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	<title>ETF2L &#8211; Latest activity in &#8220;Death Gibs&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-10208/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10208/page-1/?recent=179158#post=179158</link>
    	    <description><![CDATA[oh, you were /wanting/ gibs?

confusing post is confusing]]></description>
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    	    <pubDate>Fri, 21 May 2010 02:08:25 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Squide</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10208/page-1/?recent=179158#post=179134</link>
    	    <description><![CDATA[<i>Quoted from Waebi</i>
		<blockquote>try "-1" as the value, that's default.</blockquote>

worked]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10208&#038;post=179134</guid>
    	    <pubDate>Fri, 21 May 2010 00:17:29 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by waebi</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10208/page-1/?recent=179158#post=179124</link>
    	    <description><![CDATA[try "-1" as the value, that's default.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10208&#038;post=179124</guid>
    	    <pubDate>Thu, 20 May 2010 23:58:39 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10208/page-1/?recent=179158#post=179115</link>
    	    <description><![CDATA[<i>Quoted from Squide</i>
		<blockquote>props_break_max_pieces 				"0"		
props_break_max_pieces_perframe 		"0" 

is this it? :P

what should be the value then?</blockquote>

the second is an sv command, it will not help you.

As for the first, it will simply limit the amount of pieces a prop can spawn, for example if you shoot a sticky it limits how many pieces it breaks into. It probably affects gibs too.]]></description>
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    	    <pubDate>Thu, 20 May 2010 23:48:08 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Squide</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10208/page-1/?recent=179158#post=179114</link>
    	    <description><![CDATA[props_break_max_pieces 				"0"		
props_break_max_pieces_perframe 		"0" 

is this it? :P

what should be the value then?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10208&#038;post=179114</guid>
    	    <pubDate>Thu, 20 May 2010 23:45:49 +0200</pubDate>
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    	<item>
    	    <title>Reply by waebi</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10208/page-1/?recent=179158#post=179107</link>
    	    <description><![CDATA[something with "break" in it helped me once iirc.
try 
find break
should get you a list of commands, shouldnt be many.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10208&#038;post=179107</guid>
    	    <pubDate>Thu, 20 May 2010 23:31:41 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10208/page-1/?recent=179158#post=179106</link>
    	    <description><![CDATA[do

<code>violence_agibs "0"
violence_hgibs "0"</code>]]></description>
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    	    <pubDate>Thu, 20 May 2010 23:30:09 +0200</pubDate>
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    	<item>
    	    <title>Reply by pala4</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10208/page-1/?recent=179158#post=179101</link>
    	    <description><![CDATA[ouch not that you want..]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10208&#038;post=179101</guid>
    	    <pubDate>Thu, 20 May 2010 22:47:33 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Squide</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10208/page-1/?recent=179158#post=179092</link>
    	    <description><![CDATA[no.. that didnt work..

anyone got any idea?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=10208&#038;post=179092</guid>
    	    <pubDate>Thu, 20 May 2010 22:30:27 +0200</pubDate>
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    	<item>
    	    <title>Created by Squide</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-10208/page-1/?recent=179158#post=179087</link>
    	    <description><![CDATA[Hi!

Im configin' my own cfg.. and ive got so you can see ragdolls and all but not when they die by rockets or stickies...

whats the command for that? :(


		<blockquote>
cl_phys_props_max "300"
cl_ragdoll_collide "0"
cl_ragdoll_fade_time "15"
cl_ragdoll_physics_enable "1"
cl_ragdoll_forcefade	 "0"
g_ragdoll_fadespeed "600"
g_ragdoll_lvfadespeed "100"
</blockquote>

Found it!]]></description>
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    	    <pubDate>Thu, 20 May 2010 22:18:37 +0200</pubDate>
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