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	<title>ETF2L &#8211; Latest activity in &#8220;TF2 Update - 20/7&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-11007/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Defur</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-11007/page-1/?recent=198548#post=198548</link>
    	    <description><![CDATA[Hmm imagine when they make them bots perfect.

"Oh shit, our medic isnt online!"
"Shit son, what are we gunna do"

Bot - Mid+ Medic has joined the game.]]></description>
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    	    <pubDate>Tue, 20 Jul 2010 17:26:22 +0200</pubDate>
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    	<item>
    	    <title>Reply by Ino</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-11007/page-1/?recent=198548#post=198519</link>
    	    <description><![CDATA[No, it's "I only want to be able to kill pyros with shotguns and pistols"]]></description>
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    	    <pubDate>Tue, 20 Jul 2010 16:13:10 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by pendum</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-11007/page-1/?recent=198548#post=198455</link>
    	    <description><![CDATA[tf_bot_pyro_always_reflect why is that even needed? 'I want to have no chance at killing pyros!']]></description>
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    	    <pubDate>Tue, 20 Jul 2010 11:42:18 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Created by tesco</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-11007/page-1/?recent=198548#post=198438</link>
    	    <description><![CDATA[A required update for Team Fortress 2 is now available.  The specific changes include:

Team Fortress 2
 - Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
 - Fixed a client crash when opening the backpack while running in a language other than English.
 - Fixed not being able to pick-up buildings in Arena mode.
 - Fixed an exploit that allowed team kills with Wrangled sentries.
 - Fixed a bug where teleporters could be given more than their normal amount of health.
 - <strong>Fixed old demos with different data tables thinking the SourceTV player entity was burning.</strong>
 - TF Bot Changes
    - Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
    - Fixed Engineer bot infinite build-destroy behavior loop regression
    - Fixed Medic bots losing their charge if they touch a resupply cabinet
    - Fixed a crash due to having multiple types of bot systems running in-game simultaneously
    - Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
    - Bots no longer consider sapped sentries a dangerous threat
    - Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
    - Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
    - Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.

Jason]]></description>
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    	    <pubDate>Tue, 20 Jul 2010 03:39:27 +0200</pubDate>
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