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	<title>ETF2L &#8211; Latest activity in &#8220;Practice Individually&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-10832/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by sEagle</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10832/page-3/?recent=195824#post=195824</link>
    	    <description><![CDATA[P.P.S. I tried to translate other variations of kuma in google and found that gossip probably is not good translation, so kuma means a woman, who is godmather to your kids. Or a wife of godfather of your kids. Or woman, whose kid is your godchild.]]></description>
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    	    <pubDate>Thu, 08 Jul 2010 16:03:17 +0200</pubDate>
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    	    <title>Reply by sEagle</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10832/page-3/?recent=195824#post=195821</link>
    	    <description><![CDATA[[offtop]kuma, you probably know, your nickname means "gossip" in russian (and ukrainian, and probably in all east Europe) :)[/offtop]
Personally, I prefer not believe to my muscles (or nerves in muscles), cuz it's ruined by vodka and radiation. I try to stick crosshair at center of slow enemies and then shoot, or quick move crosshair through the fast target and try to shoot in right moment, using my eyes as a collision detector ;) And, after DM I loose carring about my life and go straight to kill everything, I can see, so before cw I usually go to public and take some unexpected deaths from traps, pyros and sentries to be more accurate.
P.S. Do not take my words too seriously cuz I do not carry what I've written and about it's corresponds to reality.]]></description>
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    	    <pubDate>Thu, 08 Jul 2010 15:54:06 +0200</pubDate>
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    	    <title>Reply by kuma1</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10832/page-3/?recent=195824#post=195117</link>
    	    <description><![CDATA[Just noticed you meant the following on DM servers only, so all I'll say is just remember to rebind Tab and death notices when playing an actual match.

It's always important to know who's down as it affects how you push, hold and DM on each point; and this information may be missed through comms. You should practice identifying who is who on the other team and what classes they play, so if you see x player die you immediately know whether a push is on (a demo is worth more than a scout for example).

This article is a MUST read: http://communityfortress.com/tf2/blog/momentum-in-tf2-a-push-guide.php

If you are fairly new to TF2, the best thing you can do is just play. Watching demos can help but you will miss the little mind tricks and plays the top players use unless you know what to look for. It's far better to understand the momentum of the game from experience to start with. There is not much you can do alone as TF2 is a team based game.

<strong>Things you can do solo</strong>
Practicing aim should be no more than getting comfortable with your setup, it is not something you can improve by playing DM 24/7. I actually find this makes your aim worse. Just get used to moving your mouse at a set sensitivity which you are comfortable tracking a stationary object with, this is usually related to your in-game movement speed (when strafing).

Aim should be unconscious, you should not need to concentrate on your crosshair the entire time as this takes the focus away from your gamesense. You will miss important cues happening around you if you are overly committed on your aim. I find I aim best when I relax and don't overthink my crosshair position, just let it come naturally.

Watch your own demos and identify what you could have done better.

Lobbies are actually not bad as it forces you to carry your team. Without comms, you can concentrate on improving your gamesense from just peripheral/background information. This is hugely important especially as a scout, if you can identify what to do without any info from your teammates, this will only get better with comms.

Add me on Steam and I'm happy to help you out with questions etc. I'm not the best TF2 player but I have managed to get to div 3 level in less than 100 days.]]></description>
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    	    <pubDate>Tue, 06 Jul 2010 12:16:54 +0200</pubDate>
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    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10832/page-2/?recent=195824#post=195111</link>
    	    <description><![CDATA[<i>Quoted from compton</i>
		<blockquote>If aiming truly is the only thing you want to train then there's no reason to join a DM server at all. Just pick two points on a map and move your target between those. After getting your muscle memory on the points, pick another two.</blockquote>

Besides what Jims pointed out, this is also amazingly boring.]]></description>
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    	    <pubDate>Tue, 06 Jul 2010 11:46:17 +0200</pubDate>
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    	    <title>Reply by Jims</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10832/page-2/?recent=195824#post=195038</link>
    	    <description><![CDATA[<i>Quoted from compton</i>
		<blockquote>If aiming truly is the only thing you want to train then there's no reason to join a DM server at all. Just pick two points on a map and move your target between those. After getting your muscle memory on the points, pick another two.</blockquote>

Yes that is pure aim, and that can work, but its also very unsituational, which is why the jist is you use a DM server, to allow you to have to aim in different situations as well as a few other things, but I understand what you're saying, I just believe I've worded some of my responces (probably including this one) a bit wrong resulting in a sort of confusion, I'll touch on complete muscle memory when I make a thread as there is a few things I want to say on it versus conventional deathmatching.]]></description>
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    	    <pubDate>Tue, 06 Jul 2010 01:21:10 +0200</pubDate>
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    	    <title>Reply by str8outtaCompton</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10832/page-2/?recent=195824#post=195032</link>
    	    <description><![CDATA[If aiming truly is the only thing you want to train then there's no reason to join a DM server at all. Just pick two points on a map and move your target between those. After getting your muscle memory on the points, pick another two.]]></description>
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    	    <pubDate>Tue, 06 Jul 2010 01:12:52 +0200</pubDate>
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    	    <title>Reply by kaidus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10832/page-2/?recent=195824#post=195019</link>
    	    <description><![CDATA[Jims stated that he was explicitly talking about aim. Aim does not comprise the entire scope of deathmatching.]]></description>
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    	    <pubDate>Tue, 06 Jul 2010 00:43:12 +0200</pubDate>
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    	    <title>Reply by Jims</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10832/page-2/?recent=195824#post=195018</link>
    	    <description><![CDATA[<i>Quoted from compton</i>
		<blockquote>[...]

