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	<title>ETF2L &#8211; Latest activity in &#8220;Questions abour rocketjumping to all PROs&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-10419/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by kuma1</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10419/page-5/?recent=197073#post=197073</link>
    	    <description><![CDATA[strenx from quake?]]></description>
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    	    <pubDate>Tue, 13 Jul 2010 12:47:27 +0200</pubDate>
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    	<item>
    	    <title>Reply by ThUn</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10419/page-5/?recent=197073#post=196998</link>
    	    <description><![CDATA[<i>Quoted from GeaR</i>
		<blockquote>[...]They must have changed it lately.</blockquote>

About 1 year ago....]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10419&#038;post=196998</guid>
    	    <pubDate>Mon, 12 Jul 2010 23:41:28 +0200</pubDate>
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    	<item>
    	    <title>Reply by N3.Largos</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10419/page-5/?recent=197073#post=196992</link>
    	    <description><![CDATA[mouse* made a cool tutorial.

Most of the stuff in the 2nd half of the vid won't apply to 6v6 but the wall jump section should help.

GL HF out there!

http://www.youtube.com/watch?v=bkqrRY4SZzY]]></description>
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    	    <pubDate>Mon, 12 Jul 2010 23:26:43 +0200</pubDate>
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    	    <title>Reply by Sneis</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10419/page-5/?recent=197073#post=196239</link>
    	    <description><![CDATA[Hi, my name is Sneis and im a pro soldier in a top clan named broder.

I use a "smekt mouse x2012" developed by Proschink gaming in every game I play, including tf2.

I would recommend you to ignore all jump maps, instead train on all the maps you would normally play in competive play. This is because it gives you a more realistic jump experience AND give you better mobility in a real competive match. Once again, this would not have been possible without "smekt mouse x2012" Which I, as a progamer on the highest level of tf2 competive play, think is the best mouse for YOU.


Shoutout to all my clanmembers and friends, and last but not the least, Proschink gaming. The best gear... for YOU!]]></description>
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    	    <pubDate>Sat, 10 Jul 2010 03:12:57 +0200</pubDate>
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    	<item>
    	    <title>Reply by eoN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10419/page-5/?recent=197073#post=196234</link>
    	    <description><![CDATA[<i>Quoted from Stew</i>
		<blockquote>[...]

<strong><span style="text-decoration:underline"></span>jump_pagoda<span style="text-decoration:underline"></span></strong></blockquote>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10419&#038;post=196234</guid>
    	    <pubDate>Sat, 10 Jul 2010 03:04:49 +0200</pubDate>
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    	    <title>Reply by iMp-Silverfox</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10419/page-5/?recent=197073#post=196233</link>
    	    <description><![CDATA[<i>Quoted from Rupheñ</i>
		<blockquote>Which jump maps do you recommend</blockquote>

jump_pagoda , rj_rcketeer , rj_rcketeer_adv and pretty much every map on a jump server :)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10419&#038;post=196233</guid>
    	    <pubDate>Sat, 10 Jul 2010 03:03:16 +0200</pubDate>
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    	    <title>Reply by eoN</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10419/page-5/?recent=197073#post=196228</link>
    	    <description><![CDATA[1.4 Cheats &#38; Scripts

