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	<title>ETF2L &#8211; Latest activity in &#8220;Granary, tactical question&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-12601/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-12601/page-5/?recent=216389#post=216389</link>
    	    <description><![CDATA[<i>Quoted from Admirable</i>
		<blockquote>Just skill it mate.</blockquote>

best advice in this thread]]></description>
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    	    <pubDate>Tue, 07 Sep 2010 21:08:25 +0200</pubDate>
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    	    <title>Reply by Admirable</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-12601/page-5/?recent=216389#post=216386</link>
    	    <description><![CDATA[Just skill it mate.]]></description>
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    	    <pubDate>Tue, 07 Sep 2010 21:04:45 +0200</pubDate>
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    	    <title>Reply by stwn</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-12601/page-5/?recent=216389#post=216367</link>
    	    <description><![CDATA[<i>Quoted from blorg</i>
		<blockquote>you could just like kill the other team and then just like <strong>win the game</strong></blockquote>
no dude who does that :/
you should create intricate tactics and glee when they work, not pathetically out DM the enemy, that's just so not flashy
:&#124;


:&#124;]]></description>
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    	    <pubDate>Tue, 07 Sep 2010 20:24:47 +0200</pubDate>
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    	    <title>Reply by FunkDawg</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-12601/page-5/?recent=216389#post=216365</link>
    	    <description><![CDATA[you could just like kill the other team and then just like <strong>win the game</strong>]]></description>
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    	    <pubDate>Tue, 07 Sep 2010 20:14:31 +0200</pubDate>
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    	    <title>Reply by Aye Doc</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-12601/page-4/?recent=216389#post=216360</link>
    	    <description><![CDATA[<i>Quoted from Dummy</i>
		<blockquote>[...]
ITT: xzar being right</blockquote>
yep]]></description>
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    	    <pubDate>Tue, 07 Sep 2010 20:04:51 +0200</pubDate>
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    	    <title>Reply by stwn</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-12601/page-4/?recent=216389#post=216301</link>
    	    <description><![CDATA[<i>Quoted from xzr</i>
		<blockquote>ITT div6 tactics</blockquote>
ITT: xzar being xzar]]></description>
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    	    <pubDate>Tue, 07 Sep 2010 18:31:06 +0200</pubDate>
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    	    <title>Reply by HeroNL</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-12601/page-4/?recent=216389#post=216257</link>
    	    <description><![CDATA[<i>Quoted from Pozitive</i>
		<blockquote>[...]
sure</blockquote>
lol]]></description>
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    	    <pubDate>Tue, 07 Sep 2010 17:23:13 +0200</pubDate>
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    	    <title>Reply by Pozitive</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-12601/page-4/?recent=216389#post=216222</link>
    	    <description><![CDATA[<i>Quoted from xzr</i>
		<blockquote>ITT div6 tactics</blockquote>
sure]]></description>
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    	    <pubDate>Tue, 07 Sep 2010 16:24:35 +0200</pubDate>
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    	    <title>Reply by Xzar</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-12601/page-4/?recent=216389#post=216203</link>
    	    <description><![CDATA[ITT div6 tactics]]></description>
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    	    <pubDate>Tue, 07 Sep 2010 15:36:23 +0200</pubDate>
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    	    <title>Reply by Pozitive</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-12601/page-4/?recent=216389#post=216201</link>
    	    <description><![CDATA[<i>Quoted from F2</i>
		<blockquote>I have a tactical question for <strong>granary</strong> that I would like to hear some suggestions to.

Let's say the score is 2-2.
You are holding your 2nd point from yard.
You have uber and the other team also has uber.
Both teams have all 6 players up (normal classes).
There is 20 minutes left on the clock.

Can anyone give a good reason for pushing middle?
Please explain exactly what it should achieve and how you would do it.
Consider pros and cons.</blockquote>

In my opinion if you want to attack you should go back to the house (i know it sounds crazy). So the demo is on the right, the soldiers are near the point or what you want. You should wait at least 1 minute, so the enemy can realize the yard is their. If you really want to attack, you should really use attacker classes so my choice is the 2 scouts. Upstairs there's the little tunnel (almost nobody uses it, i don't know why, it's really useful). So you go with your scouts, and hope they can aim. They force the enemy's uber, and after that they have two choice.
1. attack the invulnerable scouts and the medic
2. push and cap the point
They have to concentrate forward and also look their back - and it's a really hard if you aren't prepared for it. And now, the 2 soldiers and the demo start to push, and you can kill the whole enemy team.

This was me, Pozitive.]]></description>
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    	    <pubDate>Tue, 07 Sep 2010 15:29:35 +0200</pubDate>
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    	    <title>Reply by Haunter</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-12601/page-4/?recent=216389#post=216198</link>
    	    <description><![CDATA[<i>Quoted from xzr</i>
		<blockquote>[...]

+1. People spamming text binds ruin the "gg" spirit of the game. Back in quake only the clan leaders were allowed to use mm1</blockquote>

atleast in etf2l mm1 spam is forbidden, dunno about ubercharge rules, still looks cocky doing that tho]]></description>
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    	    <pubDate>Tue, 07 Sep 2010 15:17:31 +0200</pubDate>
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    	    <title>Reply by Extremer</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-12601/page-4/?recent=216389#post=216191</link>
    	    <description><![CDATA[Pushing is almost never worth it in that situation.]]></description>
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    	    <pubDate>Tue, 07 Sep 2010 14:57:17 +0200</pubDate>
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    	    <title>Reply by Xzar</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-12601/page-4/?recent=216389#post=216153</link>
    	    <description><![CDATA[<i>Quoted from Nagash</i>
		<blockquote>if you think they'll back cap, push and leave one or two behind. if it's a real strong possibility they'll backcap, then they aren't going to have everyone on 3 to fight against, so u don't need to push with everyone. Could always send the scouts into the dropdown bit before you push, as then if it's a backcap, they have a faster route back, and if not, then they can drop down and get a faster route upfront</blockquote>

*cough* or just have someone watch the other entrance]]></description>
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    	    <pubDate>Tue, 07 Sep 2010 13:29:44 +0200</pubDate>
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    	    <title>Reply by pykow</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-12601/page-4/?recent=216389#post=216148</link>
    	    <description><![CDATA[try to push if both medic ALMOST get a uber. around 75% or u got ur uber early ready.
U can suprise them. soldiers juggle the medic away from his target, so ur medic can pop his uber earlier and try to kill them medic / the whole team.

If they can pop them uber faster. Just hold back and a soldier build an uber on the backline. ( around ur 2nd cap building)
If they try to push from right. u can push from left in etc.

its all about the medic+soldier combo. They should stay alive, build an uber and try to suprise them]]></description>
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    	    <pubDate>Tue, 07 Sep 2010 13:19:14 +0200</pubDate>
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    	    <title>Reply by Nagash</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-12601/page-4/?recent=216389#post=216143</link>
    	    <description><![CDATA[if you think they'll back cap, push and leave one or two behind. if it's a real strong possibility they'll backcap, then they aren't going to have everyone on 3 to fight against, so u don't need to push with everyone. Could always send the scouts into the dropdown bit before you push, as then if it's a backcap, they have a faster route back, and if not, then they can drop down and get a faster route upfront]]></description>
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    	    <pubDate>Tue, 07 Sep 2010 13:07:31 +0200</pubDate>
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