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	<title>ETF2L &#8211; Latest activity in &#8220;Scout dodging&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-10457/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Shintaz</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10457/page-2/?recent=185600#post=185600</link>
    	    <description><![CDATA[<i>Quoted from skinnie</i>
		<blockquote>don't listen to this bs

jumping like crazy = win</blockquote>
i fucking knew it
ban perry for aliasing as skinnie]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10457&#038;post=185600</guid>
    	    <pubDate>Wed, 09 Jun 2010 15:09:29 +0200</pubDate>
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    	    <title>Reply by pukz</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10457/page-2/?recent=185600#post=185586</link>
    	    <description><![CDATA[<i>Quoted from skinnie</i>
		<blockquote>don't listen to this bs

jumping like crazy = win</blockquote>

skinnie = walking zerox bait.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10457&#038;post=185586</guid>
    	    <pubDate>Wed, 09 Jun 2010 14:47:05 +0200</pubDate>
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    	    <title>Reply by skinnie</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10457/page-2/?recent=185600#post=185489</link>
    	    <description><![CDATA[don't listen to this bs

jumping like crazy = win]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10457&#038;post=185489</guid>
    	    <pubDate>Wed, 09 Jun 2010 03:05:48 +0200</pubDate>
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    	    <title>Reply by Plasters</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10457/page-2/?recent=185600#post=185469</link>
    	    <description><![CDATA[Sadly the fix that increased the self damage a soldier recieves only works as a nerf to the soldier now that the pyro airblast has been buffed to what it is now.]]></description>
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    	    <pubDate>Wed, 09 Jun 2010 01:55:53 +0200</pubDate>
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    	    <title>Reply by zeKe</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10457/page-2/?recent=185600#post=185466</link>
    	    <description><![CDATA[why dodge when u can use that rocket to kill the one firing it, +forward brought to you with the pyro patch.]]></description>
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    	    <pubDate>Wed, 09 Jun 2010 01:44:54 +0200</pubDate>
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    	    <title>Reply by nvc</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10457/page-1/?recent=185600#post=185465</link>
    	    <description><![CDATA[a good scout shoots first, the end.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10457&#038;post=185465</guid>
    	    <pubDate>Wed, 09 Jun 2010 01:44:50 +0200</pubDate>
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    	    <title>Reply by WARHURYEAH</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10457/page-1/?recent=185600#post=185464</link>
    	    <description><![CDATA[<i>Quoted from Shintaz</i>
		<blockquote>[...]

vs projective class = soldier/demo knows exactly where you land.
i might sound like an elitist knob, but division 1 soldiers and demomans aims are much better than lower divisions - this is true. whilst double jumping against projective classes in divisions 3 and lower (3 might be pushing it), you'd be able to succesfully dodge. however, pit yourself against someone from a div1 team and double jumping won't usually work.</blockquote>

It doesn't really work against lower div soldiers either, maybe it does against demomen more though.

If you're jumping around a solly frantically, he can blast you up into the sky, you might not even be able to double jump in the air to change direction if you've already done it.

Getting out of the habit of not jumping everywhere is very tough though, I find that I can still aim pretty well when I'm jumping everywhere like mad, I tend to try and jump over the classes heads.

But it doesn't always work and it's still a habit I'm trying to grind out.]]></description>
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    	    <pubDate>Wed, 09 Jun 2010 01:39:02 +0200</pubDate>
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    	    <title>Reply by Shintaz</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10457/page-1/?recent=185600#post=185449</link>
    	    <description><![CDATA[<i>Quoted from Traumatizer</i>
		<blockquote>not even against projectile classes?</blockquote>

vs projective class = soldier/demo knows exactly where you land.
i might sound like an elitist knob, but division 1 soldiers and demomans aims are much better than lower divisions - this is true. whilst double jumping against projective classes in divisions 3 and lower (3 might be pushing it), you'd be able to succesfully dodge. however, pit yourself against someone from a div1 team and double jumping won't usually work.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10457&#038;post=185449</guid>
    	    <pubDate>Wed, 09 Jun 2010 00:58:40 +0200</pubDate>
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    	    <title>Reply by Erdbeerkopf</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10457/page-1/?recent=185600#post=185447</link>
    	    <description><![CDATA[not even against projectile classes?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10457&#038;post=185447</guid>
    	    <pubDate>Wed, 09 Jun 2010 00:51:50 +0200</pubDate>
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    	    <title>Reply by algiosh4</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10457/page-1/?recent=185600#post=185434</link>
    	    <description><![CDATA[<i>Quoted from Anathema</i>
		<blockquote>It's really easy to hit someone who's in the air because they're predictable.
They can't change their direction of movement while flying, they can while on the ground.</blockquote>
here is your answer :)]]></description>
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    	    <pubDate>Wed, 09 Jun 2010 00:36:56 +0200</pubDate>
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    	    <title>Reply by Buffalo Bill</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10457/page-1/?recent=185600#post=185421</link>
    	    <description><![CDATA[<i>Quoted from Azdean</i>
		<blockquote>[...]

Funny actually you assume this too be very bad advice but you'd be suprised how many players do that and always walk away with a kill. :P Bloody meatshots</blockquote>

It's mostly because it's not expected. And especially if following jumpy side-to-side dodging suddenly gunning straight at the target is surprisingly effective since they're in a side to side rythm.]]></description>
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    	    <pubDate>Wed, 09 Jun 2010 00:03:15 +0200</pubDate>
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    	<item>
    	    <title>Reply by Skylar</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10457/page-1/?recent=185600#post=185417</link>
    	    <description><![CDATA[<i>Quoted from Buffalo Bill</i>
		<blockquote>No need to dodge. Just W+M1 into them and pwn all over the place.</blockquote>

Funny actually you assume this too be very bad advice but you'd be suprised how many players do that and always walk away with a kill. :P Bloody meatshots]]></description>
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    	    <pubDate>Tue, 08 Jun 2010 23:56:14 +0200</pubDate>
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    	    <title>Reply by Minimoose</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10457/page-1/?recent=185600#post=185416</link>
    	    <description><![CDATA[It depends, if you are on ~10 hp, jumpy random movements can help a lot if you are trying to delay an uber from going onto your heavies or cap point blocking.]]></description>
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    	    <pubDate>Tue, 08 Jun 2010 23:55:13 +0200</pubDate>
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    	    <title>Reply by Buffalo Bill</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10457/page-1/?recent=185600#post=185409</link>
    	    <description><![CDATA[No need to dodge. Just W+M1 into them and pwn all over the place.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10457&#038;post=185409</guid>
    	    <pubDate>Tue, 08 Jun 2010 23:35:18 +0200</pubDate>
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    	    <title>Reply by Erdbeerkopf</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10457/page-1/?recent=185600#post=185405</link>
    	    <description><![CDATA[<i>Quoted from jagbama</i>
		<blockquote>Possibly because a good scoot waits for the baddies to shoot an explodey thing at them, then moves away from the explodey thing?

Random movement gets you noticed and increases your chance of jumping into spam...</blockquote>
Thanks i'll take that advice, and sorry for your dissapointment :P]]></description>
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    	    <pubDate>Tue, 08 Jun 2010 23:30:55 +0200</pubDate>
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