier only, since I get annoyed when I get a heavy. Anyone agree?]]></description>
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    	    <pubDate>Tue, 02 Dec 2008 19:28:44 +0100</pubDate>
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    	    <title>Reply by Iller</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1272/page-3/?recent=11235#post=11153</link>
    	    <description><![CDATA[Thanks a lot for that !
Sometimes the bots almost feels alive.. :-)
Good training and warm-up map.

Too bad there are no active bots yet (or are there ?). In TFC there were bots playing (even though they were very crappy (except for their aimbot..))]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1272&#038;post=11153</guid>
    	    <pubDate>Tue, 02 Dec 2008 19:25:45 +0100</pubDate>
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    	    <title>Reply by Inexistence</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1272/page-3/?recent=11235#post=11151</link>
    	    <description><![CDATA[Oh, also, a way to make tr_rocketshooting a little more difficult. You need to have SourceMod installed for this to work, which I somehow managed to do on a created server. You then put in the commands:

sm_cvar tf_damage_range 0;
sm_cvar tf_damageforcescale_other 12;

The first makes it so that a direct rocket does a set amount of damage, but also removes doing less damage at a distance. This allows pyros and demomen to be double airshot every time.

The second increases the force of how far the bot will fly after being hit. It is usually on 6, so doubling it sends them flying into the air. Makes it much more difficult to airshot.]]></description>
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    	    <pubDate>Tue, 02 Dec 2008 19:15:07 +0100</pubDate>
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    	    <title>Reply by Inexistence</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1272/page-3/?recent=11235#post=11144</link>
    	    <description><![CDATA[Okay guys, I uploaded it.

http://www.fpsbanana.com/maps/72782]]></description>
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    	    <pubDate>Tue, 02 Dec 2008 17:58:01 +0100</pubDate>
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    	    <title>Reply by Evil</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1272/page-3/?recent=11235#post=11142</link>
    	    <description><![CDATA[Play Hard, Go Pro

cu@cpl bruv]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1272&#038;post=11142</guid>
    	    <pubDate>Tue, 02 Dec 2008 17:49:32 +0100</pubDate>
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    	    <title>Reply by Iller</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1272/page-2/?recent=11235#post=11141</link>
    	    <description><![CDATA[That would be awesome !]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1272&#038;post=11141</guid>
    	    <pubDate>Tue, 02 Dec 2008 17:40:34 +0100</pubDate>
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    	    <title>Reply by Inexistence</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1272/page-2/?recent=11235#post=11140</link>
    	    <description><![CDATA[I'm still working on that. If you want I can upload what I have to fpsbanana? There's a couple of bugs and I just want to redo Badlands entirely, but it still works fine.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=1272&#038;post=11140</guid>
    	    <pubDate>Tue, 02 Dec 2008 17:39:14 +0100</pubDate>
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    	    <title>Reply by xtala</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1272/page-2/?recent=11235#post=11134</link>
    	    <description><![CDATA[Inexistence made a nice one, with parts from badlands and gravel in it, can't recall the name anymore tho.]]></description>
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    	    <pubDate>Tue, 02 Dec 2008 16:22:37 +0100</pubDate>
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    	    <title>Reply by Iller</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1272/page-2/?recent=11235#post=11132</link>
    	    <description><![CDATA[As a soldier I don't like to train airshots on a map like tr_airshot since the bots don't move naturally as they would in the game.
How often do you see a heavy flying up from a hole in a match ? 
All bots fly in the same way no matter how heavy they are in tr_airshot.

It would be nice if anyone could create a good training map with soldier, demo and scout bots jumping and rocketjumping around in a more natural way.]]></description>
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    	    <pubDate>Tue, 02 Dec 2008 14:41:40 +0100</pubDate>
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    	    <title>Reply by Smofo</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1272/page-2/?recent=11235#post=11130</link>
    	    <description><![CDATA[I quote strut: "There’s something about tf2 that makes it harder to spot people in your peripheral view - you will rarely surprise a q3 player in tdm but TF2 players that are fighting often don’t spot someone coming in from the side - it happenes to me too, some players are clearly a lot more aware if you watch their pov demos they are very rarely caught out even in a hectic fight. I have no advice in regards to that just something to be aware of and aim for."




That's the thing with TF2 you might not spot something but your teammate will and you call it in your communication and i mostly keep my eyes open for anything unusual stuff as even when im 1on1 ing lets say scout v scout in a match then i'd still look around whats going on around me, listening really helps and just keep your eyes wide open!]]></description>
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    	    <pubDate>Tue, 02 Dec 2008 14:38:32 +0100</pubDate>
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    	    <title>Reply by nvc</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1272/page-2/?recent=11235#post=11128</link>
    	    <description><![CDATA[airshot maps are more important for hitscan players like scout and sniper - than what they are actually designed for (soldier and demoman)]]></description>
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    	    <pubDate>Tue, 02 Dec 2008 14:21:41 +0100</pubDate>
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    	    <title>Reply by pukz</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-1272/page-2/?recent=11235#post=11126</link>
    	    <description><![CDATA[airshot maps are usefull if you have the abillity to make those kind of shots in a game,

If you are looking on improving to a mid level then u need game sense experience more than flick shot aim.. 

When you are mid+ and looking to become high then it's time to work on moves like airshots but then missing an airhot in an important game is not good for your team atall.. It will often leave u wide open and out of ammo.

3 pcw's a night is the best way to improve by far and pickups helps keep your aim consitant just like dm maps.]]></description>
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    	    <pubDate>Tue, 02 Dec 2008 13:14:06 +0100</pubDate>
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