TF2 has 'em, but sound is way better because it gives you more information; distance and the weapon used.</blockquote>

Yes but imo the general direction is enough if you're trying to get better aim, you don't want to know where someone is exacly for the sake of aim practice or you prejudge how far you you're going to move your mouse before you even do it, defying the point of getting used to muscle memory on seeing a target.
 
Obviously practice with sound has its place but a random TDM server when you're only trying to improve your aim isn't it, and in my current post thats all I've covered, I'm not saying you should never use sound or never practice with it what I am saying is what I've covered in my post (which is generaly what I assume you're reacting to, that and the comments related to it) doesn't relate to getting used to sound and judging things, thats a different matter.]]></description>
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    	    <pubDate>Tue, 06 Jul 2010 00:41:43 +0200</pubDate>
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    	    <title>Reply by str8outtaCompton</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10832/page-2/?recent=195824#post=195017</link>
    	    <description><![CDATA[<i>Quoted from Jims</i>
		<blockquote>[...]

Most of this post was based on my knowledge from css, which FYI has damage indicators on screen which you kind on uncoinciously (lolspelling) react to, and I assume TF2 has them aswell.</blockquote>

TF2 has 'em, but sound is way better because it gives you more information; distance and the weapon used. And TF2 also has projectiles, that you'll hear way before they will damage you. I find the visual indicator quite useless when I'm playing with sound.]]></description>
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    	    <pubDate>Tue, 06 Jul 2010 00:39:03 +0200</pubDate>
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    	    <title>Reply by Jims</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10832/page-2/?recent=195824#post=195014</link>
    	    <description><![CDATA[<i>Quoted from Koeitje</i>
		<blockquote>Turning sounds off on a dm server doesn't help with your aim. When being hit from behind you can hear where they are hitting you from, learn to 180 quickly and reflex shot on the spot you think the fire was coming from.</blockquote>

Most of this post was based on my knowledge from css, which FYI has damage indicators on screen which you kind on uncoinciously (lolspelling) react to, and I assume TF2 has them aswell.]]></description>
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    	    <pubDate>Tue, 06 Jul 2010 00:35:36 +0200</pubDate>
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    	    <title>Reply by freshmeatt</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10832/page-2/?recent=195824#post=195005</link>
    	    <description><![CDATA[<i>Quoted from Koeitje</i>
		<blockquote>Turning sounds off on a dm server doesn't help with your aim. When being hit from behind you can hear where they are hitting you from, learn to 180 quickly and reflex shot on the spot you think the fire was coming from.</blockquote>

As for me, all different kinds of sounds are just distracting sometimes. Turning volume down helped a lot.]]></description>
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    	    <pubDate>Tue, 06 Jul 2010 00:08:30 +0200</pubDate>
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    	    <title>Reply by m00n</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10832/page-2/?recent=195824#post=195001</link>
    	    <description><![CDATA[Love you Jims!]]></description>
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    	    <pubDate>Mon, 05 Jul 2010 23:52:24 +0200</pubDate>
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    	    <title>Reply by Cloud</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10832/page-2/?recent=195824#post=195000</link>
    	    <description><![CDATA[<i>Quoted from Koeitje</i>
		<blockquote>Turning sounds off on a dm server doesn't help with your aim. When being hit from behind you can hear where they are hitting you from, learn to 180 quickly and reflex shot on the spot you think the fire was coming from.</blockquote>

Shows how much you rely on sound, there are the damage indicators remember? :P]]></description>
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    	    <pubDate>Mon, 05 Jul 2010 23:37:42 +0200</pubDate>
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    	    <title>Reply by Koeitje</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10832/page-2/?recent=195824#post=194999</link>
    	    <description><![CDATA[Turning sounds off on a dm server doesn't help with your aim. When being hit from behind you can hear where they are hitting you from, learn to 180 quickly and reflex shot on the spot you think the fire was coming from.]]></description>
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    	    <pubDate>Mon, 05 Jul 2010 23:34:00 +0200</pubDate>
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    	    <title>Reply by Jims</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10832/page-2/?recent=195824#post=194992</link>
    	    <description><![CDATA[<i>Quoted from Atty</i>
		<blockquote>Jim, that is the best post ever since this forum was created.
Make a thread and ask an admin to sticky it.</blockquote>


Why thank you :)

If I'm going to go that route I'll probably rewrite a few parts to be more correct and add a bit more in such as musclememory maps if they work as a direct cross over from css to TF2 and just go into a bit more detail, I feel I could add at least a little more, just need to find the time.

(edit: hopefully expect a the first bits of a thread tomorow or later tonight, though I'm currently at holiday in my grandparents house so I can't promise anything as I don't have times planned, 

READBELOW
_ _ _ _ _ _ _ _ _ _ _ _ _ 
would people prefer it if I made it all in a word doc and sorted it all out, then posted everything at once or if I posted a thread with a better written version of what I wrote here and built on it?)
- - - - - - - - - - - - - - - - 

*below is a little paragraph as I feel I'm getting more credit than I deserve currently :)*

Also I'm not going to take credit for working all this out myself, because people obviously learn stuff overtime from other places and various things other people say, I just sort of compiled a little bit of what I know into a post, don't think I just sat there one day and thought of all this myself its just stuff I learnt overtime as I was a pritty hardcore CSS player and only recently switched to TF2]]></description>
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    	    <pubDate>Mon, 05 Jul 2010 23:10:11 +0200</pubDate>
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