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	<title>ETF2L &#8211; Latest activity in &#8220;TF2 UPDATE 02/07/2010&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-10788/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by vlm_s4</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10788/page-3/?recent=194665#post=194665</link>
    	    <description><![CDATA[<i>Quoted from fisheye</i>
		<blockquote>i think he just meant that:
if you set this new command to, let's say 10, and mp_windifference to 2, the game won't end if scores are for example 2:0, 5:1, 9:7, only when one of the teams has 10 points. so the valid ending will now be 10:8, 11:9, etc.
</blockquote>
this is directly from console:
"mp_windifference_min" = "0" min. 0.000000
 game notify replicated
 - Minimum score needed for mp_windifference to be applied]]></description>
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    	    <pubDate>Sun, 04 Jul 2010 12:54:54 +0200</pubDate>
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    	    <title>Reply by rock36</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10788/page-2/?recent=194665#post=194632</link>
    	    <description><![CDATA[<em>-Added new ConVar mp_windifference_min to be used with mp_windifference.</em>

nice explain from our lovely Valve anyway :S]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10788&#038;post=194632</guid>
    	    <pubDate>Sun, 04 Jul 2010 02:49:32 +0200</pubDate>
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    	    <title>Reply by RaCio</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10788/page-2/?recent=194665#post=194625</link>
    	    <description><![CDATA[The way I see it the command says minimum windifference. So with windifference_min 2 the difference between the scores will have to be 2, so not 5-5 but 5-7. bu then again, I'm just guessing :p]]></description>
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    	    <pubDate>Sun, 04 Jul 2010 02:25:18 +0200</pubDate>
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    	    <title>Reply by rock36</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10788/page-2/?recent=194665#post=194620</link>
    	    <description><![CDATA[i think he just meant that:
if you set this new command to, let's say 10, and mp_windifference to 2, the game won't end if scores are for example 2:0, 5:1, 9:7, only when one of the teams has 10 points. so the valid ending will now be 10:8, 11:9, etc.

haven't tested it yet, but i assume it works that way.
on the other hand, is now any difference between setting mp_winlimit to 10 and mp_difference to 2 to do the same thing i said before? now i don't know what to believe :D]]></description>
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    	    <pubDate>Sun, 04 Jul 2010 02:07:33 +0200</pubDate>
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    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10788/page-2/?recent=194665#post=194617</link>
    	    <description><![CDATA[<i>Quoted from RaCio</i>
		<blockquote>[...]I assume it makes sure a game wont end when the difference between the scores is not more or equal to the value of the command.</blockquote>

...sorry, what?]]></description>
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    	    <pubDate>Sun, 04 Jul 2010 01:55:16 +0200</pubDate>
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    	    <title>Reply by Gent</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10788/page-2/?recent=194665#post=194610</link>
    	    <description><![CDATA[<i>Quoted from Buffalo Bill</i>
		<blockquote>[...]

Nope. I could play an older Demo just fine.</blockquote>
Nice.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10788&#038;post=194610</guid>
    	    <pubDate>Sun, 04 Jul 2010 01:09:04 +0200</pubDate>
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    	    <title>Reply by Dr-Gimpfen</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10788/page-2/?recent=194665#post=194609</link>
    	    <description><![CDATA[<i>Quoted from RaCio</i>
		<blockquote>[...]I assume it makes sure a game wont end when the difference between the scores is not more or equal to the value of the command.</blockquote>
sounds epic to me]]></description>
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    	    <pubDate>Sun, 04 Jul 2010 01:07:49 +0200</pubDate>
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    	    <title>Reply by Buffalo Bill</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10788/page-2/?recent=194665#post=194607</link>
    	    <description><![CDATA[<i>Quoted from Swifty</i>
		<blockquote>Did this update break demos?</blockquote>

Nope. I could play an older Demo just fine.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10788&#038;post=194607</guid>
    	    <pubDate>Sun, 04 Jul 2010 00:53:03 +0200</pubDate>
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    	    <title>Reply by -Swifty-</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10788/page-2/?recent=194665#post=194606</link>
    	    <description><![CDATA[Did this update break demos?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10788&#038;post=194606</guid>
    	    <pubDate>Sun, 04 Jul 2010 00:49:43 +0200</pubDate>
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    	    <title>Reply by RaCio</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10788/page-2/?recent=194665#post=194605</link>
    	    <description><![CDATA[<i>Quoted from Dr-GimpfeN</i>
		<blockquote>-Added new ConVar mp_windifference_min to be used with mp_windifference.

anyone knows what this shit is?</blockquote>I assume it makes sure a game wont end when the difference between the scores is not more or equal to the value of the command.]]></description>
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    	    <pubDate>Sun, 04 Jul 2010 00:46:23 +0200</pubDate>
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    	    <title>Reply by Dr-Gimpfen</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10788/page-2/?recent=194665#post=194603</link>
    	    <description><![CDATA[-Added new ConVar mp_windifference_min to be used with mp_windifference.

anyone knows what this shit is?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10788&#038;post=194603</guid>
    	    <pubDate>Sun, 04 Jul 2010 00:39:07 +0200</pubDate>
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    	    <title>Reply by SPHunt3r</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10788/page-2/?recent=194665#post=194062</link>
    	    <description><![CDATA[<i>Quoted from broesel</i>
		<blockquote>[...]

german rage lolol - just like I told you :P

For me, that's great, because I don't have an extremely undersized screen and always wanted it to be like that :&#62;</blockquote>
 
at least I dont lag ingame :D
but srsly, its not intended:
-if you move with your mouse over the filter button, the button moves down and it has all the time the color like the mouse would be on it, unless you click it, then it's normal
- even if you start in your favortites tab, the internet list refreshes, which causes like one minute of choppy gameplay, if you dont stop the refresh of it... (i lose some important seconds there :D )]]></description>
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    	    <pubDate>Fri, 02 Jul 2010 12:53:57 +0200</pubDate>
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    	    <title>Reply by broesel</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10788/page-2/?recent=194665#post=194052</link>
    	    <description><![CDATA[<i>Quoted from Hunt3r</i>
		<blockquote>-Filter panel now starts expanded, instead of hidden.
 
that is just bullshit! why would i want that? they just cant fix it, so they decided, hey, if we cant fx it, lets just say its intended!
 Fuck that!</blockquote>

german rage lolol - just like I told you :P

For me, that's great, because I don't have an extremely undersized screen and always wanted it to be like that :&#62;]]></description>
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    	    <pubDate>Fri, 02 Jul 2010 12:25:57 +0200</pubDate>
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    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10788/page-2/?recent=194665#post=194051</link>
    	    <description><![CDATA[<i>Quoted from Daniel</i>
		<blockquote>[...]
Invisible people?!</blockquote>

Yes!

But I tried on a TF2 server and while coming back from ALT TAB I had "Connection problem", lol.
I then tried and CSS and worked fine here, but it might just be random.]]></description>
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    	    <pubDate>Fri, 02 Jul 2010 12:25:35 +0200</pubDate>
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    	    <title>Reply by SPHunt3r</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10788/page-2/?recent=194665#post=194041</link>
    	    <description><![CDATA[-Filter panel now starts expanded, instead of hidden.
 
that is just bullshit! why would i want that? they just cant fix it, so they decided, hey, if we cant fx it, lets just say its intended!
 Fuck that!]]></description>
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    	    <pubDate>Fri, 02 Jul 2010 11:59:39 +0200</pubDate>
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