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	<title>ETF2L &#8211; Latest activity in &#8220;TDH - RL&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-10522/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Pena</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10522/page-4/?recent=187414#post=187414</link>
    	    <description><![CDATA[<i>Quoted from BuGGy</i>
		<blockquote>
One point i dont get: Is it banned atm? and if not, why noone use it, especially for 1on1 encounters</blockquote>Yes. It is banned for the time being fortunately. Rare people use it because its less versatile and more unrealible than the regular rocket launcher.]]></description>
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    	    <pubDate>Sun, 13 Jun 2010 21:47:33 +0200</pubDate>
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    	    <title>Reply by Kryzen</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10522/page-4/?recent=187414#post=187413</link>
    	    <description><![CDATA[Delete DH,  give normal rockets 998ups speed.]]></description>
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    	    <pubDate>Sun, 13 Jun 2010 21:26:39 +0200</pubDate>
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    	    <title>Reply by BuGGy</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10522/page-4/?recent=187414#post=187410</link>
    	    <description><![CDATA[Valva failed the  meaning of Rocketlauncher thats true. Now its a Sniper launcher LOL!?!?
But u even can dodge a DH solly with demo or soldier unless its point black so its sure not OP. It has strength. Airshots, huge dmg if u surprise ur enemies
One point i dont get: Is it banned atm? and if not, why noone use it, especially for 1on1 encounters]]></description>
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    	    <pubDate>Sun, 13 Jun 2010 21:22:41 +0200</pubDate>
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    	    <title>Reply by Ashes</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10522/page-4/?recent=187414#post=187397</link>
    	    <description><![CDATA[I think Valve were a bit too imaginative with the dh, they took away the essence of a “rocket” launcher and have made what can only logically be described as a colossal rifle. Btw the dh can also be useful for picking off medics, especially when they are pushing through choke on Badlands ^^
+1 Ban]]></description>
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    	    <pubDate>Sun, 13 Jun 2010 21:00:35 +0200</pubDate>
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    	    <title>Reply by HELMUT PITZ</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10522/page-4/?recent=187414#post=187392</link>
    	    <description><![CDATA[<i>Quoted from Stew</i>
		<blockquote>[...]

From the experience I have from playing with TDH for quite a time, it's nearly impossible for scouts to dodge rocket from close range. If the scouts showed some unpredictable dodge, i just waited untill they started to repeat the dodge pattern. If they double jumped, i simply waited to see the direction they are heading after the second jump and I killed them. The point is that TDH is something like specially designed anti-scout railgun from close range. :)</blockquote>lol in that time you would be 10 times dead]]></description>
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    	    <pubDate>Sun, 13 Jun 2010 20:56:51 +0200</pubDate>
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    	    <title>Reply by N3.Largos</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10522/page-4/?recent=187414#post=187377</link>
    	    <description><![CDATA[<i>Quoted from Skyride</i>
		<blockquote>Who cares, its fucking annoying to play against, would anyone who actually has a fucking clue about this game like to contest that? No?

End of discussion.</blockquote>

Who cares, NATASCHA is fucking annoying to play against, would anyone who actually has a fucking clue about this game like to contest that?  No?

End of discussion.

Who cares,DEAD RINGER SPIES are fucking annoying to play against, would anyone who actually has a fucking clue about this game like to contest that?  No?

End of discussion.

Who cares, FULL-CHARGED BODYSHOTS are fucking annoying to play against, would anyone who actually has a fucking clue about this game like to contest that?  No?

End of discussion.]]></description>
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    	    <pubDate>Sun, 13 Jun 2010 20:28:48 +0200</pubDate>
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    	    <title>Reply by zeKe</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10522/page-4/?recent=187414#post=187330</link>
    	    <description><![CDATA[DH is worse in every way but air-shots and how many them do you attempt in a match? then figure how many you'd attempt once the enemy know you're using DH - I love playing scout against DH soldiers.

Only problem I find playing against DH soldiers is when I'm sniping or playing heavy, it's very hard to un-scope and dodge the rockets and for the heavy it's just brutal.]]></description>
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    	    <pubDate>Sun, 13 Jun 2010 18:54:32 +0200</pubDate>
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    	    <title>Reply by BuGGy</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10522/page-4/?recent=187414#post=187287</link>
    	    <description><![CDATA[@stew. Ya it also influence him, but the point is at this distance TDH isnt as effective as RL is (tell me if im wrong), so i dont see why its a "anti-scout" wep. And that all div1 plays RL says also something about that point]]></description>
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    	    <pubDate>Sun, 13 Jun 2010 17:54:18 +0200</pubDate>
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    	    <title>Reply by adam-skyride</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10522/page-4/?recent=187414#post=187276</link>
    	    <description><![CDATA[Who cares, its fucking annoying to play against, would anyone who actually has a fucking clue about this game like to contest that? No?