1.4.1 Bug-Using is not allowed

1.4.2 Cheats are not allowed

1.4.3 Normal Duck Jump allowed

1.4.4 Massive-Duck-Jump-Spam-Script is forbidden

1.4.5 Taunt Bug is forbidden

1.4.6 Addendum]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10419&#038;post=196228</guid>
    	    <pubDate>Sat, 10 Jul 2010 02:43:07 +0200</pubDate>
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    	<item>
    	    <title>Reply by death panda</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10419/page-5/?recent=197073#post=196219</link>
    	    <description><![CDATA[afaik valve just limited the number of crouches you could do in one jump.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10419&#038;post=196219</guid>
    	    <pubDate>Sat, 10 Jul 2010 01:55:20 +0200</pubDate>
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    	    <title>Reply by Laress</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10419/page-5/?recent=197073#post=196210</link>
    	    <description><![CDATA[It's not banned i think.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10419&#038;post=196210</guid>
    	    <pubDate>Sat, 10 Jul 2010 01:34:46 +0200</pubDate>
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    	    <title>Reply by KOVACS</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10419/page-5/?recent=197073#post=196205</link>
    	    <description><![CDATA[I thought crouchjump scripts were banned years ago, weren't they???]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10419&#038;post=196205</guid>
    	    <pubDate>Sat, 10 Jul 2010 01:00:07 +0200</pubDate>
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    	    <title>Reply by pidecide</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10419/page-5/?recent=197073#post=196200</link>
    	    <description><![CDATA[Which jump maps do you recommend]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10419&#038;post=196200</guid>
    	    <pubDate>Sat, 10 Jul 2010 00:52:17 +0200</pubDate>
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    	    <title>Reply by N3.Largos</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10419/page-5/?recent=197073#post=185330</link>
    	    <description><![CDATA[I keep space and control bound normally, but bind mouse2 to +crouch; +jump

Allows normal jumps, crouch jumps, and duck tapping.  

People say jump maps are useless but it familiarizes one with the mechanics behind jumps, so you become much more versatile in any match sitaution.]]></description>
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    	    <pubDate>Tue, 08 Jun 2010 20:29:17 +0200</pubDate>
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    	<item>
    	    <title>Reply by Eledorian</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10419/page-5/?recent=197073#post=184835</link>
    	    <description><![CDATA[<i>Quoted from compton</i>
		<blockquote>[...]

I'm not saying that I'm removing all my failures with the script, I'm just getting the failure rate one tiny bit lower without getting any disadvantages. Is my point really that hard to understand? :D</blockquote>

I never said I didn't understand it did I :P]]></description>
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    	    <pubDate>Mon, 07 Jun 2010 14:12:54 +0200</pubDate>
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    	    <title>Reply by str8outtaCompton</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10419/page-5/?recent=197073#post=184833</link>
    	    <description><![CDATA[<i>Quoted from herpderp</i>
		<blockquote>
The thing is you don't remove that .5% ever. The script covers the timing perfectly, but you still need to aim at your feet. Even outside that there are tons of factors that can fuck over your jump outside of stuff you control. I mean, it sure is fun getting slightly pushed to the side by a friendly player model when you do the badlands rollout and you completely fuck over your jump D: Just as it's fucking annoying to have your rockets explode on the back of a friendly scout while you're trying to kill an enemy medic (even though thats not related to this at all in any way whatsoever).</blockquote>

I'm not saying that I'm removing all my failures with the script, I'm just getting the failure rate one tiny bit lower without getting any disadvantages. Is my point really that hard to understand? :D]]></description>
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    	    <pubDate>Mon, 07 Jun 2010 14:08:00 +0200</pubDate>
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    	    <title>Reply by Eledorian</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10419/page-4/?recent=197073#post=184830</link>
    	    <description><![CDATA[<i>Quoted from compton</i>
		<blockquote>
[...]

Yeah I understand what you mean. I wasn't talking directly at you on that point. Though, the arguments are quite similar, I don't see how my script affects my RJ creativity ;p</blockquote>

I think you could throw in valid points for both sides of that arguement :P Depends entirely on how long you want to discuss that.

<i>Quoted from compton</i>
		<blockquote>
[...]
Yeah of course most of the work is in the air control, but making that .5% chance of failing your jump in a tight situation just because you don't use a script is still counter-productive.</blockquote>

The thing is you don't remove that .5% ever. The script covers the timing perfectly, but you still need to aim at your feet. Even outside that there are tons of factors that can fuck over your jump outside of stuff you control. I mean, it sure is fun getting slightly pushed to the side by a friendly player model when you do the badlands rollout and you completely fuck over your jump D: Just as it's fucking annoying to have your rockets explode on the back of a friendly scout while you're trying to kill an enemy medic (even though thats not related to this at all in any way whatsoever).]]></description>
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    	    <pubDate>Mon, 07 Jun 2010 14:04:37 +0200</pubDate>
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