End of discussion.]]></description>
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    	    <pubDate>Sun, 13 Jun 2010 17:38:08 +0200</pubDate>
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    	    <title>Reply by Koeitje</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10522/page-4/?recent=187414#post=187274</link>
    	    <description><![CDATA[<i>Quoted from Stew</i>
		<blockquote>[...]

Badlands : choke might qualify for open, but i wouldnt call it flat

Well : from walls to train and from train to the gates is like 3x30 meters.. not much of an open area

Granary : If granary's choke is open you just made me lol.

Gravelpit : The only open area is next to B where the medpack is. I don't see any other flat spaces.

PS. BuGGy, if the scout stays away from the solly, that would affect him as well. I mean in matter of damage. Or as somebody said in this thread - when the scout gets away, jump and chase him.</blockquote>

The outside area on well is pretty flat, as well as the push towards last. Not as big as badlands yard but still.

Granary yard is pretty damn flat and there is still quite a lot of fighting going on there.

The left side of b also qualifies as flat, since in normal combat the rock there doesn't play a major role (by the time you get up there you would have taken so much dmg you lose anyways).]]></description>
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    	    <pubDate>Sun, 13 Jun 2010 17:29:00 +0200</pubDate>
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    	    <title>Reply by broesel</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10522/page-4/?recent=187414#post=187271</link>
    	    <description><![CDATA[Ok, leta take an example: green solly vs scout.
better to use /care or /gtfo on those situations? I think /gtfo cause /care seem to me easy to dodge for average troll]]></description>
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    	    <pubDate>Sun, 13 Jun 2010 17:23:36 +0200</pubDate>
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    	    <title>Reply by Erdbeerkopf</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10522/page-3/?recent=187414#post=187256</link>
    	    <description><![CDATA[lol when i read the thread name i thought. The Direct Hit- Real Life ^^]]></description>
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    	    <pubDate>Sun, 13 Jun 2010 16:58:20 +0200</pubDate>
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    	    <title>Reply by iMp-Silverfox</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10522/page-3/?recent=187414#post=187252</link>
    	    <description><![CDATA[<i>Quoted from Koeitje</i>
		<blockquote>[...]

Badlands, Well, Granary, Gravelpit.</blockquote>

Badlands : choke might qualify for open, but i wouldnt call it flat

Well : from walls to train and from train to the gates is like 3x30 meters.. not much of an open area

Granary : If granary's choke is open you just made me lol.

Gravelpit : The only open area is next to B where the medpack is. I don't see any other flat spaces.

PS. BuGGy, if the scout stays away from the solly, that would affect him as well. I mean in matter of damage. Or as somebody said in this thread - when the scout gets away, jump and chase him.]]></description>
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    	    <pubDate>Sun, 13 Jun 2010 16:53:54 +0200</pubDate>
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    	    <title>Reply by BuGGy</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10522/page-3/?recent=187414#post=187236</link>
    	    <description><![CDATA[I dont want to use TDH.
I just wonder why all say TDH is OP (airshots are easy ok but its easy to dodge on ground)
AND why TDH is the anti scout launcher. its easy to dodge IMO 1 shot is very strong but if the scout watch out he can stay at distance and dodge]]></description>
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    	    <pubDate>Sun, 13 Jun 2010 16:29:15 +0200</pubDate>
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    	    <title>Reply by Tikcus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10522/page-3/?recent=187414#post=187230</link>
    	    <description><![CDATA[<i>Quoted from Buffalo Bill</i>
		<blockquote>[...]

I still haven't gotten a Crit-a-Cola, Tribalman's Shiv, Scotsman's Skullcutter or the drops to craft them. :(</blockquote>

reason for 8 week wait, i'm still waiting on crit a cola, got the skull cutter droped, crafter the shiv, then had that drop about 10 min later.

however if crit o cola was allowed, i'd probably craft my KK, and bonk juice for it]]></description>
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    	    <pubDate>Sun, 13 Jun 2010 16:19:28 +0200</pubDate>
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